[英]Populate a Object with random Objects, and setting specific properties in javascript
我正在使用NodeJS和socket.io創建一個在線瀏覽器紙牌游戲。
我在底部編寫了代碼,其中一個對象填充了兩個玩家(0和1),然后每個玩家都獲得了一個持有卡組的對象,其中還有兩個對象,它們分別持有卡牌以對象的形式。
userlists: { // I have more than just "g" in here, but for this part, only "g" is needed
"g": { // Holds the different game-sessions
"roomid": { // A Game-Session
"Players": { // Contains the 2 Opponents
0: { // Opponent 1
"deck": { // The deck of Opponent 1 (note that the different decks are no objects, though if needed, they could be)
"onHand": [ // Contains all the Cards "on-Hand"
{
"Type": "Knight",
... // more properties
"position": 0 // The position of the Card on the hand of the Player
},
... // more Cards
],
"inBlock": [ // Contains all the reserve-Cards
... // as in ["onHand"], but with ["position"]=null
]
}
},
1: { // Opponent 2
... // same as Opponent 1, just different deck of course
}
}
}
}
}
但這是一個問題,下面的代碼實際上無法產生預期的結果。 實際上,它首先會輸出所需的數字,但是隨后,它將被發送到客戶端( function snddcks()
), "position"
(實際上也是所有其他屬性)發送給客戶端,每個"Type"
,因此所有"Type":"Knight"
都將具有"position":0
,依此類推。
這就是問題所在,我無法弄清楚它為什么會真正發生。
最后,我將快速解釋該過程:
userlists["g"][roomid]
創建游戲會話對象(服務器端),其中roomid是隨機生成的串 因此,在第3步中,所有“位置”和其他屬性均已正確設置,但在第4步中,無論如何,它們都會被覆蓋。
這是新代碼:
function joingid() {
var roomid = userlists["eo"][socket.username]["gid"];
socket.state = "playing";
socket.join(roomid);
socket.leave("lobby");
socket.leave("searching");
socket.emit("playerfound", {
gid: roomid
});
socket.broadcast.to(roomid).emit('playerjoined', {
usr: socket.username,
gid: roomid
});
}
socket.on('playerhasjoined', function(data) {
socket.state = "playing";
socket.leave("lobby");
var roomid = userlists["eo"][socket.username]["gid"];
socket.broadcast.to(roomid).emit('otheropponent', {
usr: socket.username
});
setTimeout(function() {
populateDeck2(roomid, data["oppo"]);
}, 500);
});
function gRC(roomid, i, i2) {
userlists["g"][roomid]["Players"][i2]["deck"]["onHand"][i] = standardDeckCards[Math.floor(Math.random() * standardDeckCards.length)];
userlists["g"][roomid]["Players"][i2]["deck"]["onHand"][i]["CID"] = "CID-"+(Math.floor((Math.random() * 1000) + 1)).toString();
userlists["g"][roomid]["Players"][i2]["deck"]["onHand"][i]["position"] = i;
}
function gRCc(roomid, i, i2) {
return function() {
gRC(roomid, i, i2);
};
}
function gRC2(roomid, i, i2) {
userlists["g"][roomid]["Players"][i2]["deck"]["inBlock"][i] = standardDeckCards[Math.floor(Math.random() * standardDeckCards.length)];
userlists["g"][roomid]["Players"][i2]["deck"]["inBlock"][i]["CID"] = "CID-"+(Math.floor((Math.random() * 1000) + 1)).toString();
userlists["g"][roomid]["Players"][i2]["deck"]["inBlock"][i]["position"] = i;
}
function gRCc2(roomid, i, i2) {
return function() {
gRC2(roomid, i, i2);
};
}
function gRC2_1(roomid, a1i, a2i, card) {
return function() {
userlists["g"][roomid]["Players"][a1i]["deck"]["onHand"].push(card);
userlists["g"][roomid]["Players"][a1i]["deck"]["onHand"][a2i]["CID"] = "CID-"+(Math.floor((Math.random() * 1000) + 1)).toString();
userlists["g"][roomid]["Players"][a1i]["deck"]["onHand"][a2i]["position"] = a2i;
};
}
function populateDeck2(roomid, oppo) {
var oppos = [socket.username, oppo];
userlists["g"][roomid] = {
"RoomID": roomid,
"Players": {
0: {
"Player": socket.username,
"deck": {
"onHand": [],
"onField": [],
"inBlock": []
},
"MP-Left": 20
},
1: {
"Player": oppo,
"deck": {
"onHand": [],
"onField": [],
"inBlock": []
},
"MP-Left": 20
}
},
