簡體   English   中英

Java雙緩沖帶緩沖圖像

[英]Java double buffering with buffered image

經過一天的搜索,我放棄了,決定問這個問題:我似乎無法停止該程序的不斷閃爍:

import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

import javax.imageio.ImageIO;

public class Paint {

    BufferedImage image0, image1, image2;
    double rotation0 = 0.0001;
    double rotation1 = 0.0501;
    double rotation2 = 3.0001;

    double add0 = 0.0001;
    double add1 = 0.0016;
    double add2 = 0.000001;


    private int x() {
        return Main.getX() / 2;
    }

    private int y() {
        return Main.getY() / 2;
    }

    public Paint() {
        try {
            image0 = ImageIO.read(new File("circle1.jpg"));
            image1 = ImageIO.read(new File("circle2.jpg"));
            image2 = ImageIO.read(new File("circle3.jpg"));
        } catch (IOException e) {
            e.printStackTrace();
        }
    }

    public void paint(Graphics g) { 
        // create the transform, note that the transformations happen
        // in reversed order (so check them backwards)
        AffineTransform at0 = new AffineTransform();
        AffineTransform at1 = new AffineTransform();
        AffineTransform at2 = new AffineTransform();

        // 4. translate it to the center of the component
        at0.translate(x(), y() + 10);
        at1.translate(x(), y() + 10);
        at2.translate(x(), y() + 10);

        // 3. do the actual rotation
        rotation0 += add0;
        rotation1 += add1;
        rotation2 += add2;
        at0.rotate(rotation0);
        at1.rotate(rotation1);
        at2.rotate(rotation2);

        // 2. just a scale because this image is big
        at0.scale(1, 1);
        at1.scale(1, 1);
        at2.scale(1, 1);

        // 1. translate the object so that you rotate it around the 
        //    center (easier :))
        at0.translate(-image0.getWidth()/2, -image0.getHeight()/2);
        at1.translate(-image1.getWidth()/2, -image1.getHeight()/2);
        at2.translate(-image2.getWidth()/2, -image2.getHeight()/2);

        // draw the image
        Graphics2D g2d = (Graphics2D) g;
        g2d.drawImage(image0, at0, null);
        g2d.drawImage(image1, at1, null);
        g2d.drawImage(image2, at2, null);
    }
}

重要說明:除雙重緩沖外,其他所有操作均有效,這會導致圖像閃爍。 如果您不介意,請提供代碼以及答案。

雙緩沖包括將您的內容繪制到內部圖像,然后在屏幕上繪制該圖像。 這樣,就不會部分打印圖像。

因此,與其直接在Graphics對象中繪制3張圖像,不如嘗試將它們繪制到新的BufferedImage中,然后在Graphics對象(屏幕)中繪制該圖像。

有關更多信息,請參見此官方頁面: https : //docs.oracle.com/javase/tutorial/extra/fullscreen/doublebuf.html

我假設用法是在JPanel子級中。 默認情況下,JPanel是雙緩沖的。

JPanel panel new JPanel() {
    Paint paint = new Paint();

    @Override
    public void paintComponent(Graphics g) {
        paint.paint(g);
    }
};
.. add the panel to the JFrame.

這應該在java swing中工作。 Java awt組件是另一個過時的問題。

暫無
暫無

聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.

 
粵ICP備18138465號  © 2020-2024 STACKOOM.COM