[英]Socket Programming (Client - Server UDP)
我想建立一個客戶端-服務器模型,對於連接到服務器的任何數量的客戶端,服務器都應發送廣播消息。 下面是我實現的代碼,它不會引發任何錯誤,但是我看不到服務器與客戶端之間發生任何通信。 請讓我知道代碼中的問題在哪里。
我希望看到從客戶端系統上的服務器傳遞的消息。
/************* UDP SERVER CODE *******************/
#include <stdio.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <string.h>
#include <stdlib.h>
int main(int argc, char *argv[]){
int udpSocket, nBytes, buflen;
char buffer[1024];
char string[1024];
int portNum;
struct sockaddr_in serverAddr, clientAddr;
struct sockaddr_storage serverStorage;
socklen_t addr_size, client_addr_size;
int i;
/*Create UDP socket*/
udpSocket = socket(AF_INET, SOCK_DGRAM, 0);
portNum=atoi(argv[1]);
/*Configure settings in address struct*/
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(5000);
serverAddr.sin_addr.s_addr = inet_addr("192.168.1.117");
memset(serverAddr.sin_zero, '\0', sizeof serverAddr.sin_zero);
/*Bind socket with address struct*/
int bStatus=bind(udpSocket, (struct sockaddr *) &serverAddr, sizeof(serverAddr));
if (bStatus < 0) {
printf("error binding on server's port number\n");
exit(1);
}
/*Initialize size variable to be used later on*/
addr_size = sizeof serverStorage;
memset(&clientAddr, 0, sizeof(clientAddr));
clientAddr.sin_family = AF_INET;
clientAddr.sin_port = htons(portNum); // this is where client is bound
clientAddr.sin_addr.s_addr = inet_addr("192.168.1.114");
while(1){
sprintf(buffer,"Hello Client");
buflen=strlen(buffer);
int bytesSent = sendto(udpSocket,buffer,buflen,0,(struct sockaddr *)&clientAddr, sizeof(clientAddr));
if (bytesSent < 0) {
printf("Error sending/ communicating with client\n");
exit(1);
}
printf("%s\n",buffer);
/*
// ****************************************************
memset(buffer, 0, 1024);
buflen=65536;
recvfrom(udpSocket,buffer,buflen,0,(struct sockaddr *)&serverStorage, &addr_size);
printf("Received from server: %s\n",buffer);
*/
}
return 0;
}
下面是客戶端代碼:
/************* UDP CLIENT CODE *******************/
#include <stdio.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <string.h>
int main(int argc, char *argv[]){
int clientSocket, portNum, nBytes, buflen;
char buffer[1024];
char string[1024];
struct sockaddr_in serverAddr,clientAddr;
socklen_t addr_size;
/*Create UDP socket*/
clientSocket = socket(AF_INET, SOCK_DGRAM, 0);
portNum = atoi(argv[1]);
/*Configure settings in address struct*/
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(portNum);
serverAddr.sin_addr.s_addr = inet_addr("192.168.1.117");
// memset(serverAddr.sin_zero, '\0', sizeof serverAddr.sin_zero);
memset(&serverAddr,0,sizeof(serverAddr));
// binding
bind(clientSocket, (struct sockaddr *) &clientAddr, sizeof(clientAddr));
/*Initialize size variable to be used later on*/
addr_size = sizeof serverAddr;
while(1){
memset(buffer, 0, 1024);
buflen=65536;
recvfrom(clientSocket,buffer,buflen,0,(struct sockaddr *)&serverAddr, &addr_size);
//recvfrom(clientSocket,buffer,buflen,0,NULL,NULL);
printf("Received from server: %s\n",buffer);
/*
//********************************************************************
sprintf(buffer,"Hello Client");
buflen=strlen(buffer);
sendto(clientSocket,buffer,buflen,0,(struct sockaddr *)&serverAddr,addr_size);
printf("%s\n",buffer);
*/
}
return 0;
}
在較高的層次上,需要解決一些問題。 給定帖子中的代碼有一個服務器,該服務器啟動與客戶端的通信,需要修改以下行(以及與此相關的代碼)
在服務器端:
sendto(udpSocket,buffer,buflen,0,(struct sockaddr *)&serverStorage,addr_size);
本質上,這里發生的是udpSocket綁定到serverAddr,我們正在嘗試發送到serverStorage(最后一個參數)。 這里的問題是serverStorage沒有綁定任何東西。 基本上sendto具有源權限,但沒有目的地。
在客戶端:
recvfrom(clientSocket,buffer,buflen,0,(struct sockaddr *)&serverAddr, &addr_size);
clientSocket沒有綁定任何東西,因此系統會選擇一個隨機端口進行監聽。 在recvfrom調用中,倒數第二個參數捕獲另一側的地址詳細信息。 盡管在代碼中您已將其綁定到服務器的IP和端口,但是它沒有任何效果,因為它由recvfrom調用填充並返回。
我建議您在這里進行操作(您可以添加詳細信息,但已根據您發布的內容確定了框架)
server_initiating_with_client.c
//...