"Creationdate": Date().toString(),
"Winner": null,
"currentPlayer": oppos[Math.floor(Math.random() * oppos.length)],
"roundNR": 0
};
for (var a1 = 0; a1 < 2; a1++) { // plnr
for (var a2 = 0; a2 < 5; a2++) { // onHand
(function() {
gRCc(roomid, a2, a1)();
})();
// gRC2_1(roomid, a1, a2, gRC())();
// (function() {
// var card1 = gRC();
// userlists["g"][roomid]["Players"][a1]["deck"]["onHand"].push(card1);
// userlists["g"][roomid]["Players"][a1]["deck"]["onHand"][a2]["CID"] = "CID-"+(Math.floor((Math.random() * 1000) + 1)).toString();
// userlists["g"][roomid]["Players"][a1]["deck"]["onHand"][a2]["position"] = a2;
// console.log("@"+a1+"::"+a2+" >> "+userlists["g"][roomid]["Players"][a1]["deck"]["onHand"][a2]["CID"]+" AND "+userlists["g"][roomid]["Players"][a1]["deck"]["onHand"][a2]["position"]);
// })();
}
for (var a3 = 0; a3 < 50; a3++) { // inBlock
(function() {
gRCc2(roomid, a3, a1)();
})();
// (function() {
// userlists["g"][roomid]["Players"][a1]["deck"]["inBlock"].push(gRC());
// userlists["g"][roomid]["Players"][a1]["deck"]["inBlock"][a3]["CID"] = "CID-"+(Math.floor((Math.random() * 1000) + 1)).toString();
// })();
}
fs.writeFile("userlistsLOG_1.log", "ONE: "+a1+""+Date().toString()+":\n"+JSON.stringify(userlists["g"][roomid]["Players"][a1]["deck"]["onHand"])+"\n\n", {flag:"a"}, function (err) {
if (err) {
console.log('error happened during writing to log')
return console.log(err)
}
});
}
SP("gamepage.html", function FNCr(CALLBACKf) {
setTimeout(function() {
$(".gameid").html(roomid);
$(".opponent").html(opponent);
$(".giveupbutton").on('click', function() {
socket.emit('giveup');
});
$(".get_g_button").on('click', function() {
socket.emit('get_g', {
gid: roomid
});
});
$("#PAGETITLE").html("Da_Cards: VS "+opponent);
// socket.emit("rcvsrlst");
typeof CALLBACKf === 'function' && CALLBACKf();
}, 1500);
}, "aiI", roomid);
SCL("gamepage loaded", "", "aiI", roomid);
snddcks();
snddcks(true);
}
function snddcks(oppo) {
var oppo = oppo || false;
var roomid = userlists["eo"][socket.username]["gid"];
if (oppo === true) {
socket.broadcast.to(roomid).emit('snddcks', {
"d0_MP-Left": userlists["g"][roomid]["Players"][1]["MP-Left"],
"d0_onHand": userlists["g"][roomid]["Players"][1]["deck"]["onHand"],
"d0_onField": userlists["g"][roomid]["Players"][1]["deck"]["onField"],
"d0_inBlockC": userlists["g"][roomid]["Players"][1]["deck"]["inBlock"].length,
"d1_MP-Left": userlists["g"][roomid]["Players"][0]["MP-Left"],
"d1_onHand": userlists["g"][roomid]["Players"][0]["deck"]["onHand"].length,
"d1_onField": userlists["g"][roomid]["Players"][0]["deck"]["onField"],
"d1_inBlockC": userlists["g"][roomid]["Players"][0]["deck"]["inBlock"].length,
});
console.log("Sent decks into "+roomid);
fs.writeFile("userlistsLOG_2.log", "TWO 1: "+Date().toString()+":\n"+JSON.stringify(userlists["g"][roomid]["Players"][1]["deck"]["onHand"])+"\n\n", {flag:"a"}, function (err) {
if (err) {
console.log('error happened during writing to log')
return console.log(err)
}
});
} else if (oppo === false) {
socket.emit('snddcks', {
"d0_MP-Left": userlists["g"][roomid]["Players"][0]["MP-Left"],
"d0_onHand": userlists["g"][roomid]["Players"][0]["deck"]["onHand"],
"d0_onField": userlists["g"][roomid]["Players"][0]["deck"]["onField"],
"d0_inBlockC": userlists["g"][roomid]["Players"][0]["deck"]["inBlock"].length,
"d1_MP-Left": userlists["g"][roomid]["Players"][1]["MP-Left"],
"d1_onHand": userlists["g"][roomid]["Players"][1]["deck"]["onHand"].length,
