[英]Can't make JComboBox update JFrame
一點幫助將不勝感激。
我們有一個幻想課,上面有一個組合框。 從組合框中選擇編隊時,框架會通過按鈕進行更新。 但是,因為當我將動作偵聽器添加到組合框時,當在main方法中創建我的類時,它只會讓我在Fantasy類的構造函數中進行操作,因此我必須將Fantasy類和squad類交給TeamController
類,因此在創建幻想類時,動作列表器不在組合框上,因此無法正常工作。 任何幫助將不勝感激。
public class Main {
public static void main(String[] args) {
Fantasy f = new Fantasy();
Squad s = new Squad();
TeamController tc = new TeamController(f, s);
TextController txC = new TextController(s);
f.updateController(tc, txC);
f.setVisible(true);
}
}
public class Fantasy extends JFrame {
private JPanel goalPanel;
private JPanel defendPanel;
private JPanel midPanel;
private JPanel attPanel;
private JPanel bench;
private JComboBox formation;
private Button myButton;
private TeamController control;
private TextController tControl;
private List < Button > buttons;
public Fantasy() {
super("Fantasy Football");
buttons = new ArrayList < Button > ();
createWidgets();
}
public void createWidgets() {
JPanel formPanel = new JPanel(new GridLayout(1, 0));
goalPanel = new JPanel(new FlowLayout());
defendPanel = new JPanel(new FlowLayout());
midPanel = new JPanel(new FlowLayout());
attPanel = new JPanel(new FlowLayout());
bench = new JPanel(new FlowLayout());
JComboBox formation = new JComboBox();
String[] addFormation = {
"4 - 4 - 2", "4 - 3 - 3", "3 - 5 - 2", "5 - 3 - 2", "3 - 4 - 3", "4 - 5 - 1"
};
for (String newForm: addFormation) {
formation.addItem(newForm);
}
formation.addActionListener(control);
setLayout(new GridLayout(6, 0));
add(formPanel);
formPanel.add(formation);
add(goalPanel);
add(defendPanel);
add(midPanel);
add(attPanel);
add(bench);
pack();
setDefaultCloseOperation(EXIT_ON_CLOSE);
}
public JComboBox getForm() {
return formation;
}
public JPanel getGoal() {
return goalPanel;
}
public JPanel getDef() {
return defendPanel;
}
public JPanel getMid() {
return midPanel;
}
public JPanel getAtt() {
return attPanel;
}
public JPanel getBench() {
return bench;
}
public void createDefender(String text, String ID) {
addButtons(text, ID, defendPanel);
}
public void createMid(String text, String ID) {
addButtons(text, ID, midPanel);
}
public void createAtt(String text, String ID) {
addButtons(text, ID, attPanel);
}
public void addButtons(String text, String ID, JPanel panel) {
myButton = new Button(text, ID);
myButton.getButton().addActionListener(control);
myButton.getText().addTextListener(tControl);
buttons.add(myButton);
panel.add(myButton);
}
public void updateController(TeamController control, TextController tControl) {
this.control = control;
this.tControl = tControl;
}
public List < Button > getButtons() {
return buttons;
}
}
public class TeamController implements ActionListener {
private Fantasy fantasy;
private Squad squad;
private JComboBox form;
private ArrayList < Button > button;
public TeamController(Fantasy fantasy, Squad squad) {
this.fantasy = fantasy;
this.form = fantasy.getForm();
this.button = (ArrayList < Button > ) fantasy.getButtons();
this.squad = squad;
}
public void actionPerformed(ActionEvent e) {
if (e.getSource() == form) {
comboChooser((JComboBox) e.getSource());
} else {
fileChooser((Button) e.getSource());
}
}
public void comboChooser(JComboBox form) {
//restart the pane
fantasy.getContentPane().removeAll();
fantasy.createWidgets();
//add the goalie buttons and labels in
fantasy.addButtons("GoalKeeper", squad.getAllGoal().get(0).getID(), fantasy.getGoal());
//2. break it up into each def mid att
//JComboBox format = form;
String[] split = ((String) form.getSelectedItem()).split("-");
int[] splits = new int[3];
for (int i = 0; i < split.length; i++) {
splits[i] = Integer.parseInt(split[i].trim());
}
//3. create number of widgets for each posit in each panel
//4. add leftover to bench
makeDefender(splits[0], squad.getAllDef());
