[英]Python (Kivy) - How to dynamically add buttons and bind with different arguments
[英]Bind a function to multiple dynamically created buttons in kivy?
我想創建多個按鈕並將它們綁定到一個函數。 問題是,每當我單擊一個按鈕時,都會多次調用該函數。 事件連接似乎有問題。 當我查看按下按鈕時調用該函數的實例時,似乎立即從每個按鈕調用了該函數?
...
# This is the button that I'am using
<ProjectSelectButton>:
height: 35
background_color: 0,0,1,1
on_touch_down: self.click_on_button(args[0], args[1])
...
# The buttons are added to this grid
ButtonsPlacedHere@GridLayout:
id: active_projects
cols: 1
size_hint_y: None
height: self.minimum_height
spacing: 1
...
...
class ProjectSelectButton(Button):
def click_on_button(self, instance, touch, *args):
print(instance)
if touch.button == 'right':
print(self.id, "right mouse clicked")
else touch.buttom == 'left':
print(self.id, "left mouse clicked")
...
# The part of my programm that creates the buttons
# projects is a dictionary
for key, project in data_manager.resource_pool.projects.items():
print(project.project_name)
button= ProjectSelectButton(text=project.project_name, id=key, size_hint_y=None)
# Bind without KV-File (same result)
# label.bind(on_touch_up=self.click_on_button)
ids.active_projects.add_widget(button)
當我單擊一個按鈕時,我得到什么!
<guiMain.ProjectSelectButton object at 0x0BA34260>
ID01 right mouse clicked
<guiMain.ProjectSelectButton object at 0x0BA34260>
ID01 right mouse clicked
<guiMain.ProjectSelectButton object at 0x0BA28F10>
ID02 right mouse clicked
<guiMain.ProjectSelectButton object at 0x0BA28F10>
ID02 right mouse clicked
<guiMain.ProjectSelectButton object at 0x0BA22C00>
ID03 right mouse clicked
<guiMain.ProjectSelectButton object at 0x0BA22C00>
ID03 right mouse clicked
例如,當我按下ID為01的按鈕時,我想要什么:
<guiMain.ProjectSelectButton object at 0x0BA34260>
ID01 right mouse clicked
如何創建多個按鈕,當按下這些按鈕時將調用單個功能?
默認情況下,觸摸事件將分派給所有當前顯示的窗口小部件。 這意味着小部件將接收觸摸事件,無論它是否在其物理區域內發生。
為了提供最大的靈活性,Kivy將事件分派給所有小部件,並讓它們決定如何對它們作出反應。 如果您只想響應小部件內的觸摸事件,則只需進行檢查。
使用self.collide_point
在click_on_button方法方法。 當它碰撞時,您應該只獲得一個按鈕。 請參閱我的示例以獲取詳細信息。
class ProjectSelectButton(Button):
def click_on_button(self, instance, touch, *args):
print(instance)
if self.collide_point(*touch.pos):
if touch.button == 'right':
print(self.id, "right mouse clicked")
elif touch.buttom == 'left':
print(self.id, "left mouse clicked")
return True
return super(ProjectSelectButton, self).on_touch_down(touch)
from kivy.app import App
from kivy.uix.gridlayout import GridLayout
from kivy.uix.button import Button
class CreateButton(Button):
def on_touch_down(self, touch):
if self.collide_point(*touch.pos):
if touch.button == "right":
print(self.id, "right mouse clicked")
elif touch.button == "left":
print(self.id, "left mouse clicked")
else:
print(self.id)
return True
return super(CreateButton, self).on_touch_down(touch)
class OnTouchDownDemo(GridLayout):
def __init__(self, **kwargs):
super(OnTouchDownDemo, self).__init__(**kwargs)
self.build_board()
def build_board(self):
# make 9 buttons in a grid
for i in range(0, 9):
button = CreateButton(id=str(i))
self.add_widget(button)
class OnTouchDownApp(App):
def build(self):
return OnTouchDownDemo()
if __name__ == '__main__':
OnTouchDownApp().run()
#:kivy 1.10.0
<CreateButton>:
font_size: 50
on_touch_down: self.on_touch_down
<OnTouchDownDemo>:
rows: 3
cols: 3
row_force_default: True
row_default_height: 150
col_force_default: True
col_default_width: 150
padding: [10]
spacing: [10]
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