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AS3:如何在事件偵聽器函數中從LoaderInfo獲取動態加載程序URL?

[英]AS3: How do I get dynamic loader URL from LoaderInfo in Event Listener Function?

我正在加載許多圖片,並且正在使用數組來執行此操作。

loader[i].load(new URLRequest(picture[i]));

我的事件監聽器功能啟用如下:

loader[i].contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);   

我的onComplete事件處理程序顯示了這個:

trace(e.target); //OUTPUT: [object LoaderInfo]

我在LoaderInfo中查找了可能識別哪個加載器啟動了監聽器(“i”的值)的屬性,這樣我就可以專門用於每個加載器,如下所示:

bitmapDataArr[i] = e.target.content.bitmapData;
bmVisArr[i] = new Bitmap(bitmapDataArr[i]);

但無法確定哪個“i”啟動了偵聽器的特定實例。

有任何想法嗎? 我試着給LoaderInfo一個名字無濟於事。 我仍然無法提取討厭的小識別號碼。

EDIT顯示加載器和onComplete函數的循環:

for (i = 0; i < 10; i++) {
    loader[i] = new Loader();
    loader[i].contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete, false, 0, true);           
    loader[i].load(new URLRequest(letter[i]));
}

private function onComplete(e:Event):void {
    trace("e.target",e.target); //OUTPUT: e.target    [object LoaderInfo]
    var LI:LoaderInfo = e.target as LoaderInfo;
    var eNum:int = (????);
    bitmapDataArr[eNum] = e.target.content.bitmapData;
    bmVisArr[eNum] = new Bitmap(bitmapDataArr[eNum]);
}

你將以某種方式需要將i值賦予onComplete函數。 例如,在this上下文中或通過參數。

PS:使用弱參考更容易。 字典而不是刪除屬性,雖然我不太了解AS3。

這是一個示例,還顯示了如何刪除事件偵聽器(包括其回調函數):

/* An object containing callback
 * functions used along with event listeners.
 */
const callbacks: Object = {};


/* This function will re-declare and hoist i
 * in itself. */
private function loop(i: uint): void {
    loader[i] = new Loader;

    const wrapped =
    callbacks[i] = function wrapper(...args) {
        // Pass all arguments (respectively event and i)
        onComplete.apply(null, args);

        // Function#apply(thisContext, arguments)
        // Rest exp. isn't implemented yet, else we could just do:
        // onComplete(...args);
    };

    loader[i].contentLoaderInfo
        .addEventListener(Event.COMPLETE, wrapped, false,
            0, true);

    loader[i].load(new URLRequest(letter[i]));
};

for (var i: uint = 0; i < 10; ++i) loop(i);

private function onComplete(e: Event, i: uint): void {
    const loaderInfo: LoaderInfo = e.target as LoaderInfo;

    bitmapDataArr[i] = e.target
        .content.bitmapData;

    bmVisArr[i] = new Bitmap(bitmapDataArr[i]);

    loader[i].contentLoaderInfo
        .removeEventListener(
            Event.COMPLETE, callbacks[i]
        );

    // Deletes the property that stores
    // the function inside callbacks
    delete callbacks[i];
}

自發布此問題以來,我一直在使用以下課程。 它接受一個整數(要加載的數字圖片),並允許公共訪問數組“ShapeArr”中的Sprite數組。

每個精靈的名稱屬性都是從其URL名稱派生的。 (名稱:“pic1”來自已加載的網址“assets / pic1.png”)

我在內聯函數的整個概念/實現方面遇到了麻煩,並且一直在使用這種方法。

package {
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.display.Loader;
import flash.net.URLRequest;
import flash.display.Sprite;
import flash.events.Event;

public class MultipleImageLoader extends Sprite {
    {private var pic:Array = [
        "assets/pic1.png",  "assets/pic2.png",  "assets/pic3.png",  "assets/pic4.png",
    ]}

    private var loader:Array = [];

    public var ShapeArr:Array = [];
    public var bitmapDataArr:Array = [];
    public var bmVisArr:Array = [];     
    private var shapeText:Array = [];       
    private var picArray:Array = [];

    private var count:int = 0;
    private var loaderCounter:int = 0;
    private var numPicsToLoad:int;
    private var a:String;
    public var loaded:Boolean = false;

    public function MultipleImageLoader(numPics:int):void {
        numPicsToLoad = numPics;
        loaded = false;

        init();
    }

    private function init(e:Event = null):void {
        if (hasEventListener(Event.ADDED_TO_STAGE)) {
            removeEventListener(Event.ADDED_TO_STAGE, init);
        }
        picArray = new Array;
        for (var i:int = 0; i < numPicsToLoad; i++) {
            picArray.push(i);
        }
        initiateLoaders();
    }

    private function initiateLoaders():void{
        loader[loaderCounter] = new Loader;
        loader[loaderCounter].contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete, false, 0, true);

        a = pic[picArray[loaderCounter]];
        //trace("shapecolor load:", a);
        shapeText[loaderCounter] = (a.substr(16, a.length - 20));
        loader[loaderCounter].load(new URLRequest(a ) );
    }

    private function onComplete(e:Event):void {
        //trace("sssssssssssssssssssssssssshapecolor");
        bitmapDataArr[loaderCounter] = e.target.content.bitmapData;
        bmVisArr[loaderCounter] = new Bitmap(bitmapDataArr[loaderCounter]);
        bmVisArr[loaderCounter].scaleX = .1;
        bmVisArr[loaderCounter].scaleY = .1;
        bmVisArr[loaderCounter].x =-bmVisArr[loaderCounter].width / 2;
        bmVisArr[loaderCounter].y =-bmVisArr[loaderCounter].height / 2;

        ShapeArr[loaderCounter] = new Sprite();
        ShapeArr[loaderCounter].name = a.substr(7,4);

        trace("Name",loaderCounter,ShapeArr[loaderCounter].name );

        ShapeArr[loaderCounter].addChild(bmVisArr[loaderCounter]);
        loader[loaderCounter].contentLoaderInfo.removeEventListener(Event.COMPLETE, onComplete);
        if (loaderCounter <numPicsToLoad-1) {
            loaderCounter += 1;
            initiateLoaders();
        }
        //trace("gonna count",count);
        counting();
        count += 1;
    }

    private function counting():void {
        trace("tile count", count,numPicsToLoad);
        if (count < numPicsToLoad-1) {
            return;
        }
        else{
            removeEventListener(Event.ENTER_FRAME, counting);
            loaded = true;
            count = 0;
            trace("All Images LOADED");
        }
    }   
}//end  Class
}//end Package

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