[英]Change UIImageView.image with delay
好的,所以我試圖通過創建一個類來創建一個“幻燈片顯示”,該類將存儲UIImages
數組,並具有一個可以從數組中選擇隨機索引,然后將關聯圖像分配給圖像視圖的函數在ViewController.h
import UIKit
import AVFoundation
class ViewController: UIViewController {
var audioPlayer = AVAudioPlayer()
var audioPath = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("1-08 Patient Love", ofType: "mp3")!)
var playPauseBtn = UIBarButtonItem()
var musicPaused: Bool = false
@IBOutlet var toolbar: UIToolbar!
@IBOutlet var bg1: UIImageView!
@IBOutlet var bg2: UIImageView!
@IBOutlet var bg3: UIImageView!
@IBOutlet var bg4: UIImageView!
@IBOutlet var bg5: UIImageView!
@IBOutlet var bg6: UIImageView!
@IBOutlet var bg7: UIImageView!
@IBOutlet var bg8: UIImageView!
@IBOutlet var bg9: UIImageView!
@IBOutlet var bg10: UIImageView!
@IBOutlet var bg11: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
do{
audioPlayer = try AVAudioPlayer(contentsOfURL: audioPath)}
catch {
print("Audio file not found.")
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func playPause(sender: UIBarButtonItem){
var items = toolbar.items!
if musicPaused == false {
playPauseBtn = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.Pause, target: self, action: "playPause:")
items[0] = playPauseBtn
toolbar.setItems(items, animated: true)
audioPlayer.play()
musicPaused = true
}else{
var items = toolbar.items!
playPauseBtn = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.Play, target: self, action: "playPause:")
items [0] = playPauseBtn
toolbar.setItems(items, animated: true)
audioPlayer.pause()
musicPaused = false
}
}
@IBAction func stopButton(sender: AnyObject) {
var items = toolbar.items!
audioPlayer.stop()
audioPlayer.currentTime = 0
playPauseBtn = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.Play, target: self, action: "playPause:")
items[0] = playPauseBtn
toolbar.setItems(items, animated: true)
musicPaused = false
}
}
這是我的view controller.swift文件。 我還沒有對要在此處的slideshow.swift文件中編寫的功能的引用
import UIKit
var imageArray: [UIImage] = [
UIImage(named: "dec11.jpg")!,
UIImage(named: "dec18.jpg")!,
UIImage(named: "dec19.jpg")!,
UIImage(named: "dec19-2.jpg")!,
UIImage(named: "dec24.jpg")!,
UIImage(named: "dec25.jpg")!,
UIImage(named: "dec30.jpg")!,
UIImage(named: "jan1.jpg")!,
UIImage(named: "jan20.jpg")!,
UIImage(named: "jan24.jpg")!,
UIImage(named: "jan30.jpg")!
]
幻燈片放映課程為
class slideshow: NSObject {
func changeImage() -> UIImage{
//wait 2 secs
let seconds = 2.0
let delay = seconds * Double(NSEC_PER_SEC) // nanoseconds per seconds
let dispatchTime = dispatch_time(DISPATCH_TIME_NOW, Int64(delay))
dispatch_after(dispatchTime, dispatch_get_main_queue(), {
//here code perfomed with delay
//generate random number
let randomIndex = Int(arc4random_uniform(11))
var imageAtIndex = imageArray[randomIndex]
return imageAtIndex
})
}
}
只在視圖控制器中編寫所有內容會更容易嗎? 我根據其他用戶的建議更改了函數聲明,但仍然遇到相同的錯誤。
您不能有兩個變量image
聲明。 您有一個傳遞給函數的函數:
@IBAction func changeImage (image: UIImage){
另一個是您延遲行動的一部分:
//return image at index
var image = imageAtIndex
您不想返回圖像,而是想將UIImageView
的image屬性設置為數組中的圖像,假設您的數組包含UIImage
。
因此,將您的功能聲明更改為
func changeImage (imageViewToChange: UIImageView){
然后將dispatch_after
代碼更改為
dispatch_after(dispatchTime, dispatch_get_main_queue(), {
//here code performed after delay
//generate random number
let randomIndex = Int(arc4random_uniform(11))
//return image at index
imageViewToChange.image = imageArray[randomIndex]
})
以下代碼未經測試,但是您應該可以執行以下操作。 slideshow類包含帶有start和stop方法的可能圖像的列表。 animate方法以遞歸方式調用,因此您不必每次都從vc調用它。
import UIKit
import AVFoundation
class ViewController: UIViewController {
var audioPlayer = AVAudioPlayer()
var audioPath = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("1-08 Patient Love", ofType: "mp3")!)
var playPauseBtn = UIBarButtonItem()
var musicPaused: Bool = false
@IBOutlet var toolbar: UIToolbar!
@IBOutlet var bg: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
do{
audioPlayer = try AVAudioPlayer(contentsOfURL: audioPath)}
catch {
print("Audio file not found.")
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func playPause(sender: UIBarButtonItem){
var items = toolbar.items!
if musicPaused == false {
playPauseBtn = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.Pause, target: self, action: "playPause:")
items[0] = playPauseBtn
toolbar.setItems(items, animated: true)
audioPlayer.play()
musicPaused = true
slideshow.startSlideshow(bg)
}else{
var items = toolbar.items!
playPauseBtn = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.Play, target: self, action: "playPause:")
items [0] = playPauseBtn
toolbar.setItems(items, animated: true)
audioPlayer.pause()
slideshow.stopSlideshow()
musicPaused = false
}
}
@IBAction func stopButton(sender: AnyObject) {
var items = toolbar.items!
audioPlayer.stop()
audioPlayer.currentTime = 0
playPauseBtn = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.Play, target: self, action: "playPause:")
items[0] = playPauseBtn
toolbar.setItems(items, animated: true)
musicPaused = false
slideshow.stopSlideshow()
}
}
class slideshow: NSObject {
var imageArray: [UIImage] = [
UIImage(named: "dec11.jpg")!,
UIImage(named: "dec18.jpg")!,
UIImage(named: "dec19.jpg")!,
UIImage(named: "dec19-2.jpg")!,
UIImage(named: "dec24.jpg")!,
UIImage(named: "dec25.jpg")!,
UIImage(named: "dec30.jpg")!,
UIImage(named: "jan1.jpg")!,
UIImage(named: "jan20.jpg")!,
UIImage(named: "jan24.jpg")!,
UIImage(named: "jan30.jpg")!
]
var shouldAnimate: boolean?
func startSlideshow(imageView: UIImageView) {
shouldAnimate = true
self.animate()
}
func stopSlideshow() {
shouldAnimate = false
}
func animate() {
//wait 2 secs
let seconds = 2.0
let delay = seconds * Double(NSEC_PER_SEC) // nanoseconds per seconds
let dispatchTime = dispatch_time(DISPATCH_TIME_NOW, Int64(delay))
dispatch_after(dispatchTime, dispatch_get_main_queue(), {
//here code perfomed with delay
//generate random number
let randomIndex = Int(arc4random_uniform(11))
var imageAtIndex = imageArray[randomIndex]
imageView.image = imageAtIndex
if (shouldAnimate) {
self.animate()
}
})
}
}
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