[英]dragging scaled image placed in canvas
我在拖動縮放圖像時遇到問題。
我創建了main_canvas,其中包含通過bg_canvas resp表示的背景和圖像。 img_canvas。 然后我做了背景(坐標panoramaX
, panoramaY
)和圖像( imageX
, imageY
)進行檢查,如果我點擊了其中的一些,才能夠將它們拖動。
圖像放置在背景頂部:
var drawToMain = function()
{
// first clear the canvas
main_ctx.clearRect(0,0,canvas.width, canvas.height);
ctx.scale(scaleFactor, scaleFactor);
// draw the background image
main_ctx.drawImage(bg_canvas, panoramaX,panoramaY, 600, 300);
// do the transforms
main_ctx.translate( imageX+img_canvas.width/2,
imageY+img_canvas.height/2);
main_ctx.rotate(angle);
main_ctx.translate( -(imageX+img_canvas.width/2),
-(imageY+img_canvas.height/2));
// draw the img with the transforms applied
main_ctx.drawImage(img_canvas, imageX, imageY);
// reset the transforms
main_ctx.setTransform(1,0,0,1,0,0);
};
要拖動要測試的項目(如果我單擊了其中一項):
function hitImage(x, y) {
if (x > imageX_hit && x < imageX_hit + img_canvas.width * scaleFactor &&
y > imageY_hit && y < imageY_hit + img_canvas.height * scaleFactor)
return 1;
if (x > panoramaX && x < panoramaX + bg_canvas.width * scaleFactor &&
y > panoramaY && y < panoramaY + bg_canvas.height * scaleFactor)
return 2;
return 0;
}
然后我做了wheel事件來縮放main_canvas(背景和圖像,兩者)的內容,這是我的問題,我正在那里更新圖像坐標,但是對我來說不起作用,例如當我縮小圖像並嘗試時拖動它,它不會移動,而當我縮放圖像時,它在背景中“游走”:
canvas.addEventListener("wheel", myFunction);
canvas.addEventListener('DOMMouseScroll', myFunction);
function myFunction(evt) {
var delta = evt.wheelDelta ? evt.wheelDelta / 40 : evt.detail ? -evt.detail : 0;
if (delta > 0) scaleFactor = scaleFactor + 0.05;
else scaleFactor = scaleFactor - 0.05;
imageX = imageX * scaleFactor;
imageY = imageY * scaleFactor;
imageX_hit = imageX_hit * scaleFactor;
imageY_hit = imageY_hit * scaleFactor;
drawToMain();
}
這是我問題的一個例子。
請問有什么解決辦法嗎?
您不需要通過在scaleFactor
相乘來更改imageX
, imageY
和imageX_hit
, imageY_hit
變量。 您可以按context.scale縮放圖像,因此無需更改坐標。 只要記住比例因子,並在hitImage
使用它來檢查坐標即可。
如果這可以解決您的問題,我將嘗試編輯帖子並進行更清晰的說明:
https://jsfiddle.net/j1f306w5/1/
我的變更:
function hitImage(x, y) {
if (x > imageX_hit * scaleFactor && x < imageX_hit * scaleFactor + img_canvas.width * scaleFactor &&
y > imageY_hit * scaleFactor && y < imageY_hit * scaleFactor + img_canvas.height * scaleFactor)
return 1;
if (x > panoramaX * scaleFactor && x < panoramaX * scaleFactor + bg_canvas.width * scaleFactor &&
y > panoramaY * scaleFactor && y < panoramaY * scaleFactor + bg_canvas.height * scaleFactor)
return 2;
return 0;
}
和
function myFunction(evt) {
var delta = evt.wheelDelta ? evt.wheelDelta / 40 : evt.detail ? -evt.detail : 0;
if (delta > 0) scaleFactor = scaleFactor + 0.05;
else scaleFactor = scaleFactor - 0.05;
//imageX = imageX * scaleFactor;
//imageY = imageY * scaleFactor;
//imageX_hit = imageX_hit * scaleFactor;
//imageY_hit = imageY_hit * scaleFactor;
drawToMain();
}
這是代碼(固定的Slavik代碼,更新1):
$(document).ready(function() {
// x, y to place image
var imageX = 80,
imageY = 80;
var imageX_hit = 80,
imageY_hit = 80;
// x, y to place background image
var panoramaX = 0,
panoramaY = 0;
var startX,
startY,
dragImage;
// mouse coordinates in canvas
var mouseX,
mouseY;
// number represents scale of image and background
var scaleFactor = 1,
angle = 0;
// main canvas
var canvas = document.createElement('canvas');
canvas.width = 600;
canvas.height = 300;
document.body.appendChild(canvas);
var ctx = canvas.getContext('2d');
var canvasOffset = $(canvas).offset();
var offsetX = canvasOffset.left;
var offsetY = canvasOffset.top;
