[英]GKTurnBasedMatch how to accept a new match invitation
使用GameKit的標准用戶界面以編程方式接受匹配邀請的正確方法是什么?
我看到expectedState =“邀請”foundState =“Active”異常
Optional(Error Domain=GKErrorDomain Code=22
"The requested operation could not be completed because the specified participant is invalid."
UserInfo={GKServerStatusCode=5097,
NSLocalizedDescription=The requested operation could not be completed because the specified participant is invalid.,
NSUnderlyingError=0x14fa2cf70 {
Error Domain=GKServerErrorDomain Code=5097 "status = 5097,
Unexpected slot state expectedState="Invited" foundState="Active"
在以下情形下發生異常:
玩家1 - 與玩家2創建新的匹配
玩家1 - 邁出第一步
玩家2 - 嘗試從基於回合的匹配中加載數據並接受匹配邀請。
我正在使用iOs的標准用戶界面進行匹配。 GKTurnBasedMatchmakerViewController
申請新的比賽
let matchRequest = GKMatchRequest()
matchRequest.minPlayers = 2
matchRequest.maxPlayers = 2
matchRequest.defaultNumberOfPlayers = 2
matchRequest.inviteMessage = "Play BoxTheDots with me"
matchRequest.recipientResponseHandler = self.matchMaker?.recipientResponse
let matchView = GKTurnBasedMatchmakerViewController(matchRequest: matchRequest)
self.presentViewController(matchView, animated: true, completion: nil)
matchView.turnBasedMatchmakerDelegate = self.matchMaker?.matchViewController
我正在以編程方式接受匹配邀請,這會導致並打印錯誤。
代碼流從GKTurnBasedMatchmakerViewControllerDelegate didFindMatch方法開始
func turnBasedMatchmakerViewController(viewController: GKTurnBasedMatchmakerViewController, didFindMatch match: GKTurnBasedMatch){
match.loadMatchDataWithCompletionHandler(self.matchDataLoaded)
match.acceptInviteWithCompletionHandler(self.acceptInvite)
}
private func acceptInvite(match:GKTurnBasedMatch?, error:NSError?){
guard error == nil else {
LogUtil.log(.CRITICAL, sub: .ERROR, o: self, method: method, msg: "could not accept match invite. \(error)")
return
}
}
我回答一個關於全-編程方式處理的回合制比賽的問題在這里 ,即使此頁面上的問題是關於使用標准GKTurnBasedMatchMakerViewController
,我相信在該職位的信息可能會有所幫助。
當然,人們想要的是一個名為localPlayerDidAcceptInvitation(...)
的簡單委托函數。 但缺席的是,該鏈接上提供的信息可能有助於將有效的東西混合在一起。
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