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如何從多個文件寫入組裝Akka Streams接收器?

[英]How to assemble an Akka Streams sink from multiple file writes?

我正在嘗試將基於akka流的流程集成到我的Play 2.5應用程序中。 我們的想法是,您可以在照片中流式傳輸,然后將其作為原始文件,縮略圖版本和水印版本寫入磁盤。

我設法使用這樣的圖形來使用它:

val byteAccumulator = Flow[ByteString].fold(new ByteStringBuilder())((builder, b) => {builder ++= b.toArray})
                                    .map(_.result().toArray)

def toByteArray = Flow[ByteString].map(b => b.toArray)

val graph = Flow.fromGraph(GraphDSL.create() {implicit builder =>
  import GraphDSL.Implicits._
  val streamFan = builder.add(Broadcast[ByteString](3))
  val byteArrayFan = builder.add(Broadcast[Array[Byte]](2))
  val output = builder.add(Flow[ByteString].map(x => Success(Done)))

  val rawFileSink = FileIO.toFile(file)
  val thumbnailFileSink = FileIO.toFile(getFile(path, Thumbnail))
  val watermarkedFileSink = FileIO.toFile(getFile(path, Watermarked))

  streamFan.out(0) ~> rawFileSink
  streamFan.out(1) ~> byteAccumulator ~> byteArrayFan.in
  streamFan.out(2) ~> output.in

  byteArrayFan.out(0) ~> slowThumbnailProcessing ~> thumbnailFileSink
  byteArrayFan.out(1) ~> slowWatermarkProcessing ~> watermarkedFileSink

  FlowShape(streamFan.in, output.out)
})

graph

}

然后我使用這樣的累加器將它連接到我的播放控制器:

val sink = Sink.head[Try[Done]]

val photoStorageParser = BodyParser { req =>
     Accumulator(sink).through(graph).map(Right.apply)
}

問題是我的兩個處理過的文件接收器沒有完成,我得到的兩個處理文件的大小都是零,但不是原始的。 我的理論是累加器只等待我的扇出的一個輸出,所以當輸入流完成並且我的byteAccumulator吐出完整的文件時,到處理完成時,播放已從輸出獲得物化值。

所以,我的問題是:
就我的方法而言,我是否在正確的軌道上? 運行這樣的圖形的預期行為是什么? 如何將所有水槽組合在一起形成一個最終水槽?

好吧,經過一點幫助(安德烈亞斯在正確的軌道上),我已經到達了這個解決方案,它可以解決問題:

val rawFileSink = FileIO.toFile(file)
val thumbnailFileSink = FileIO.toFile(getFile(path, Thumbnail))
val watermarkedFileSink = FileIO.toFile(getFile(path, Watermarked))

val graph = Sink.fromGraph(GraphDSL.create(rawFileSink, thumbnailFileSink, watermarkedFileSink)((_, _, _)) {
  implicit builder => (rawSink, thumbSink, waterSink) => {
    val streamFan = builder.add(Broadcast[ByteString](2))
    val byteArrayFan = builder.add(Broadcast[Array[Byte]](2))

    streamFan.out(0) ~> rawSink
    streamFan.out(1) ~> byteAccumulator ~> byteArrayFan.in

    byteArrayFan.out(0) ~> processorFlow(Thumbnail) ~> thumbSink
    byteArrayFan.out(1) ~> processorFlow(Watermarked) ~> waterSink

    SinkShape(streamFan.in)
  }
})

graph.mapMaterializedValue[Future[Try[Done]]](fs => Future.sequence(Seq(fs._1, fs._2, fs._3)).map(f => Success(Done)))

之后很容易從Play中調用它:

val photoStorageParser = BodyParser { req =>
  Accumulator(theSink).map(Right.apply)
}

def createImage(path: String) = Action(photoStorageParser) { req =>
  Created
}

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