[英]Resizing JFrame to fit resized JPanel
我對JPanel和JFrame很陌生,可能無法按我應該的方式使用它們。 我正在嘗試創建Pong游戲,並在創建JFrame並將其添加到JPanel之后,我能夠調整JPanel的大小,但是我不知道如何調整JFrame的大小以適合它。 游戲類擴展了JPanel。
主要:
public static void main(String[] args) throws InterruptedException {
int height = 500, width =(int) (height*1.56); //height = 500, width = 780;
JFrame frame = new JFrame("Pong");
Game game = new Game();
frame.add(game);
frame.setVisible(true);
game.setSize(width, height);
System.out.println(game.getHeight());
System.out.println(game.getWidth());
game.setBackground(Color.BLACK);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
System.out.println(frame.getHeight());
System.out.println(frame.getWidth());
}
輸出:
500
780
39
136
輸出應該是這樣的:
500
780
*above* 500
*above* 780
編輯:
public static void main(String[] args) throws InterruptedException {
int height = 500, width =(int) (height*1.56); //height = 500, width = 780;
JFrame frame = new JFrame("Pong");
Game game = new Game();
frame.add(game);
frame.setVisible(true);
game.setPreferredSize(new Dimension(width, height));
frame.pack();
System.out.println(game.getHeight());
System.out.println(game.getWidth());
game.setBackground(Color.BLACK);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
System.out.println(frame.getHeight());
System.out.println(frame.getWidth());
}
將setSize更改為setPreferredSize,然后為JFrame調用pack()修復了所有問題。
同樣,處理首選大小,並確保在添加組件后在JFrame上調用pack()
。 另外,最好重寫getPreferredSize而不是調用setPreferredSize
。 例如:
import java.awt.Dimension;
import javax.swing.*;
public class Game extends JPanel {
private static final int PREF_W = 400;
private static final int PREF_H = 300;
private int prefW;
private int prefH;
public Game(int prefW, int prefH) {
this.prefW = prefW;
this.prefH = prefH;
}
public Game() {
this(PREF_W, PREF_H);
}
@Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(prefW, prefH);
}
private static void createAndShowGui() {
int height = 500;
int width =(int) (height*1.56); //height = 500, width = 780;
Game game = new Game(width, height);
JFrame frame = new JFrame("Game");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.getContentPane().add(game);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
System.out.println("Frame size: " + frame.getSize());
System.out.println("game size: " + game.getSize());
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> createAndShowGui());
}
}
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