[英]How Audio Queue stop current playing task and start play another AudioQueueBuffer immediately?
需要:我有一個音頻隊列和兩個AudioQueueBuffer
。 如何在1號AudioQueueBuffer
播放中立即播放2號AudioQueueBuffer
。 我嘗試了AudioQueueStop
或AudioQueueReset
。 處理需要很長時間,NO.2 AudioQueueBuffer
播放太晚了。
-(void)playBuffer:(AudioBuffer *)buffer format:(const AudioStreamBasicDescription *)format
{
AudioQueueStop(_audioQueue, YES);//this line consuming too much time
AudioQueueDispose(_audioQueue, YES);
AudioQueueRef newAudioQueue;
AudioQueueBufferRef queueBuffer;
AudioQueueNewOutput(format, audioQueueOutputCallback, (__bridge void*)self,
nil, nil, 0, &newAudioQueue);
OSStatus status;
status = AudioQueueAllocateBuffer(newAudioQueue, buffer->mDataByteSize, &queueBuffer);
memcpy(queueBuffer->mAudioData, buffer->mData, buffer->mDataByteSize);
queueBuffer->mAudioDataByteSize=buffer->mDataByteSize;
status = AudioQueueEnqueueBuffer(newAudioQueue, queueBuffer, 0, NULL);
Float32 gain=1.0;
AudioQueueSetParameter(newAudioQueue, kAudioQueueParam_Volume, gain);
AudioQueueStart(newAudioQueue, nil);
AudioQueueFreeBuffer(newAudioQueue, queueBuffer);
_audioQueue = newAudioQueue;
}
所以我的問題是: audio queue
是否可以立即播放下一個音頻緩沖區?或者audio queue
與該任務不匹配,我需要替代方法嗎?
最后,我只是異步處理audioQueue。 但我認為AVAudioUint
可能是適合我的情況的更好解決方案。
- (void)playBuffer:(AudioBuffer *)buffer format:(const AudioStreamBasicDescription *)format
{
oldAudioQueue = _audioQueue;
if (oldAudioQueue){
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
AudioQueuePause(oldAudioQueue);
//AudioQueueStop(oldAudioQueue, YES);//this line consuming too much time, will barries thread
AudioQueueDispose(oldAudioQueue, YES);
oldAudioQueue = nil;
});
}
AudioQueueRef newAudioQueue;
AudioQueueBufferRef queueBuffer;
AudioQueueNewOutput(format, audioQueueOutputCallback, (__bridge void*)self,
nil, nil, 0, &newAudioQueue);
OSStatus status;
status = AudioQueueAllocateBuffer(newAudioQueue, buffer->mDataByteSize, &queueBuffer);
memcpy(queueBuffer->mAudioData, buffer->mData, buffer->mDataByteSize);
queueBuffer->mAudioDataByteSize=buffer->mDataByteSize;
status = AudioQueueEnqueueBuffer(newAudioQueue, queueBuffer, 0, NULL);
Float32 gain=1.0;
AudioQueueSetParameter(newAudioQueue, kAudioQueueParam_Volume, gain);
AudioQueueStart(newAudioQueue, nil);
AudioQueueFreeBuffer(newAudioQueue, queueBuffer);
_audioQueue = newAudioQueue;
}
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