[英]Draw a triangle in HTML canvas based on three given lenths
我正在嘗試創建一個函數,該函數基於三個給定的長度在HTML畫布的中間繪制一個三角形,我認為這是HTML畫布的簡單介紹,我錯了。
這是我到目前為止的位置,但是側面無法正確渲染:
function drawTriangle(sideOne, sideTwo, sideThree) {
var canvas = document.getElementById('triangle-canvas');
var ctx = canvas.getContext('2d');
var cx = canvas.width / 2;
var cy = canvas.height / 4;
var sideOneHeight = sideOne * (Math.sqrt(3) / 2);
var sideTwoHeight = sideTwo * (Math.sqrt(3) / 2);
ctx.beginPath();
ctx.moveTo(cx, cy);
ctx.lineTo(cx + 50, cy + sideOneHeight);
ctx.lineTo(cx - 50, cy + sideTwoHeight);
ctx.lineTo(cx, cy);
ctx.fill();
ctx.closePath();
}
有什么建議么?
設置Ax=0, Ay=0
,設置Bx=R3, By=0
。 然后第三點滿足兩個圓方程
(Cx-Ax)² + (Cy-Ay)² = R2²
(Cx-Bx)² + (Cy-By)² = R1²
給定所選坐標,該坐標減少為
Cx² + Cy² = R2²
(Cx-R3)² + Cy² = R1²
和區別
2*Cx*R3 = R2²+R3²-R1²
它允許從那個Cy
計算Cx
。
在代碼中,它看起來像這樣:
var canvas = document.getElementById('triangle-canvas'); var ctx = canvas.getContext('2d'); var R1=120, R2=140, R3=90; var Ax=0, Ay=0; var Bx=R3, By=0; var Cx=(R2*R1+R3*R3-R1*R1)/(2*R3); var Cy=Math.sqrt(R2*R2-Cx*Cx); var Ox = canvas.width / 2 - Bx/2; var Oy = canvas.height / 2 + Cy/2; ctx.beginPath(); ctx.moveTo(Ox+Ax, Oy-Ay); ctx.lineTo(Ox+Bx, Oy-By); ctx.lineTo(Ox+Cx, Oy-Cy); ctx.closePath(); ctx.fillStyle="gold"; ctx.lineWidth=2; ctx.stroke(); ctx.fill();
<canvas id='triangle-canvas' height=200 width=400></canvas>
var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); ctx.font = "20px Times New Roman"; ctx.fillStyle = "black"; ctx.textAlign = "center"; ctx.strokeStyle = "black"; var canvasSize = [parseInt(c.width), parseInt(c.height)]; var _side_1 = 5, _side_2 = 3, _side_3 = 4; //All values are taken assuming as centimeter unit. var factor = 37.7952755906; var sides = [_side_1, _side_2, _side_3]; sides.sort(function(a, b){return ab}); var halfPerimeter = (_side_1 + _side_2 + _side_3) / 2; var area = Math.sqrt(halfPerimeter * (halfPerimeter - _side_1) * (halfPerimeter - _side_2) * (halfPerimeter - _side_3)); var height = ((2 * area) / sides[2]).toPrecision(5); var slopeOfBase = Math.sqrt(Math.pow(sides[0], 2) - Math.pow(height, 2)); ctx.beginPath(); ctx.setLineDash([]); ctx.moveTo((canvasSize[0]/2 - 0.5 * sides[2] * factor), (canvasSize[1]/2 + 0.5 * height * factor)); ctx.lineTo((canvasSize[0]/2 + 0.5 * sides[2] * factor), (canvasSize[1]/2 + 0.5 * height * factor)); ctx.fillText("c = " + sides[2] + " cm",(canvasSize[0]/2 - 0.5 * sides[2] * factor + canvasSize[0]/2 + 0.5 * sides[2] * factor) / 2,(canvasSize[1]/2 + 0.5 * height * factor + canvasSize[1]/2 + 0.5 * height * factor) / 2 + 15); ctx.lineTo((canvasSize[0]/2 + 0.5 * sides[2] * factor - slopeOfBase * factor), (canvasSize[1]/2 - 0.5 * height * factor)); ctx.fillText("b = " + sides[0] + " cm",(canvasSize[0]/2 + 0.5 * sides[2] * factor + canvasSize[0]/2 + 0.5 * sides[2] * factor - slopeOfBase * factor) / 2 + 50,(canvasSize[1]/2 + 0.5 * height * factor + canvasSize[1]/2 - 0.5 * height * factor) / 2); ctx.lineTo((canvasSize[0]/2 - 0.5 * sides[2] * factor), (canvasSize[1]/2 + 0.5 * height * factor)); ctx.fillText("a = " + sides[1] + " cm",(canvasSize[0]/2 + 0.5 * sides[2] * factor - slopeOfBase * factor + canvasSize[0]/2 - 0.5 * sides[2] * factor) / 2 - 50,(canvasSize[1]/2 - 0.5 * height * factor + canvasSize[1]/2 + 0.5 * height * factor) / 2); ctx.stroke(); ctx.beginPath(); ctx.setLineDash([5]); ctx.moveTo((canvasSize[0]/2 + 0.5 * sides[2] * factor - slopeOfBase * factor), (canvasSize[1]/2 - 0.5 * height * factor)); ctx.lineTo((canvasSize[0]/2 + 0.5 * sides[2] * factor - slopeOfBase * factor), (canvasSize[1]/2 + 0.5 * height * factor)); ctx.fillText("h = " + height + " cm",(canvasSize[0]/2 + 0.5 * sides[2] * factor - slopeOfBase * factor + canvasSize[0]/2 + 0.5 * sides[2] * factor - slopeOfBase * factor) / 2,(canvasSize[1]/2 - 0.5 * height * factor + canvasSize[1]/2 + 0.5 * height * factor) / 2 + 20); ctx.stroke();
<canvas id="myCanvas" width="600" height="500"></canvas>
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