int udpSocket, nBytes, buflen;
char buffer[1024];
int portNum;
struct sockaddr_in serverAddr, clientAddr;
struct sockaddr_storage serverStorage;
socklen_t addr_size, client_addr_size;
/*Create UDP socket*/
udpSocket = socket(AF_INET, SOCK_DGRAM, 0);
portNum=atoi(argv[1]);
/*Configure settings in address struct*/
memset(&serverAddr, 0, sizeof(serverAddr));
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(5000); // Making sure server has a unique port number
serverAddr.sin_addr.s_addr = htonl(INADDR_ANY);
/*Bind socket with address struct*/
int bStatus = bind(udpSocket, (struct sockaddr *) &serverAddr, sizeof(serverAddr));
if (bStatus < 0) {
printf("error binding on server's port number\n");
exit(1);
}
/*Initialize size variable to be used later on*/
addr_size = sizeof serverStorage;
/* Because server is initiating the communication here one needs to set the
* clientAddr and needs to know the port number of the client
*/
memset(&clientAddr, 0, sizeof(clientAddr));
clientAddr.sin_family = AF_INET;
clientAddr.sin_port = htons(portNum);
clientAddr.sin_addr.s_addr = htonl(INADDR_ANY);
while(1){
sprintf(buffer,"Hello Client");
buflen=strlen(buffer);
int bytesSent = sendto(udpSocket,buffer,buflen, 0,
(struct sockaddr *)&clientAddr,
sizeof(clientAddr));
if (bytesSent < 0) {
printf("Error sending/ communicating with client\n");
exit(1);
}
printf("Done sending %s\n", buffer);
sleep(1);
}
..
在客戶端,遵循這些思路
//..
int clientSocket, portNum, nBytes, buflen;
char buffer[1024];
struct sockaddr_in serverAddr;
struct sockaddr_in clientAddr;
socklen_t addr_size;
/*Create UDP socket*/
clientSocket = socket(PF_INET, SOCK_DGRAM, 0);
portNum = atoi(argv[1]);
/*Configure settings in address struct*/
memset(&clientAddr, 0, sizeof(clientAddr));
clientAddr.sin_family = AF_INET;
clientAddr.sin_port = htons(portNum);
clientAddr.sin_addr.s_addr = htonl(INADDR_ANY);
memset(&serverAddr, 0, sizeof(serverAddr));
/*Bind on client side as well because you are specifically sending something over
* to the client. Usually the server will know where to talk back to the client
* but in your example because of the reversed semantics this will be needed
*/
bind(clientSocket, (struct sockaddr *) &clientAddr, sizeof(clientAddr));
/*Initialize size variable to be used later on*/
addr_size = sizeof serverAddr;
while(1){
memset(buffer, 0, 1024);
buflen=65536;
recvfrom(clientSocket,buffer,buflen,0,(struct sockaddr *)&serverAddr, &addr_size);
printf("Received from server: %s\n",buffer);
sleep(1);
}
return 0;
如果您將客戶端之間的通訊反向,則可以簡化代碼,從而消除了客戶端上固定端口號的需要。
只需對其進行一些更改。 將套接字長度預定義的(socklen_t *)結構分配給類型轉換長度
n = recvfrom(sockfd, (char *)buffer, MAXLINE,MSG_WAITALL, (struct sockaddr *) &servaddr, (socklen_t*)&len);
socklen_t *將長度轉換為套接字長度。 在客戶端和服務器端都進行這些更改。
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.