"d1_onField": userlists["g"][roomid]["Players"][1]["deck"]["onField"],
"d1_inBlockC": userlists["g"][roomid]["Players"][1]["deck"]["inBlock"].length,
});
console.log("Sent decks to "+socket.username);
fs.writeFile("userlistsLOG_2.log", "TWO 0: "+Date().toString()+":\n"+JSON.stringify(userlists["g"][roomid]["Players"][0]["deck"]["onHand"])+"\n\n", {flag:"a"}, function (err) {
if (err) {
console.log('error happened during writing to log')
return console.log(err)
}
});
}
// setTimeout(function() {
// // fs.writeFileSync("userlistsLOG.log", Date().toString()+":\n"+JSON.stringify(userlists["g"][roomid]["Players"][0]["deck"])+"\n\n", {flag:"a"});
// // fs.writeFileSync("userlistsLOG.log", Date().toString()+":\n"+JSON.stringify(userlists["g"][roomid]["Players"][1]["deck"])+"\n\n", {flag:"a"});
// }, 100);
}
這是舊代碼:
function joingid() {
var roomid = userlists["eo"][socket.username]["gid"];
socket.state = "playing";
socket.join(roomid);
socket.leave("lobby");
socket.leave("searching");
socket.emit("playerfound", {
gid: roomid
});
socket.broadcast.to(roomid).emit('playerjoined', {
usr: socket.username,
gid: roomid
});
userlists["g"][roomid] = {
"RoomID": roomid,
"Players": {},
"Creationdate": Date().toString(),
"Winner": null,
"currentPlayer": null,
"roundNR": 0
};
}
socket.on('playerhasjoined', function (data) {
socket.state = "playing";
socket.leave("lobby");
var roomid = userlists["eo"][socket.username]["gid"];
socket.broadcast.to(roomid).emit('otheropponent', {
usr: socket.username
});
setTimeout(function () {
populateDeck(roomid, "0", function () {
setTimeout(function () {
// lgp(function() {
// snddcks();
// });
populateDeck(roomid, "1", function () {
setTimeout(function () {
SP("gamepage.html", function FNCr(CALLBACKf) {
setTimeout(function () {
$(".gameid").html(roomid);
$(".opponent").html(opponent);
$(".giveupbutton").on('click', function () {
socket.emit('giveup');
});
$(".get_g_button").on('click', function () {
socket.emit('get_g', {
gid: roomid
});
});
$("#PAGETITLE").html("Da_Cards: VS " + opponent);
// socket.emit("rcvsrlst");
typeof CALLBACKf === 'function' && CALLBACKf();
}, 1500);
}, "aiI", roomid);
SCL("gamepage loaded", "", "aiI", roomid);
snddcks();
snddcks(true);
// console.error("THE ROOMID IS "+roomid.toString());
// lgp(roomid, function() {
// console.error("THE ROOMID IS "+roomid.toString());
// snddcks(true);
// });
}, 100);
});
}, 100);
});
}, 100);
});
function gCA(mode, i, im, roomid, plnr, callback) {
if (mode === "1r") {
return standardDeckCards[Math.floor(Math.random() * standardDeckCards.length)];
} else if (mode === "pop_onHand") {
if (i < im) {
var card = standardDeckCards[Math.floor(Math.random() * standardDeckCards.length)];
// var randI = "CID-"+(Math.floor((Math.random() * 1000000) + 1)).toString();
var randI = "CID_" + i.toString();
card["CID"] = randI;
// card["position"] = i;
userlists["g"][roomid]["Players"][plnr]["deck"]["onHand"].push(card);
userlists["g"][roomid]["Players"][plnr]["deck"]["onHand"][i]["position"] = i;
console.log("1_" + plnr + " :: " + userlists["g"][roomid]["Players"][plnr]["deck"]["onHand"][i]["CID"] + " with " + userlists["g"][roomid]["Players"][plnr]["deck"]["onHand"][i]["position"] + " and " + card["position"]);
// userlists["g"][roomid]["Players"][plnr]["deck"]["onHand"].push(socket.card);
// console.log((i+" and "+card["position"])+" and "+userlists["g"][roomid]["Players"][plnr]["deck"]["onHand"][i]["position"]+" and "+plnr);
