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使用C ++處理單個服務器和多個客戶端

[英]Handle single server and multiple clients in c++

我對套接字編程完全陌生,我正在嘗試了解套接字編程和處理多個連接時的不同做法。 我已經實現了以下功能。

  • 服務器連接到多個客戶端。 C1,C2,C3 ...... CN。

  • 服務器發送一個時隙給客戶端。

  • 服務器向客戶端發送消息以發送消息。
    限時留言)

  • 客戶在限定時間內發送消息

  • 一旦第一個連接的客戶端通過服務器超時,則將消息發送到下一個客戶端以傳輸消息,依此類推。

這是我的工作代碼。

Server.cpp

    #include "stdafx.h"
    #pragma comment(lib,"ws2_32.lib")
    #include <WinSock2.h>
    #include <string>
    #include <iostream>
    #include<conio.h>

    #define DEFAULT_NC_TIME  20
    #define MAX_CLIENTS 2
    SOCKET Connections[MAX_CLIENTS];
    int TotalConnections = 0;

    #include <vector>
    #include<time.h>


void wait ( int seconds )
{
    clock_t endwait;
    endwait = clock () + seconds * CLOCKS_PER_SEC ;
    while (clock() < endwait) {}
}

void ClientHandlerThread(int index) //index = the index in the SOCKET Connections array
    {
    int bufferlength; //Holds the length of the message a client sent
    while (true)
    {
        recv(Connections[index], (char*)&bufferlength, sizeof(int), NULL); //get buffer length
        char * buffer = new char[bufferlength+1]; //Allocate buffer
        buffer[bufferlength] = '\0';
        recv(Connections[index], buffer, bufferlength, NULL); //get buffer message from client
        std::cout << buffer << std::endl;
        delete[] buffer; 
    }
    }

void emitMessageToClient(int indexOfClient, int ts){
        std::string buftest="You are ready to transmit Message.\n";
        int size = buftest.size(); //Get size of message in bytes and store it in int size
        send(Connections[indexOfClient], (char*)&ts, sizeof(int), NULL); //send Timeslot Duration to the client i
        send(Connections[indexOfClient], (char*)&size, sizeof(int), NULL); //send Size of message
        send(Connections[indexOfClient], buftest.c_str(), buftest.size(), NULL); //send Message
        }


int main()
    {
    //Winsock Startup
    WSAData wsaData;
    WORD DllVersion = MAKEWORD(2, 1);
    if (WSAStartup(DllVersion, &wsaData) != 0)
    {
        MessageBoxA(NULL, "WinSock startup failed", "Error", MB_OK | MB_ICONERROR);
        return 0;
    }

    SOCKADDR_IN addr;
    int addrlen = sizeof(addr);
    addr.sin_addr.s_addr = inet_addr("127.0.0.1"); 
    addr.sin_port = htons(1111); 
    addr.sin_family = AF_INET;

    SOCKET sListen = socket(AF_INET, SOCK_STREAM, NULL);
    bind(sListen, (SOCKADDR*)&addr, sizeof(addr));
    listen(sListen, SOMAXCONN); 

    SOCKET newConnection; //Socket to hold the client's connection
    int ConnectionCounter = 0; //# of client connections
    for (int i = 0; i < MAX_CLIENTS; i++)
    {

        newConnection = accept(sListen, (SOCKADDR*)&addr, &addrlen);
        if (newConnection == 0)
        {
            std::cout << "Failed to accept the client's connection." << std::endl;
        }
        else
        {
            std::cout << "Client "<<i<<" Connected!" << std::endl;
            Connections[i] = newConnection; 
            TotalConnections += 1; //Increment total # of clients that have connected
        }
    }

    int ts = DEFAULT_NC_TIME / (TotalConnections + 1); // caculating time slot for each of connected node including server 
    std::cout<<"\nPress any key to start transmission: ";
    getche();
    for(int i= 0; i < TotalConnections; i++){

        emitMessageToClient(i, ts);
        CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)ClientHandlerThread, (LPVOID)(i), NULL, NULL);
        wait(ts);
        if(i == (TotalConnections - 1)){
           i = 0;
        }
    }
    system("pause");
    return 0;
}

