簡體   English   中英

Android架構組件:綁定到ViewModel

[英]Android Architecture Components: bind to ViewModel

我對使用新架構組件時數據綁定應該如何工作感到困惑。

假設我有一個帶有列表,ProgressBar和TextView的簡單Activity。 Activity應該負責控制所有視圖的狀態,但ViewModel應該保存數據和邏輯。 例如,我的Activity現在看起來像這樣:

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);

    binding = DataBindingUtil.setContentView(this, R.layout.activity_main);

    listViewModel = ViewModelProviders.of(this).get(ListViewModel.class);

    binding.setViewModel(listViewModel);

    list = findViewById(R.id.games_list);

    listViewModel.getList().observeForever(new Observer<List<Game>>() {
        @Override
        public void onChanged(@Nullable List<Game> items) {
            setUpList(items);
        }
    });

    listViewModel.loadGames();
}

private void setUpList(List<Game> items){
    list.setLayoutManager(new LinearLayoutManager(this));
    GameAdapter adapter = new GameAdapter();
    adapter.setList(items);
    list.setAdapter(adapter);
}

而ViewModel只負責加載數據並在列表准備好后通知Activity,以便它可以准備適配器並顯示數據:

public int progressVisibility = View.VISIBLE;

private MutableLiveData<List<Game>> list;

public void loadGames(){

    Retrofit retrofit = GamesAPI.create();

    GameService service = retrofit.create(GameService.class);

    Call<GamesResponse> call = service.fetchGames();

    call.enqueue(this);
}


@Override
public void onResponse(Call<GamesResponse> call, Response<GamesResponse> response) {
    if(response.body().response.equals("success")){
        setList(response.body().data);

    }
}

@Override
public void onFailure(Call<GamesResponse> call, Throwable t) {

}

public MutableLiveData<List<Game>> getList() {
    if(list == null)
        list = new MutableLiveData<>();
    if(list.getValue() == null)
        list.setValue(new ArrayList<Game>());
    return list;
}

public void setList(List<Game> list) {
    this.list.postValue(list);
}

我的問題是:顯示/隱藏列表,進度條和錯誤文本的正確方法是什么?

我應該為ViewModel中的每個View添加一個Integer,使其控制視圖並使用它,如:

<TextView
    android:id="@+id/main_list_error"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:text="@{viewModel.error}"
    android:visibility="@{viewModel.errorVisibility}" />

或者ViewModel是否應為每個屬性實例化一個LiveData對象:

private MutableLiveData<Integer> progressVisibility = new MutableLiveData<>();
private MutableLiveData<Integer> listVisibility = new MutableLiveData<>();
    private MutableLiveData<Integer> errorVisibility = new MutableLiveData<>();

在需要時更新它們的值並使Activity觀察它們的值?

viewModel.getProgressVisibility().observeForever(new Observer<Integer>() {
    @Override
    public void onChanged(@Nullable Integer visibility) {
        progress.setVisibility(visibility);
    }
});

viewModel.getListVisibility().observeForever(new Observer<Integer>() {
    @Override
    public void onChanged(@Nullable Integer visibility) {
        list.setVisibility(visibility);
    }
});

viewModel.getErrorVisibility().observeForever(new Observer<Integer>() {
    @Override
    public void onChanged(@Nullable Integer visibility) {
        error.setVisibility(visibility);
    }
});

我真的很難理解這一點。 如果有人能澄清這一點,那就太棒了。

謝謝

這是一個簡單的步驟:

public class MainViewModel extends ViewModel {

    MutableLiveData<ArrayList<Game>> gamesLiveData = new MutableLiveData<>();
    // ObservableBoolean or ObservableField are classes from  
    // databinding library (android.databinding.ObservableBoolean)

    public ObservableBoolean progressVisibile = new ObservableBoolean();
    public ObservableBoolean listVisibile = new ObservableBoolean();
    public ObservableBoolean errorVisibile = new ObservableBoolean();
    public ObservableField<String> error = new ObservableField<String>();

    // ...


    // For example we want to change list and progress visibility
    // We should just change ObservableBoolean property
    // databinding knows how to bind view to changed of field

    public void loadGames(){
        GamesAPI.create().create(GameService.class)
            .fetchGames().enqueue(this);

        listVisibile.set(false); 
        progressVisibile.set(true);
    }

    @Override
    public void onResponse(Call<GamesResponse> call, Response<GamesResponse> response) {
        if(response.body().response.equals("success")){
            gamesLiveData.setValue(response.body().data);

            listVisibile.set(true);
            progressVisibile.set(false);
        }
    }

}

接着

<data>
    <import type="android.view.View"/>

    <variable
        name="viewModel"
        type="MainViewModel"/>
</data>

...

<ProgressBar
    android:layout_width="32dp"
    android:layout_height="32dp"
    android:visibility="@{viewModel.progressVisibile ? View.VISIBLE : View.GONE}"/>

<ListView
    android:layout_width="32dp"
    android:layout_height="32dp"
    android:visibility="@{viewModel.listVisibile ? View.VISIBLE : View.GONE}"/>

<TextView
    android:id="@+id/main_list_error"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:text="@{viewModel.error}"
    android:visibility="@{viewModel.errorVisibile ? View.VISIBLE : View.GONE}"/>

另請注意,您可以選擇觀察視圖

ObservableBoolean : false / true 
    // or
ObservableInt : View.VISIBLE / View.INVISIBLE / View.GONE

但ObservableBoolean更適合ViewModel測試。

考慮到生命周期,你應該觀察LiveData:

@Override
protected void onCreate(Bundle savedInstanceState) {
    ...
    listViewModel.getList().observe((LifecycleOwner) this, new Observer<List<Game>>() {
        @Override
        public void onChanged(@Nullable List<Game> items) {
            setUpList(items);
        }
    });
}

以下是實現您的觀點的簡單步驟。

首先 ,讓ViewModel公開一個LiveData對象,然后可以使用空值啟動LiveData

private MutableLiveData<List<Game>> list = new MutableLiveData<>();

public MutableLiveData<List<Game>> getList() {
    return list;
}

其次 ,讓您的視圖(活動/片段)觀察LiveData並相應地更改UI。

listViewModel = ViewModelProviders.of(this).get(ListViewModel.class);
listViewModel.data.observe(this, new Observer<List<Game>>() {
    @Override
    public void onChanged(@Nullable final List<Game> games) {
        setUpList(games);
    }
});

在這里使用observe(LifecycleOwner, Observer)變體非常重要,這樣你的觀察者就不會在LifecycleOwner不再活動之后接收事件,這基本上就意味着當你的片段活動不再有效時,你就不會泄漏那個聽眾。

第三 ,由於數據可用,您需要更新LiveData對象。

@Override
public void onResponse(Call<GamesResponse> call, Response<GamesResponse> response) {
    if(response.body().response.equals("success")){
        List<Game> newGames = response.body().data; // Assuming this is a list
        list.setValue(newGames); // Update your LiveData object by calling setValue
    }
}

通過在LiveData上調用setValue() ,這將導致調用視圖偵聽器上的onChanged ,並且應該自動更新UI。

暫無
暫無

聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.

 
粵ICP備18138465號  © 2020-2024 STACKOOM.COM