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JAVA - 從迭代列表中刪除非迭代器元素

[英]JAVA - Removing non iterator element from iterating list

我在遍歷這個迭代器循環時遇到了問題,我遍歷 this.env 的每個元素,但在這個列表中,想要刪除所述列表的不同元素。 當我嘗試刪除所述迭代列表的任何項目時,我收到此錯誤: java.util.ConcurrentModificationException ,據我所知,這是由於在不使用 iterator.remove() 的情況下修改迭代列表造成的。

代碼:

public void envActions(IOHandler ioHandler, PlayerClass player){
    Iterator<WorldElement> worldElementIterator = this.env.iterator();
    while(worldElementIterator.hasNext()){
        WorldElement worldElement = worldElementIterator.next();
    //for(WorldElement worldElement:this.env){
        if(worldElement instanceof EntityClass){
            EntityClass entity=(EntityClass) worldElement;
            if(entity.nature.contains("hostile")){
                MonsterClass mEntity=(MonsterClass) entity;
                if(!(mEntity.attacks.size()*(Math.random()+0.25)>=mEntity.attacks.size())){
                    Double followerNum = (Math.random()*player.followers.size());
                    Integer followerNumInt=followerNum.intValue();
                    if(followerNumInt<2){
                        PlayerClass target=player;
                        Double attacknumD=mEntity.attacks.size()*Math.random();
                        Integer attacknum= attacknumD.intValue();
                        Integer playerarmor=player.getArmorValue();
                        int enemydamage=mEntity.attacks.get(attacknum).getDamage()*(1-(playerarmor/1000));
                        target.health=target.health-enemydamage;
                        ioHandler.printToConsole("\nThe "+mEntity.name+" attacked you with "+mEntity.attacks.get(attacknum).getAttack()+" and did "+mEntity.attacks.get(attacknum).getDamage()+" damage! you have "+player.health+" health left!");
                    } else {
                        FriendlyCreatureClass target=player.followers.get(followerNumInt);
                        Double attacknumD=mEntity.attacks.size()*Math.random();
                        Integer attacknum= attacknumD.intValue();
                        int enemydamage=mEntity.attacks.get(attacknum).getDamage();
                        target.health=target.health-enemydamage;
                        if(!target.isAlive()){
                            ioHandler.printToConsole("\nThe " + mEntity.name + " attacked " + target.name + " with " + mEntity.attacks.get(attacknum).getAttack() + " and did " + mEntity.attacks.get(attacknum).getDamage() + " damage! " + target.name+" died! Farewell "+target.name+".");
                            target.died(ioHandler, this, player, true);
                            //>>>> THIS IS WHERE I WOUlD LIKE TO REMOVE 'target' FROM THE env LIST <<<<
                        } else {
                            ioHandler.printToConsole("\nThe "+mEntity.name+" attacked "+target.name+" with "+mEntity.attacks.get(attacknum).getAttack()+" and did "+mEntity.attacks.get(attacknum).getDamage()+" damage! "+target.name+" has "+target.health+" health left!");
                        }
                    }
                }

請憐憫我的編碼技巧,因為我只是 Java / Android 的初學者,盡管非常感謝任何建議!

提前致謝!

如果出於某種原因不使用 Iterator,則可以在迭代集合時收集要在 Set 中刪除的元素,並在循環之后迭代 Set 並從原始集合中刪除元素。

請注意,這僅適用於小型集合。

HashSet toDelete = new HashSet();

for (...) {
    if (...)
       toDelete.add(item);
}
// end for

foreach (item in toDelete) {
    // delete from original collection
}

否則,您只需在迭代器上調用 remove() 即可。

我認為它現在可以添加 toDelete 列表,檢查迭代項是否已經在列表中,如果是,則跳過它,然后刪除它。

我還沒有徹底檢查錯誤,但現在很好。 工作代碼:

public void envActions(IOHandler ioHandler, PlayerClass player){
    List<WorldElement> toDelete=new ArrayList<>();
    Iterator<WorldElement> worldElementIterator = this.env.iterator();
    while(worldElementIterator.hasNext()){
        WorldElement worldElement = worldElementIterator.next();
    //for(WorldElement worldElement:this.env){
        if(worldElement instanceof EntityClass && !toDelete.contains(worldElement)){
            EntityClass entity=(EntityClass) worldElement;
            if(entity.nature.contains("hostile")){
                MonsterClass mEntity=(MonsterClass) entity;
                if(!(mEntity.attacks.size()*(Math.random()+0.25)>=mEntity.attacks.size())){
                    Double followerNum = (Math.random()*player.followers.size());
                    Integer followerNumInt=followerNum.intValue();
                    if(followerNumInt<2){
                        PlayerClass target=player;
                        Double attacknumD=mEntity.attacks.size()*Math.random();
                        Integer attacknum= attacknumD.intValue();
                        Integer playerarmor=player.getArmorValue();
                        int enemydamage=mEntity.attacks.get(attacknum).getDamage()*(1-(playerarmor/1000));
                        target.health=target.health-enemydamage;
                        ioHandler.printToConsole("\nThe "+mEntity.name+" attacked you with "+mEntity.attacks.get(attacknum).getAttack()+" and did "+mEntity.attacks.get(attacknum).getDamage()+" damage! you have "+player.health+" health left!");
                    } else {
                        FriendlyCreatureClass target=player.followers.get(followerNumInt);
                        Double attacknumD=mEntity.attacks.size()*Math.random();
                        Integer attacknum= attacknumD.intValue();
                        int enemydamage=mEntity.attacks.get(attacknum).getDamage();
                        target.health=target.health-enemydamage;
                        if(!target.isAlive()){
                            ioHandler.printToConsole("\nThe " + mEntity.name + " attacked " + target.name + " with " + mEntity.attacks.get(attacknum).getAttack() + " and did " + mEntity.attacks.get(attacknum).getDamage() + " damage! " + target.name + " died! Farewell " + target.name + ".");
                            target.died(ioHandler, this, player, false);
                            toDelete.add(target);
                        } else {
                            ioHandler.printToConsole("\nThe "+mEntity.name+" attacked "+target.name+" with "+mEntity.attacks.get(attacknum).getAttack()+" and did "+mEntity.attacks.get(attacknum).getDamage()+" damage! "+target.name+" has "+target.health+" health left!");
                        }
                    }
                }
    for(WorldElement worldElement:toDelete){
        this.env.remove(worldElement);
    }
    return;

感謝您的快速回復!

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