[英]Use variable from one class to another in Java Swing
我正在創建一個問答游戲,並且StartGamePanel中的變量有一些麻煩。 我有開始游戲面板,游戲結束面板和主菜單面板。 我在開始游戲面板中的得分變量最初為0,但對於每個用戶的正確答案,它又增加了100分。 我的想法是在面板游戲中,如果用戶輸入錯誤的答案告訴他總積分是多少。 但是不幸的是,分數變量為0。在開始游戲面板中,游戲UI正確顯示了分數,邏輯正在工作,並且為每個正確答案添加了100分,但是當我嘗試在面板中使用分數變量時,每個分數都為0時間。 這是我的StartGamePanel:
public class StartGamePanel extends JPanel {
...
private GameData gameData;
public StartGamePanel(Frame frame, GameData gameData) {
this.frame = frame;
this.gameData = gameData;
...//creating the upper panel and set defaults for the panel
//label for time
timeLabel = new JLabel("Time: " + gameData.getTime());
timeLabel.setFont(font);
timeLabel.setForeground(Color.BLACK);
/** updating the timeLabel */
timer = new Timer(1000, new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
if (gameData.getStartTime() > 0) {
//getStartTime -= 1000;
//time--;
gameData.updateStartTime(-1000);
gameData.updateTime(-1);
if (gameData.getTime() == 0) {
frame.swapView("gameover");
}
timeLabel.setText("Time: " + gameData.getTime());
timeLabel.repaint();
}
}
});
timer.start();
//getting instance of QuestionRandomizer;
QuestionRandomizer qRand = new QuestionRandomizer();
/*question 1 panel*/
//------------------
//------------------
//------------------
JPanel card1 = new JPanel(new GridBagLayout());
card1.setBackground(new Color(0, 128, 43));
Question q1 = qRand.getRandomQuestion();
//label for the first question
JLabel question1Label = new JLabel(q1.getText());
question1Label.setFont(questionLabelsFont);
question1Label.setForeground(Color.BLACK);
//gbc for question1Label
...
card1.add(question1Label, gbc2);
//Panel holding buttons
JPanel buttonsPanel = new JPanel(new GridLayout(2, 2));
//Answer buttons
JButton answer1 = new JButton(q1.getAnswers()[0].getText()+ "");
answer1.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
if (q1.getAnswers()[0].getIsCorrect() == true) {
CardLayout cl = (CardLayout) cards.getLayout();
cl.show(cards, "question2");
//updating the scores
gameData.updateScore(100);
scoresLabel.setText("Scores: " + gameData.getScore());
scoresLabel.repaint();
//updating the timer
timer.stop();
gameData.setTime(16);
gameData.setStartTime(16*1000);
timer.start();
}
//IF THE ANSWER IS INCORRECT GO TO THE GAMEOVER PANEL!!!
if (q1.getAnswers()[0].getIsCorrect() == false) {
frame.swapView("gameover");
}
}
});
//I have 3 more buttons for the answers in this question card and more questions cards but the logic is the same for everything.
public GameData getGameData() {
return this.gameData;
}
在面板上看一下我的游戲:
public class GameOverPanel extends JPanel {
private StartGamePanel sgp;
private JLabel gameOverLabel;
private GameData gameData;
public GameOverPanel(StartGamePanel sgp) {
this.sgp = sgp;
this.gameData = sgp.getGameData(); // i created a method in the start game panel which returns start game panel's gameData object
//default settings
this.setLayout(new GridBagLayout());
this.setBackground(new Color(0, 128, 43));
this.setBorder(new EmptyBorder(10, 10, 10, 10));
gameOverLabel = new JLabel("");
gameOverLabel.setText("<html><h1>You didn't answer correctly!</h1><hr><h2></h2><h3>Your score: " + gameData.getScore() + "</h3></html>");
gameOverLabel.setForeground(Color.BLACK);
//constraints for the gameoverlabel
GridBagConstraints gbc = new GridBagConstraints();
gbc.anchor = GridBagConstraints.CENTER;
gbc.gridwidth = GridBagConstraints.REMAINDER;
this.add(gameOverLabel, gbc);
}
}
然后MainFrame類切換面板:
public class Frame extends JFrame {
CardLayout cl = new CardLayout();
GameData gameData = new GameData();
MainMenu menuPanel = new MainMenu(this);
StartGamePanel startPanel = new StartGamePanel(this, gameData);
GameOverPanel gameOverPanel = new GameOverPanel(startPanel);
public Frame() {
this.setLayout(cl);
this.setSize(800, 600);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setVisible(true);
this.setResizable(false);
//this.setEnabled(true);
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
int screenWidth = screenSize.width;
int screenHeight = screenSize.height;
this.setLocation((screenWidth - getWidth()) / 2, (screenHeight - getHeight()) / 2);
this.add(menuPanel, "menu");
this.add(startPanel, "start");
this.add(gameOverPanel, "gameover");
swapView("menu");
}
public void swapView(String view) {
cl.show(getContentPane(), view);
}
}
您尚未正確建模問題域。 這就是為什么您要面對這個問題。 您應該將question
, score
, time
等保留在單獨的域類(例如GameData
)中,而不是JPanel
類中。
在用戶啟動游戲的事件處理程序中,您應該首先創建GameData
的實例,然后將該實例作為構造函數參數傳遞給StartGamePanel
面板類。 同樣,在用戶結束游戲的事件處理程序中,應使用與傳遞給GameOverPanel
並將其傳遞給GameData
相同的GameData
實例。
編輯 :
根據您提供的更多信息,除了以上將游戲數據分離為獨立GameData類的建議之外,還需要執行以下操作:
在GameOverPanel
類中添加一個新的setter方法。
public void setGameData(GameData gd) {
this.gameData = gd;
}
在startGamepanel
類中添加一個新的getter方法。
public void getGameData() {
return gamedata;
}
將主框架類中的swapView
方法更新為以下內容:
public void swapView(String view) {
if("gameover".equals(view)) {
gameOverPanel.setGameData(startPanel.getGameData());
}
cl.show(getContentPane(), view);
gameOverLabel.setText("<html><h1>You didn't answer correctly!</h1><hr><h2></h2><h3>Your score: " + gameData.getScore() + "</h3></html>");
}
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