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UICollectionView單元的材質紋波效果

[英]Material Ripple Effect for UICollectionView Cell

我正在嘗試為UICollectioView單元創建材質波紋效果。 對於Android,可以使用多種材料設計選項,但對於iOS似乎並非如此。 以下是我用作模板填充UICollectioView的自定義單元格:

import UIKit

class PollCell: UICollectionViewCell {


    @IBOutlet weak var imageView: UIImageView!

    @IBOutlet weak var pollQuestion: UILabel!

}

我在哪里初始化CollectioViewCell:

    override func viewDidLoad() {
    super.viewDidLoad()

    ref = FIRDatabase.database().reference()
    prepareMenuButton()


    // Uncomment the following line to preserve selection between presentations
    // self.clearsSelectionOnViewWillAppear = false

    // Register cell classes

    self.dataSource = self.collectionView?.bind(to: self.ref.child("Polls")) { collectionView, indexPath, snap in
        let cell = collectionView.dequeueReusableCell(withReuseIdentifier: reuseIdentifier, for: indexPath) as! PollCell
        //Here is where I am having issues
        cell.pulseAnimation
        /* populate cell */
        cell.pollQuestion.text = snap.childSnapshot(forPath: "question").value as! String?
        let urlPollImage = snap.childSnapshot(forPath: "image_URL").value as! String?

        cell.imageView.sd_setImage(with: URL(string: urlPollImage!), placeholderImage: UIImage(named: "Fan_Polls_Logo.png"))
        //Comment
        return cell
    }

這是設備上一個單元的圖像:

在此處輸入圖片說明

使用CATransition

func ripple(view:UIView){
    let ripple = CATransition()
    ripple.type = "rippleEffect"
    ripple.duration = 0.5
    view.layer.add(ripple, forKey: nil)
}

您可以傳遞任何您想要波動的東西,它會。

self.ripple(view: imageView)

或者您可以通過單元格本身進行didselect操作,觸摸開始或您用來觸發紋波的任何方法。

但是根據您告訴我的內容,您想要一個圓形脈沖來覆蓋視圖,因此我嘗試了此操作。 我在評論中加入了一些庫,但在這里您可以快速嘗試一下。

var scaleFactor : CGFloat = 0.6
    var animationColor : UIColor = UIColor.green
    var animationDuration : Double = 0.4
    override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {.  
        super.touchesBegan(touches, with: event)
        let coverView = UIView(frame: bounds)
        coverView.autoresizingMask = [.flexibleWidth,.flexibleHeight]
        coverView.backgroundColor = UIColor.clear
        self.addSubview(coverView)

        let touch = touches.first!
        let point = touch.location(in: self)

        let ourTouchView = UIView(frame: CGRect(x: point.x - 5, y: point.y - 5, width: 10, height: 10))
        print(ourTouchView)
        print(point)


        let circleMaskPathInitial = UIBezierPath(ovalIn: ourTouchView.frame)
        let radius = max((self.bounds.width * scaleFactor) , (self.bounds.height * scaleFactor))
        let circleMaskPathFinal = UIBezierPath(ovalIn: ourTouchView.frame.insetBy(dx: -radius, dy: -radius))


        let rippleLayer = CAShapeLayer()
        rippleLayer.opacity = 0.4
        rippleLayer.fillColor = animationColor.cgColor
        rippleLayer.path = circleMaskPathFinal.cgPath
        coverView.layer.addSublayer(rippleLayer)

        //fade up
        let fadeUp = CABasicAnimation(keyPath: "opacity")
        fadeUp.beginTime = CACurrentMediaTime()
        fadeUp.duration = animationDuration * 0.6
        fadeUp.toValue = 0.6
        fadeUp.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
        fadeUp.fillMode = kCAFillModeForwards
        fadeUp.isRemovedOnCompletion = false
        rippleLayer.add(fadeUp, forKey: nil)

        //fade down
        let fade = CABasicAnimation(keyPath: "opacity")
        fade.beginTime = CACurrentMediaTime() + animationDuration * 0.60
        fade.duration = animationDuration * 0.40
        fade.toValue = 0
        fade.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
        fade.fillMode = kCAFillModeForwards
        fade.isRemovedOnCompletion = false
        rippleLayer.add(fade, forKey: nil)

        //change path
        CATransaction.begin()
        let maskLayerAnimation = CABasicAnimation(keyPath: "path")
        maskLayerAnimation.fromValue = circleMaskPathInitial.cgPath
        maskLayerAnimation.toValue = circleMaskPathFinal.cgPath
        maskLayerAnimation.beginTime = CACurrentMediaTime()
        maskLayerAnimation.duration = animationDuration
        maskLayerAnimation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
        CATransaction.setCompletionBlock({
            coverView.removeFromSuperview()
        })
        rippleLayer.add(maskLayerAnimation, forKey: "path")
        CATransaction.commit()
    }

我可能不會在開始觸摸時執行此操作,而是使用輕擊手勢,但是您可以執行此操作。

如果使用Material,則它將具有一個CollectionViewCell ,它內置了脈沖動畫。您可以使用pulseAnimation屬性進行設置。 希望這可以幫助。

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