makeMid(splits[1], squad.getAllMid());
makeAttack(splits[2], squad.getAllAtt());
fantasy.pack();
}
public void fileChooser(Button button) {
final JFileChooser fileChooser = new JFileChooser("C:\\Users\\Michael\\Documents\\Java WorkSpace\\ExerciseThree\\Minor Piece of Coursework 3 Resources\\squad");
int getVal = fileChooser.showOpenDialog(button.getButton());
if (getVal == JFileChooser.APPROVE_OPTION) {
File file = fileChooser.getSelectedFile();
button.getButton().setVisible(false);
button.add(button.updateButton(file), BorderLayout.CENTER);
Player selectedPlayer = squad.getByID(button.getName());
selectedPlayer.setPath(file.getPath());
String playerName = file.getName();
if (playerName.endsWith(".jpg")) {
playerName.substring(0, playerName.length() - 4);
selectedPlayer.setName(playerName);
}
button.getText().setText(playerName);
} else {
System.out.println("Cancelled your choice");
}
}
public void makeDefender(int number, List < Defender > list) {
for (int i = 0; i < number; i++) {
String ID = list.get(i).getID();
fantasy.createDefender("Defender", ID);
}
}
public void makeMid(int number, List < Midfielder > list) {
for (int i = 0; i < number; i++) {
String ID = list.get(i).getID();
fantasy.createMid("Midfielder", ID);
}
}
public void makeAttack(int number, List < Striker > list) {
for (int i = 0; i < number; i++) {
String ID = list.get(i).getID();
fantasy.createAtt("Striker", ID);
}
}
public void updateSquad(Squad squad) {
this.squad = squad;
}
}
因此,您問題的基本答案是使用觀察者模式 ,控制器可以在其中觀察者更改視圖制作並(大概)通知模型。
Swing已經是MVC的一種形式(也稱為M-VC),因此嘗試在其上實現另一個MVC會讓您頭疼。
相反,請退后一步。 控制器不在乎事情是如何完成的,它只關心在完成時得到通知,因此它實際上不需要了解視圖的實現方式,只需知道它符合已知的合同即可(變成一個黑匣子)。
該視圖反過來不關心控制器或模型
這樣,您可以以所需的任何方式實現他們的視圖,而不必更改控制器以適合它,只要您保持兩個人定義的聯系即可
當我做這樣的事情時,我總是從界面開始,這使我可以專注於需求,而不必擔心細節“我想要你做這個”,而不必關心“你如何完成它”。
public interface FantasyView {
public String getFormation();
public void setFormation(String formation); // Maybe throw an IllegalArgumentException or use an object or enum
// Other information which the might be useful to return
public void addFormationChangedObserver(ChangeListener listener);
public void removeFormationChangedObserver(ChangeListener listener);
public JComponent getView();
}
public interface SquadModel {
// Some getters and setters
// Some observers so the controller and get notified by changes and
// update the view accordingly...
}
public interface TeamController {
public FantasyView getView();
public SquadModel getModel();
}
如您所見, FantasyView
通過ChangeListener
提供了一個觀察構造變化的觀察者(我很懶,所以我在重復使用可用的代碼),它沒有說明它是如何產生的,只有當形成時更改,它將生成一個事件。
其他接口實際上都沒有實現ChangeListener
,因此它本身並不是合同的要求,但是如果您想知道格式何時發生變化,則需要提供一個接口。
現在,控制器的可能實現可能看起來像...
public class DefaultTeamController implements TeamController {
private FantasyView view;
private SquadModel model;
public DefaultTeamController(FantasyView view, SquadModel model) {
this.view = view;
this.model = model;
view.addFormationChangedObserver(new ChangeListener() {
@Override
public void stateChanged(ChangeEvent e) {
SquadModel model = getModel();
// update model accordingly
}
});
// Add observers to model...
}
@Override
public FantasyView getView() {
return view;
}
@Override
public SquadModel getModel() {
return model;
}
}
控制器是否已暴露在視野中? 不,它只是向視圖注冊一個ChangeListener
實例。 該視圖永遠不應該假設ChangeListener
的實現是什么,而應該僅與接口的協定進行交互
現在,您可能想知道如何從ActionListener
變為ChangeListener
...。
JComboBox formation = new JComboBox();
//...
formation.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
fireFormationChanged();
}
});
//...
protected void fireFormationChanged() {
// changeListeners is a simple List of ChangeListener
// this is instance of FantasyView
ChangeEvent evt = new ChangeEvent(this);
for (ChangeListener listener : changeListeners) {
listener.stateChanged(evt);
}
}
舉個例子
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.