i++;
setTimeout(function () {
gCA("pop_onHand", i, 5, roomid, plnr, callback);
}, 150);
} else if (i === im) {
setTimeout(function () {
gCA("pop_inBlock", 0, 50, roomid, plnr, callback);
}, 150);
}
} else if (mode === "pop_inBlock") {
if (i < im) {
var card2 = standardDeckCards[Math.floor(Math.random() * standardDeckCards.length)];
userlists["g"][roomid]["Players"][plnr]["deck"]["inBlock"].push(card2);
console.log(i + " :: " + userlists["g"][roomid]["Players"][plnr]["deck"]["inBlock"][i]["position"]);
i++;
setTimeout(function () {
gCA("pop_inBlock", i, 50, roomid, plnr, callback);
}, 150);
} else if (i === im) {
for (var j = 0; j < userlists["g"][roomid]["Players"][plnr]["deck"]["onHand"].length; j++) {
console.log("2_" + plnr + " :: " + userlists["g"][roomid]["Players"][plnr]["deck"]["onHand"][j]["CID"] + " with " + userlists["g"][roomid]["Players"][plnr]["deck"]["onHand"][j]["position"]);
}
setTimeout(function () {
typeof callback === 'function' && callback();
}, 50);
}
}
}
function gRC() {
return standardDeckCards[Math.floor(Math.random() * standardDeckCards.length)];
}
function gCA2(roomid, plnr, callback) {
userlists["g"][roomid]["Players"][plnr]["deck"]["onHand"];
}
function populateDeck(roomid, plnr, callback) {
userlists["g"][roomid]["Players"][plnr] = {
"Player": socket.username,
"deck": null,
"MP-Left": 20
};
// Hier könnten nachher dann noch die gekauften Karten und so eingefügt werden,
// bzw. dat vorgefertigte Deck usw.
userlists["g"][roomid]["Players"][plnr]["deck"] = {
"onHand": [],
"onField": [],
"inBlock": []
};
// gCA("pop_onHand", 0, 5, roomid, plnr, callback);
var k1 = 0;
(function loop1() {
if (k1 < 5) {
userlists["g"][roomid]["Players"][plnr]["deck"]["onHand"].push(gRC());
userlists["g"][roomid]["Players"][plnr]["deck"]["onHand"][k1]["position"] = k1;
k1++;
loop1();
} else {
var k2 = 0;
(function loop2() {
if (k2 < 50) {
userlists["g"][roomid]["Players"][plnr]["deck"]["inBlock"].push(gRC());
k2++;
loop2();
} else {
var k3 = 0;
(function loop3() {
if (k3 < 5) {
userlists["g"][roomid]["Players"][plnr]["deck"]["onHand"][k3]["position"] = k3;
k3++;
loop3();
} else {
setTimeout(function () {
typeof callback === 'function' && callback();
}, 50);
}
}());
}
}());
}
}());
}
function snddcks(oppo) {
var oppo = oppo || false;
var roomid = userlists["eo"][socket.username]["gid"];
if (userlists["g"][roomid]["Setup"] === false) {
var k5 = 0;
(function loop5() {
if (k5 < 5) {
userlists["g"][roomid]["Players"][0]["deck"]["onHand"][k5]["position"] = k5;
k5++;
loop5();
} else {
var k6 = 0;
(function loop6() {
if (k6 < 5) {
userlists["g"][roomid]["Players"][1]["deck"]["onHand"][k6]["position"] = k6;
k6++;
loop6();
} else {
setTimeout(function () {
typeof callback === 'function' && callback();
}, 50);
}
}());
}
}());
userlists["g"][roomid]["Setup"] = true;
}
if (oppo === true) {
socket.broadcast.to(roomid).emit('snddcks', {
"d0_MP-Left": userlists["g"][roomid]["Players"][1]["MP-Left"],
"d0_onHand": userlists["g"][roomid]["Players"][1]["deck"]["onHand"],
"d0_onField": userlists["g"][roomid]["Players"][1]["deck"]["onField"],
"d0_inBlockC": userlists["g"][roomid]["Players"][1]["deck"]["inBlock"].length,
"d1_MP-Left": userlists["g"][roomid]["Players"][0]["MP-Left"],
"d1_onHand": userlists["g"][roomid]["Players"][0]["deck"]["onHand"].length,
"d1_onField": userlists["g"][roomid]["Players"][0]["deck"]["onField"],
