[英]Having trouble with UIView slide animation from left to right?
我試圖動畫2個UIViews
,UIView1存在,並在一個按鈕水龍頭,UIView2由右至左滑動並占據屏幕,移動UIView1閃開。
那部分我可以使用slideLeftTransitionFromView
成功實現。 但是,再次單擊按鈕以使用slideRightTransitionFromView從左向右滑動slideRightTransitionFromView
,UIView1在動畫過程中會以某種方式消失。 UIView2確實可以成功地從左向右滑動,但是我看不到UIView1。
我敢肯定, slideRightTransitionFromView
遵循類似的邏輯作為slideLeftTransitionFromView
,但我無法得到它的工作。
這是兩個功能:
func slideLeftTransitionFromView(view: UIView, toView: UIView, duration: NSTimeInterval, completion: ((Bool) -> Void)?)
{
if let container = view.superview
{
// Final position of outgoing view
let outgoingViewEndX = view.frame.origin.x - view.frame.size.width
// Final position of incoming view (existing frame)
let incomingViewEndX = view.frame.origin.x
// Start point of incoming view -- at the right edge of the outgoing view
let incomingViewStartX = view.frame.origin.x + view.frame.size.width
// Distance traveled by outgoing view
let outgoingDisplacement = view.frame.origin.x - outgoingViewEndX
toView.frame.origin = CGPointMake(incomingViewStartX, toView.frame.origin.y)
container.addSubview(toView)
dispatch_async(dispatch_get_main_queue(), { ()
UIView.animateWithDuration(duration, delay: 0, options: .CurveLinear, animations: {
view.frame.origin.x = outgoingViewEndX
toView.frame.origin.x = incomingViewEndX
}, completion: {(complete: Bool) in
// If the outgoing view is still in onscreen, keep sliding until it's offscreen
if outgoingViewEndX + view.frame.size.width > 0 {
// Adjust the duration for the final animation based on the distance it has to travel in order to keep the same velocity.
let finalDuration = duration * Double((outgoingViewEndX + view.frame.size.width)/outgoingDisplacement)
UIView.animateWithDuration(finalDuration, delay: 0, options: .CurveLinear, animations: {
view.frame.origin.x = -view.frame.size.width
}, completion: { (complete: Bool) in
completion?(complete)
view.removeFromSuperview()
})
}
else
{
completion?(complete)
view.removeFromSuperview()
}
})
})
}
}
func slideRightTransitionFromView(view: UIView, toView: UIView, duration: NSTimeInterval, completion: ((Bool) -> Void)?)
{
if let container = view.superview
{
// Final position of outgoing view
let outgoingViewEndX = view.frame.origin.x + view.frame.size.width
// Final position of incoming view (existing frame)
let incomingViewEndX = view.frame.origin.x
// Start point of incoming view -- at the left edge of the outgoing view
let incomingViewStartX = view.frame.origin.x - view.frame.size.width
// Distance traveled by outgoing view
let outgoingDisplacement = view.frame.origin.x + outgoingViewEndX
toView.frame.origin = CGPointMake(incomingViewStartX, toView.frame.origin.y)
container.addSubview(toView)
dispatch_async(dispatch_get_main_queue(), { ()
UIView.animateWithDuration(duration, delay: 0, options: .CurveLinear, animations: {
view.frame.origin.x = outgoingViewEndX
toView.frame.origin.x = incomingViewEndX
}, completion: {(complete: Bool) in
// If the outgoing view is still in onscreen, keep sliding until it's offscreen
if outgoingViewEndX + view.frame.size.width < 0 {
// Adjust the duration for the final animation based on the distance it has to travel in order to keep the same velocity.
let finalDuration = duration * Double((outgoingViewEndX + view.frame.size.width)/outgoingDisplacement)
UIView.animateWithDuration(finalDuration, delay: 0, options: .CurveLinear, animations: {
view.frame.origin.x = view.frame.size.width
}, completion: { (complete: Bool) in
completion?(complete)
view.removeFromSuperview()
})
}
else
{
completion?(complete)
view.removeFromSuperview()
}
})
})
}
}
這可能很簡單,但我看不到。 似乎是什么問題?
謝謝
您可能已將
UIView IBOutlet
聲明為弱變量
在slideLeftTransitionFromView
調用view.removeFromSuperview()
從視圖層次結構中刪除該視圖,並且可以確定您的視圖已被釋放,因為它是一個弱var,不再是布局的一部分。
因此,稍后嘗試再次將其添加為子視圖時,您看不到它。 嘗試使var成為強參考。
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