[英]Java double buffering with buffered image
經過一天的搜索,我放棄了,決定問這個問題:我似乎無法停止該程序的不斷閃爍:
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
public class Paint {
BufferedImage image0, image1, image2;
double rotation0 = 0.0001;
double rotation1 = 0.0501;
double rotation2 = 3.0001;
double add0 = 0.0001;
double add1 = 0.0016;
double add2 = 0.000001;
private int x() {
return Main.getX() / 2;
}
private int y() {
return Main.getY() / 2;
}
public Paint() {
try {
image0 = ImageIO.read(new File("circle1.jpg"));
image1 = ImageIO.read(new File("circle2.jpg"));
image2 = ImageIO.read(new File("circle3.jpg"));
} catch (IOException e) {
e.printStackTrace();
}
}
public void paint(Graphics g) {
// create the transform, note that the transformations happen
// in reversed order (so check them backwards)
AffineTransform at0 = new AffineTransform();
AffineTransform at1 = new AffineTransform();
AffineTransform at2 = new AffineTransform();
// 4. translate it to the center of the component
at0.translate(x(), y() + 10);
at1.translate(x(), y() + 10);
at2.translate(x(), y() + 10);
// 3. do the actual rotation
rotation0 += add0;
rotation1 += add1;
rotation2 += add2;
at0.rotate(rotation0);
at1.rotate(rotation1);
at2.rotate(rotation2);
// 2. just a scale because this image is big
at0.scale(1, 1);
at1.scale(1, 1);
at2.scale(1, 1);
// 1. translate the object so that you rotate it around the
// center (easier :))
at0.translate(-image0.getWidth()/2, -image0.getHeight()/2);
at1.translate(-image1.getWidth()/2, -image1.getHeight()/2);
at2.translate(-image2.getWidth()/2, -image2.getHeight()/2);
// draw the image
Graphics2D g2d = (Graphics2D) g;
g2d.drawImage(image0, at0, null);
g2d.drawImage(image1, at1, null);
g2d.drawImage(image2, at2, null);
}
}
重要說明:除雙重緩沖外,其他所有操作均有效,這會導致圖像閃爍。 如果您不介意,請提供代碼以及答案。
雙緩沖包括將您的內容繪制到內部圖像,然后在屏幕上繪制該圖像。 這樣,就不會部分打印圖像。
因此,與其直接在Graphics對象中繪制3張圖像,不如嘗試將它們繪制到新的BufferedImage中,然后在Graphics對象(屏幕)中繪制該圖像。
有關更多信息,請參見此官方頁面: https : //docs.oracle.com/javase/tutorial/extra/fullscreen/doublebuf.html
我假設用法是在JPanel子級中。 默認情況下,JPanel是雙緩沖的。
JPanel panel new JPanel() {
Paint paint = new Paint();
@Override
public void paintComponent(Graphics g) {
paint.paint(g);
}
};
.. add the panel to the JFrame.
這應該在java swing中工作。 Java awt組件是另一個過時的問題。
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