"d1_inBlockC": userlists["g"][roomid]["Players"][0]["deck"]["inBlock"].length,
});
console.log("Sent decks into " + roomid);
} else if (oppo === false) {
socket.emit('snddcks', {
"d0_MP-Left": userlists["g"][roomid]["Players"][0]["MP-Left"],
"d0_onHand": userlists["g"][roomid]["Players"][0]["deck"]["onHand"],
"d0_onField": userlists["g"][roomid]["Players"][0]["deck"]["onField"],
"d0_inBlockC": userlists["g"][roomid]["Players"][0]["deck"]["inBlock"].length,
"d1_MP-Left": userlists["g"][roomid]["Players"][1]["MP-Left"],
"d1_onHand": userlists["g"][roomid]["Players"][1]["deck"]["onHand"].length,
"d1_onField": userlists["g"][roomid]["Players"][1]["deck"]["onField"],
"d1_inBlockC": userlists["g"][roomid]["Players"][1]["deck"]["inBlock"].length,
});
console.log("Sent decks to " + socket.username);
}
setTimeout(function () {
fs.writeFileSync("userlistsLOG.log", Date().toString() + ":\n" + JSON.stringify(userlists["g"][roomid]["Players"][0]["deck"]["onHand"]) + "\n\n", {
flag: "a"
})
// fs.writeFileSync("userlistsLOG.log", Date().toString()+":\n"+JSON.stringify(userlists["g"][roomid]["Players"][0]["deck"])+"\n\n", {flag:"a"});
// fs.writeFileSync("userlistsLOG.log", Date().toString()+":\n"+JSON.stringify(userlists["g"][roomid]["Players"][1]["deck"])+"\n\n", {flag:"a"});
}, 500);
}
最后!! 盡管花了我大約3天的時間,但我還是解決了我的問題。非常感謝@LemmyTauer的幫助:)
這是有趣的代碼部分:
function generatedeckthigieandreturn(number) {
var arr;
arr = [];
var fncs;
fncs = [];
var ARRAYTHINGIEd = [];
function gRC() {
console.log("gRC called");
return standardDeckCards[Math.floor(Math.random() * standardDeckCards.length)];
}
for (var a = 0; a < number; a++) {
console.log(a);
fncs[a] = function(b) {
console.log(a+" called");
return function() {
arr[b] = gRC();
arr[b]["position"] = b;
arr[b]["CID"] = "CID-"+(Math.floor((Math.random() * 900) + 100)).toString();
console.log(JSON.stringify(arr[b], null, 4));
return JSON.stringify(arr[b]);
}
};
}
for (var c = 0; c < number; c++) {
ARRAYTHINGIEd.push(JSON.parse(fncs[c](c)()));
}
return ARRAYTHINGIEd;
}
for (var xa = 0; xa < 2; xa++) {
userlists["g"][roomid]["Players"][xa]["deck"]["onHand"] = generatedeckthigieandreturn(5);
userlists["g"][roomid]["Players"][xa]["deck"]["inBlock"] = generatedeckthigieandreturn(50);
}
因此,最后,我使用JSON.stringify()
保存Card-Object,並使用JSON.parse()
將其恢復為“常規”格式。
這是“完全固定的問題”-代碼:
function joingid() {
var roomid = userlists["eo"][socket.username]["gid"];
socket.state = "playing";
socket.join(roomid);
socket.leave("lobby");
socket.leave("searching");
socket.emit("playerfound", {
gid: roomid
});
socket.broadcast.to(roomid).emit('playerjoined', {
usr: socket.username,
gid: roomid
});
}
socket.on('playerhasjoined', function(data) {
socket.state = "playing";
socket.leave("lobby");
var roomid = userlists["eo"][socket.username]["gid"];
socket.broadcast.to(roomid).emit('otheropponent', {
usr: socket.username
});
setTimeout(function() {
populateDeck2(roomid, data["oppo"]);
}, 500);
});
function populateDeck2(roomid, oppo) {
var oppos = [socket.username, oppo];
userlists["g"][roomid] = {
"RoomID": roomid,
"Players": {
0: {
"Player": socket.username,
"deck": {
"onHand": [],
"onField": [],
"inBlock": []
},
"MP-Left": 20
},
1: {
"Player": oppo,
"deck": {
"onHand": [],
"onField": [],
"inBlock": []
},
"MP-Left": 20
}
},
"Creationdate": Date().toString(),
"Winner": null,
"currentPlayer": oppos[Math.floor(Math.random() * oppos.length)],
"roundNR": 0
};
function generatedeckthigieandreturn(number) {
