[英]How to draw a circle in Java using Canvas
我必須使用Java和canvas進行課程作業來構建彈球風格的游戲,但是我什至無法繪制圓,但出現以下錯誤:“無法從靜態引用非靜態方法fillCircle(int,int,int)上下文”,這是我當前擁有的代碼,否則將設置位置和直徑類並使其完美運行:
public void drawPinball1()
{
Canvas.fillCircle(currentXLocation, currentYLocation, getDiameter());
}
圖形類的繪制方法
// Drawing (or printing) texts on the graphics screen:
drawString(String str, int xBaselineLeft, int yBaselineLeft);
// Drawing lines:
drawLine(int x1, int y1, int x2, int y2);
drawPolyline(int[] xPoints, int[] yPoints, int numPoint);
// Drawing primitive shapes:
drawRect(int xTopLeft, int yTopLeft, int width, int height);
drawOval(int xTopLeft, int yTopLeft, int width, int height);
drawArc(int xTopLeft, int yTopLeft, int width, int height, int startAngle, int arcAngle);
draw3DRect(int xTopLeft, int, yTopLeft, int width, int height, boolean raised);
drawRoundRect(int xTopLeft, int yTopLeft, int width, int height, int arcWidth, int arcHeight)
drawPolygon(int[] xPoints, int[] yPoints, int numPoint);
// Filling primitive shapes:
fillRect(int xTopLeft, int yTopLeft, int width, int height);
fillOval(int xTopLeft, int yTopLeft, int width, int height);
fillArc(int xTopLeft, int yTopLeft, int width, int height, int startAngle, int arcAngle);
fill3DRect(int xTopLeft, int, yTopLeft, int width, int height, boolean raised);
fillRoundRect(int xTopLeft, int yTopLeft, int width, int height, int arcWidth, int arcHeight)
fillPolygon(int[] xPoints, int[] yPoints, int numPoint);
// Drawing (or Displaying) images:
drawImage(Image img, int xTopLeft, int yTopLeft, ImageObserver obs); // draw image with its size
drawImage(Image img, int xTopLeft, int yTopLeft, int width, int height, ImageObserver o); // resize image on screen
在您的情況下,您將使用drawOval(int xTopLeft, int yTopLeft, int width, int height);
本教程將為您提供幫助。
參考: https : //www.ntu.edu.sg/home/ehchua/programming/java/J4b_CustomGraphics.html
創建一個Canvas對象,然后使用它。
Canvas canvas = new Canvas(300, 250);
GraphicsContext gc = canvas.getGraphicsContext2D();
gc.fillOval(10, 60, 30, 30);
gc.strokeOval(60, 60, 30, 30);
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