[英]Performance of Boost UDP Sockets - Low throughput?
我在Boost ASIO UDP的性能上遇到了麻煩-至少是這樣-我認為是的。
我整理了一個簡單的客戶端/服務器應用程序來說明:
(包裝丟失/重新發送等與示例代碼無關。)
最初用C#編寫時,客戶端迅速達到了NIC的限制-大約125兆字節/秒。 使用Boost用C ++重寫相同的代碼時-速度停止在2兆字節/秒以下。
客戶端和服務器的CPU均為1-2%。 沒有內存問題。 在本地主機上運行服務器和客戶端。 運行Windows 10,VS 2013,Boost 1.60。
我嘗試使用Boost的異步發送/接收方法,但這似乎沒有幫助。 如何增加Boost ASIO,UDP客戶端應用程序的吞吐量
是否存在與從同一boost套接字發送/接收的兩個線程相關的問題? C ++套接字服務器-無法使CPU飽和
PS-我2個月前開始進行C ++編程-因此,這里某處可能確實存在一個愚蠢的錯誤..但我無法確切知道在哪里。 任何幫助/想法將不勝枚舉。
客戶:
#pragma once
#include <boost/smart_ptr/shared_ptr.hpp>
#include <boost/asio.hpp>
#include <boost/thread/v2/thread.hpp>
#include <boost/thread/detail/thread.hpp>
#include <chrono>
#include <boost/lexical_cast.hpp>
#define EXPOSE_IN_DLL __declspec(dllexport)
namespace dummy{
EXPOSE_IN_DLL class DummyClient
{
public:
// How fast the client is receiving acks - e.g. every 200 ms.
double MillisecondsPerAck = 200;
//How fast the client should be sending packages (meaning - how long it should sleep between packages)
long long MinimumOfMillisecondsToUsePerSentPackage = 200;
//How often the code should throttle (calculate new value for 'MinimumOfMillisecondsToUsePerSentPackage')
int intervalMilliseconds = 500;
//How much faster we should send than receive (how fast we should increase the speed)
const double ThrottleAgressiveness = 0.7;
//Counters
int AcksSinceLastTime = 0;
int AcksLastTime = 0;
int PackagesSent = 0;
int AcksReceived = 0;
long long BytesSentAndAcked = 0;
//Size of UDP Package to send. IP Layer (NIC) will break larger packages into smaller ones (MTU).
static const int PacketSize = 65000;
std::shared_ptr<boost::asio::io_service> io_service;
std::shared_ptr<boost::asio::ip::udp::socket> socket;
std::shared_ptr<boost::asio::ip::udp::endpoint> udpEndPoint;
EXPOSE_IN_DLL DummyClient()
{
boost::thread receiverThread(&DummyClient::SendPackages, this);
receiverThread.detach();
using namespace std::chrono;
auto started = duration_cast<milliseconds>(system_clock::now().time_since_epoch()).count();
while (true){
boost::this_thread::sleep_for(boost::chrono::milliseconds(100));
auto elapsedMilliseconds = duration_cast<milliseconds>(system_clock::now().time_since_epoch()).count() - started;
system("cls");
std::cout << " ############ UDP CLIENT ############ \n\n";
std::cout << " Packages sent: " << PackagesSent << "\n";
std::cout << " Acks received: " << AcksReceived << "\n";
std::cout << " Bytes delivered: " << BytesToSize(BytesSentAndAcked) << "\n";
std::cout << "---------------------------------------------------------------------------\n";
if (AcksReceived > 0 && PackagesSent > 0)
std::cout << " Acked percentage: " << 100.0 * AcksReceived / PackagesSent << "\n";
std::cout << "---------------------------------------------------------------------------\n";
std::cout << " Bandwidth: " << BytesToSize(1000 * BytesSentAndAcked / elapsedMilliseconds) << "/sec\n";
std::cout << "---------------------------------------------------------------------------\n";
std::cout << " MilliSecondsPerAck: " << MillisecondsPerAck << "\n";
std::cout << " ThrottleAgressiveness: " << ThrottleAgressiveness << "\n";
std::cout << " MinimumOfMillisecondsToUsePerSentPackage: " << MinimumOfMillisecondsToUsePerSentPackage << "\n";
std::cout << "---------------------------------------------------------------------------\n";
}
}
EXPOSE_IN_DLL ~DummyClient(){
};
private:
void SendPackages(){
io_service = std::make_shared<boost::asio::io_service>();
socket = std::make_shared<boost::asio::ip::udp::socket>(*io_service);
udpEndPoint = std::make_shared<boost::asio::ip::udp::endpoint>(boost::asio::ip::address_v4::from_string("127.0.0.1"), 56000);
socket->open(boost::asio::ip::udp::v4());
//Start throtteling thread
boost::thread throttleThread(&DummyClient::ThrottleThread, this);
//Start Receiver thread - that listens for ACK packages from the Dummy server
boost::thread receiverThread(&DummyClient::ReceiverThread, this);
//Start sending packages - slowly
unsigned char dummyData[PacketSize];
auto bufferToSend = boost::asio::buffer(dummyData, PacketSize);
for (int i = 0; i < 100000; i++)
{
//Send
socket->send_to(bufferToSend, *udpEndPoint, boost::asio::socket_base::message_do_not_route);
PackagesSent++;
//Check if we need to sleep a little (throtteling) before sending next package
if (MinimumOfMillisecondsToUsePerSentPackage > 0)
boost::this_thread::sleep_for(boost::chrono::milliseconds(MinimumOfMillisecondsToUsePerSentPackage));
}
}
//"Acks" are received here - we are just counting them to get the rate they're coming in at.
