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如何在2之間使用html canvas <div> 小號

[英]how to use html canvas in between 2 <div>s

我試圖在我的HTML頁面的中間使用canvas。但是它不能正常工作。 我想在div中使用功能區效果。 當沒有div且沒有div或其他元素時,它工作正常。 我想在兩個div之間使用畫布。 我在Codepen中使用了色帶筆,並將在下面發布代碼。 我想在我的HTML頁面中使用它。

在此處輸入圖片說明

 var TWO_PI = Math.PI * 2; var HALF_PI = Math.PI * 0.5; var THICKNESS = 12; var LENGTH = 10; var STEP = 0.1; var FPS = 1000 / 60; function Particle(x, y, mass) { this.x = x || 0; this.y = y || 0; this.ox = this.x; this.oy = this.y; this.mass = mass || 1.0; this.massInv = 1.0 / this.mass; this.fixed = false; this.update = function (dt) { if (!this.fixed) { var fx = 0.0000; var fy = 0.0000; var tx = this.x, ty = this.y; this.x += (this.x - this.ox) + fx * this.massInv * dt * dt; this.y += (this.y - this.oy) + fy * this.massInv * dt * dt; this.ox = tx; this.oy = ty; } }; }; function Spring(p1, p2, restLength, strength) { this.p1 = p1; this.p2 = p2; this.restLength = restLength || 10; this.strength = strength || 1.0; this.update = function (dt) { // Compute desired force var dx = p2.x - p1.x, dy = p2.y - p1.y, dd = Math.sqrt(dx * dx + dy * dy) + 0.0001, tf = (dd - this.restLength) / (dd * (p1.massInv + p2.massInv)) * this.strength, f; // Apply forces if (!p1.fixed) { f = tf * p1.massInv; p1.x += dx * f; p1.y += dy * f; } if (!p2.fixed) { f = -tf * p2.massInv; p2.x += dx * f; p2.y += dy * f; } } }; function Sim() { this.particles = []; this.springs = []; this.tick = function (dt) { var i, n; for (i = 0, n = this.springs.length; i < n; ++i) { this.springs[i].update(dt); } for (i = 0, n = this.particles.length; i < n; ++i) { this.particles[i].update(dt); } } }; // Create a new system var sim = new Sim(), old = new Date().getTime(), canvas = document.getElementById('world'), context = canvas.getContext('2d'); function init() { var np, op, mouse, anchor, step = STEP, length = LENGTH, count = length / step; var sx = canvas.width * 0.5; var sy = canvas.height * 0.5; for (var i = 0; i < count; ++i) { //np = new Particle(i*8,i*8,0.1+Math.random()*0.01); np = new Particle(sx + (Math.random() - 0.5) * 200, sy + (Math.random() - 0.5) * 200, 0.1 + Math.random() * 0.01); sim.particles.push(np); if (i > 0) { s = new Spring(np, op, step, 0.95); sim.springs.push(s); } op = np; } // Fix the first particle anchor = sim.particles[0]; //anchor.fixed = true; anchor.x = 50; anchor.y = 50; // Move last particle with mouse mouse = sim.particles[count - 1]; mouse.fixed = true; canvas.addEventListener('mousemove', function (event) { mouse.x = event.clientX; mouse.y = event.clientY; }); }; function step() { var now = new Date().getTime(), delta = now - old; sim.tick(delta); // Clear canvas canvas.width = canvas.width; var points = []; // Midpoints var angles = []; // Delta angles var i, n, p1, p2, dx, dy, mx, my, sin, cos, theta; // Compute midpoints and angles for (i = 0, n = sim.particles.length - 1; i < n; ++i) { p1 = sim.particles[i]; p2 = sim.particles[i + 1]; dx = p2.x - p1.x; dy = p2.y - p1.y; mx = p1.x + dx * 0.5; my = p1.y + dy * 0.5; points[i] = { x: mx, y: my }; angles[i] = Math.atan2(dy, dx); } // Render context.beginPath(); for (i = 0, n = points.length; i < n; ++i) { p1 = sim.particles[i]; p2 = points[i]; theta = angles[i]; r = Math.sin((i / n) * Math.PI) * THICKNESS; sin = Math.sin(theta - HALF_PI) * r; cos = Math.cos(theta - HALF_PI) * r; context.quadraticCurveTo( p1.x + cos, p1.y + sin, p2.x + cos, p2.y + sin); } for (i = points.length - 1; i >= 0; --i) { p1 = sim.particles[i + 1]; p2 = points[i]; theta = angles[i]; r = Math.sin((i / n) * Math.PI) * THICKNESS; sin = Math.sin(theta + HALF_PI) * r; cos = Math.cos(theta + HALF_PI) * r; context.quadraticCurveTo( p1.x + cos, p1.y + sin, p2.x + cos, p2.y + sin); } context.strokeStyle = 'rgba(255,255,255,0.1)'; context.lineWidth = 8; context.stroke(); context.strokeStyle = 'rgba(0,0,0,0.8)'; context.lineWidth = 0.5; context.stroke(); context.fillStyle = 'rgba(255,255,255,0.9)'; context.fill(); old = now; setTimeout(step, FPS); }; function resize() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; } window.addEventListener("resize", resize); resize(); init(); step(); 
 <link href='https://fonts.googleapis.com/css?family=Open+Sans:400,600,700' rel='stylesheet' type='text/css'> <canvas id='world' width='500' height='500'></canvas> <header><h1>Wiggle your mouse...</h1></header> 

這是一種方法:

HTML:

<div class="top">
top
</div>
<div class="middle">
<canvas id='world' width='500' height='500'></canvas>
<header><h1>Wiggle your mouse...</h1></header>
</div>
<div class="bottom">
bottom
</div>

CSS:

div { 
border: 1px solid black
}

.top, .bottom { 
height: 200px
}

js保持不變。 CSS為頂部和底部div賦予了一定的高度。 畫布在中間div中。 這是一個jsfiddle: https ://jsfiddle.net/av902pcs/

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