var main_ctx = canvas.getContext('2d');
var bg_canvas = canvas.cloneNode(); // canvas for image
var img_canvas = canvas.cloneNode();// canvas for background
var angle = 0;
// draw on the main canvas, and only on the main canvas
var drawToMain = function()
{
// first clear the canvas
main_ctx.clearRect(0,0,canvas.width, canvas.height);
ctx.scale(scaleFactor, scaleFactor);
// draw the background image
main_ctx.drawImage(bg_canvas, panoramaX,panoramaY, 600, 300);
// do the transforms
main_ctx.translate( imageX+img_canvas.width/2,
imageY+img_canvas.height/2);
main_ctx.rotate(angle);
main_ctx.translate( -(imageX+img_canvas.width/2),
-(imageY+img_canvas.height/2));
// draw the img with the transforms applied
main_ctx.drawImage(img_canvas, imageX, imageY);
// reset the transforms
main_ctx.setTransform(1,0,0,1,0,0);
};
// I changed the event to a simple onclick
$(canvas).mousedown(function(e) {
switch (e.which) {
case 1:
// mouse position and test if image is hit
startX = parseInt(e.clientX - offsetX);
startY = parseInt(e.clientY - offsetY);
dragImage = hitImage(startX, startY);
break;
default:
break;
}
});
$(canvas).mousemove(function(e) {
// Im moving with image
mouseX = parseInt(e.clientX - offsetX);
mouseY = parseInt(e.clientY - offsetY);
// move image by the amount of the latest drag
var dx = (mouseX - startX)/scaleFactor;
var dy = (mouseY - startY)/scaleFactor;
if (dragImage == 1) {
imageX += dx;
imageY += dy;
imageX_hit += dx;
imageY_hit += dy;
// reset the startXY for next time
startX = mouseX;
startY = mouseY;
drawToMain();
}
else if (dragImage == 2) {
panoramaX += dx;
panoramaY += dy;
imageX += dx;
imageY += dy;
imageX_hit += dx;
imageY_hit += dy;
// reset the startXY for next time
startX = mouseX;
startY = mouseY;
drawToMain();
}
});
$(canvas).mouseup(function(e) {
switch (e.which) {
case 1:
dragImage = 0;
break;
default:
break;
}
});
// ZOOM-IN or ZOOM-OUT
canvas.addEventListener("wheel", myFunction);
canvas.addEventListener('DOMMouseScroll', myFunction);
// COMPUTING scaleFactor - zoom
function myFunction(evt) {
var delta = evt.wheelDelta ? evt.wheelDelta / 40 : evt.detail ? -evt.detail : 0;
if (delta > 0) scaleFactor = scaleFactor + 0.05;
else scaleFactor = scaleFactor - 0.05;
//imageX = imageX * scaleFactor;
//imageY = imageY * scaleFactor;
//console.log(imageX, imageY);
//imageX_hit = imageX_hit * scaleFactor;
//imageY_hit = imageY_hit * scaleFactor;
drawToMain();
}
// test if I user clicked image or panorama
function hitImage(x, y) {
x=x/scaleFactor;
y=y/scaleFactor;
if (x > imageX_hit && x < imageX_hit + img_canvas.width &&
y > imageY_hit && y < imageY_hit + img_canvas.height)
return 1;
if (x > panoramaX && x < panoramaX + bg_canvas.width &&
y > panoramaY && y < panoramaY + bg_canvas.height)
return 2;
return 0;
}
// loading images into canvas
var img = new Image();
img.onload = function() {
var this_canvas = img_canvas;
this_canvas.width = 150;
this_canvas.height = 150;
this_canvas.getContext('2d').drawImage(this, 0,
0, this_canvas.width,
this_canvas.height);
drawToMain();
};
img.src = 'http://pgmagick.readthedocs.org/en/latest/_images/lena_scale.jpg';
var bg = new Image();
bg.onload = function() {
var this_canvas = bg_canvas;
this_canvas.getContext('2d').drawImage(this, panoramaX,
panoramaY, 600, 300);
drawToMain();
};
bg.src = 'http://www.ansteorra.org/graphics/background/bg_image.jpg';
});
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