void ReceiverThread(){
//Need to wait until first package is sent - so that the local andpoint is bound
while (PackagesSent == 0){
boost::this_thread::sleep_for(boost::chrono::milliseconds(100));
}
//Set up receiving buffer
unsigned char receiveBuffer[100];
auto bufferToReceiveInto = boost::asio::buffer(receiveBuffer, 100);
boost::asio::ip::udp::endpoint senderEndPoint;
//Start Receiving!
while (true){
socket->receive_from(bufferToReceiveInto, senderEndPoint);
AcksReceived++;
BytesSentAndAcked += PacketSize;
}
}
//Counts acks per interval - and adjusts outgoing speed accordingly.
void ThrottleThread()
{
while (true)
{
boost::this_thread::sleep_for(boost::chrono::milliseconds(intervalMilliseconds));
//Find out how many packages we got since last time - and send a little bit faster than this number.
if (PackagesSent > 0)
{
AcksSinceLastTime = AcksReceived - AcksLastTime;
AcksLastTime = AcksReceived;
if (AcksSinceLastTime == 0)
{
//No new packages got acked - slow the down!
MinimumOfMillisecondsToUsePerSentPackage = 200;
continue;
}
//Increase sending speed to a little bit faster than we're receiving packages
MillisecondsPerAck = 1.0 * intervalMilliseconds / AcksSinceLastTime;
MinimumOfMillisecondsToUsePerSentPackage = MillisecondsPerAck * ThrottleAgressiveness;
}
}
}
//Util method
std::string BytesToSize(long long Bytes){
float tb = 1099511627776;
float gb = 1073741824;
float mb = 1048576;
float kb = 1024;
std::string returnSize = "";
if (Bytes >= tb){
returnSize += boost::lexical_cast<std::string>((float)Bytes / tb);
returnSize += " TB";
}
else if (Bytes >= gb && Bytes < tb)
{
returnSize += boost::lexical_cast<std::string>((float)Bytes / gb);
returnSize += " GB";
}
else if (Bytes >= mb && Bytes < gb){
returnSize += boost::lexical_cast<std::string>((float)Bytes / mb);
returnSize += " MB";
}
else if (Bytes >= kb && Bytes < mb){
returnSize += boost::lexical_cast<std::string>((float)Bytes / kb);
returnSize += " KB";
}
else{
returnSize += boost::lexical_cast<std::string>(Bytes);
returnSize += " Bytes";
}
return returnSize;
}
};
}
服務器:
#pragma once
#include <boost/asio.hpp>
#include <boost/smart_ptr/shared_ptr.hpp>
#include <boost/thread/v2/thread.hpp>
#include <boost/thread/detail/thread.hpp>
#define EXPOSE_IN_DLL __declspec(dllexport)
using namespace boost::asio;
namespace dummy{
class DummyServer
{
public:
std::shared_ptr<ip::udp::socket> listenSocket;
std::shared_ptr<io_service> listenIoService;
int PackagesReceived = 0;
EXPOSE_IN_DLL DummyServer()
{
boost::thread receiverThread(&DummyServer::ReceivePackages, this);
receiverThread.detach();
//Print status
while (true){
boost::this_thread::sleep_for(boost::chrono::milliseconds(100));
system("cls");
std::cout << " ############ UDP SERVER ############ \n\n";
std::cout << " Packages received: " << PackagesReceived << "\n";
}
}
EXPOSE_IN_DLL ~DummyServer(){}
void ReceivePackages(){
//Start Receiver thread
listenIoService = std::make_shared<io_service>();
listenSocket = std::make_shared<ip::udp::socket>(*listenIoService, ip::udp::endpoint(ip::udp::v4(), 56000));
//Set up receiving buffer
auto bytesReceived = 0;
unsigned char receiveBuffer[1024 * 70];
auto bufferToReceiveInto = boost::asio::buffer(receiveBuffer, 1024 * 70);
unsigned char returnBufferBuffer[10];
auto bufferToSendBackToClient = boost::asio::buffer(returnBufferBuffer, 10);
ip::udp::endpoint senderEndPoint;
//Receive packages
while (true){
listenSocket->receive_from(bufferToReceiveInto, senderEndPoint);
PackagesReceived++;
//Send an "Ack" package back to client - letting him know that a package successfully made it.
//Doesn't matter what the package contains - since client is just counting.
listenSocket->send_to(bufferToSendBackToClient, senderEndPoint);
}
}
};
}
找到了問題-最后。 正是因為sleep_for導致了低速行駛。
這段代碼
boost::this_thread::sleep_for(boost::chrono::milliseconds(20));
通常需要30毫秒以上的時間-當其他線程正在工作時。
我想我必須使用不同的節流策略(對飛行中的包裹進行計數等)-或使用高精度的多媒體計時器。
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