Client.cpp

        #include "stdafx.h"
    #pragma comment(lib,"ws2_32.lib") //Required for WinSock
    #include <WinSock2.h> //For win sockets
    #include <string> //For std::string
    #include <iostream> //For std::cout, std::endl, std::cin.getline
    #include <time.h>
    #include <vector>
    #include <conio.h>
    SOCKET Connection;//This client's connection to the server

    void wait ( int seconds )
    {
        clock_t endwait;
        endwait = clock () + seconds * CLOCKS_PER_SEC ;
        while (clock() < endwait) {}
    }

    void ClientThread()
    {
        int bufferlength; //Holds the length of the message we are receiving
        int ts; // holds timeslot duration for this client
        while (true)
        {
            recv(Connection, (char*)&ts, sizeof(int), NULL); //receive timeslot
            recv(Connection, (char*)&bufferlength, sizeof(int), NULL); //receive bufferlength
            char * buffer = new char[bufferlength+1];
            buffer[bufferlength] = '\0'; 
            recv(Connection, buffer, bufferlength, NULL);
            std::cout << buffer << std::endl; //print out buffer
            std::string userinput; //holds the user's chat message

            for (int n= ts; n>0; n--)
           {
            userinput = "First client sending message...";
            int bufferlength = userinput.size(); //Find buffer length
            send(Connection, (char*)&bufferlength, sizeof(int), NULL); //Send length of buffer
            send(Connection, userinput.c_str(), bufferlength, NULL); //Send buffer
            wait (1);
           }
            delete[] buffer; //Deallocate buffer
        }
    }

    int main()
    {
        //Winsock Startup
        WSAData wsaData;
        WORD DllVersion = MAKEWORD(2, 1);
        if (WSAStartup(DllVersion, &wsaData) != 0)
        {
            MessageBoxA(NULL, "Winsock startup failed", "Error", MB_OK | MB_ICONERROR);
            return 0;
        }

        SOCKADDR_IN addr; 
        int sizeofaddr = sizeof(addr);
        addr.sin_addr.s_addr = inet_addr("127.0.0.1"); 
        addr.sin_port = htons(1111);
        addr.sin_family = AF_INET;

        Connection = socket(AF_INET, SOCK_STREAM, NULL);
        if (connect(Connection, (SOCKADDR*)&addr, sizeofaddr) != 0)
        {
            MessageBoxA(NULL, "Failed to Connect", "Error", MB_OK | MB_ICONERROR);
            return 0; //Failed to Connect
        }

        std::cout << "Connected!" << std::endl;
        CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)ClientThread, NULL, NULL, NULL);

        getche();
        return 0;
    }

服務器一旦向其所有連接的客戶端發送消息,服務器便希望再次向其第一個客戶端發送消息以再次發送消息。

問題

如果服務器將其所有客戶端c1,c2,c3與Cn對話並再次與其第一個客戶端C1對話,我該如何實現。(循環地)我使用了此檢查

 if(i == (TotalConnections - 1)){
       i = 0;
 }

但它使程序崩潰。

通過將i設置為0您將創建一個無限循環,因為i永遠不會變得足夠大而無法結束循環。

for(int i= 0; i < TotalConnections; i++) {

    emitMessageToClient(i, ts);
    CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)ClientHandlerThread, (LPVOID)(i), NULL, NULL);
    wait(ts);

    // This will create an infinite loop
    if(i == (TotalConnections - 1))
    {
        i = 0;
    }
}

您可以做的就是等待循環完成后重新訪問第一個連接:

for(int i= 0; i < TotalConnections; i++) {

    emitMessageToClient(i, ts);
    CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)ClientHandlerThread, (LPVOID)(i), NULL, NULL);
    wait(ts);
}

// now the loop is over, revisit the first connection 
// if it exists      
if(TotalConnections > 0) {

    emitMessageToClient(0, ts);
    CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)ClientHandlerThread, (LPVOID)(0), NULL, NULL);
    wait(ts);
}

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