var arr;
arr = [];
var fncs;
fncs = [];
var ARRAYTHINGIEd = [];
function gRC() {
console.log("gRC called");
return standardDeckCards[Math.floor(Math.random() * standardDeckCards.length)];
}
for (var a = 0; a < number; a++) {
console.log(a);
fncs[a] = function(b) {
console.log(a+" called");
return function() {
arr[b] = gRC();
arr[b]["position"] = b;
arr[b]["CID"] = "CID-"+(Math.floor((Math.random() * 900) + 100)).toString();
console.log(JSON.stringify(arr[b], null, 4));
return JSON.stringify(arr[b]);
}
};
}
for (var c = 0; c < number; c++) {
ARRAYTHINGIEd.push(JSON.parse(fncs[c](c)()));
}
return ARRAYTHINGIEd;
}
for (var xa = 0; xa < 2; xa++) {
userlists["g"][roomid]["Players"][xa]["deck"]["onHand"] = generatedeckthigieandreturn(5);
userlists["g"][roomid]["Players"][xa]["deck"]["inBlock"] = generatedeckthigieandreturn(50);
}
SP("gamepage.html", function FNCr(CALLBACKf) {
setTimeout(function() {
$(".gameid").html(roomid);
$(".opponent").html(opponent);
$(".giveupbutton").on('click', function() {
socket.emit('giveup');
});
$(".get_g_button").on('click', function() {
socket.emit('get_g', {
gid: roomid
});
});
$("#PAGETITLE").html("Da_Cards: VS "+opponent);
// socket.emit("rcvsrlst");
typeof CALLBACKf === 'function' && CALLBACKf();
}, 1500);
}, "aiI", roomid);
SCL("gamepage loaded", "", "aiI", roomid);
snddcks();
snddcks(true);
}
function snddcks(oppo) {
var oppo = oppo || false;
var roomid = userlists["eo"][socket.username]["gid"];
if (oppo === true) {
socket.broadcast.to(roomid).emit('snddcks', {
"d0_MP-Left": userlists["g"][roomid]["Players"][1]["MP-Left"],
"d0_onHand": userlists["g"][roomid]["Players"][1]["deck"]["onHand"],
"d0_onField": userlists["g"][roomid]["Players"][1]["deck"]["onField"],
"d0_inBlockC": userlists["g"][roomid]["Players"][1]["deck"]["inBlock"].length,
"d1_MP-Left": userlists["g"][roomid]["Players"][0]["MP-Left"],
"d1_onHand": userlists["g"][roomid]["Players"][0]["deck"]["onHand"].length,
"d1_onField": userlists["g"][roomid]["Players"][0]["deck"]["onField"],
"d1_inBlockC": userlists["g"][roomid]["Players"][0]["deck"]["inBlock"].length,
});
console.log("Sent decks into "+roomid);
fs.writeFile("userlistsLOG_2.log", "TWO 1: "+Date().toString()+":\n"+JSON.stringify(userlists["g"][roomid]["Players"][1]["deck"]["onHand"])+"\n\n", {flag:"a"}, function (err) {
if (err) {
console.log('error happened during writing to log')
return console.log(err)
}
});
} else if (oppo === false) {
socket.emit('snddcks', {
"d0_MP-Left": userlists["g"][roomid]["Players"][0]["MP-Left"],
"d0_onHand": userlists["g"][roomid]["Players"][0]["deck"]["onHand"],
"d0_onField": userlists["g"][roomid]["Players"][0]["deck"]["onField"],
"d0_inBlockC": userlists["g"][roomid]["Players"][0]["deck"]["inBlock"].length,
"d1_MP-Left": userlists["g"][roomid]["Players"][1]["MP-Left"],
"d1_onHand": userlists["g"][roomid]["Players"][1]["deck"]["onHand"].length,
"d1_onField": userlists["g"][roomid]["Players"][1]["deck"]["onField"],
"d1_inBlockC": userlists["g"][roomid]["Players"][1]["deck"]["inBlock"].length,
});
console.log("Sent decks to "+socket.username);
fs.writeFile("userlistsLOG_2.log", "TWO 0: "+Date().toString()+":\n"+JSON.stringify(userlists["g"][roomid]["Players"][0]["deck"]["onHand"])+"\n\n", {flag:"a"}, function (err) {
if (err) {
console.log('error happened during writing to log')
return console.log(err)
}
});
}
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