[英]How to access private static variable in static member function of another class?
[英]Linker error when static member function access static private variable
我是c ++的新手,並且在類成員和函數上探索靜態特性。
person.h
#include <iostream>
using namespace std;
namespace school
{
class Person
{
public:
static const int MAX=99;
private:
static int idcount;
public:
static void setID(int id) { idcount = id;}
static int getID() { return idcount;}
private:
string name;
public:
Person();
Person(const Person &other);
~Person();
};
}
Person.cpp
#include "person.h"
namespace school
{
//Constructor
Person::Person()
{
this->name = "";
cout << "object created" << endl;
}
//Copy Constructor
Person::Person(const Person &other)
{
this->name = other.name;
}
//Destructor
Person::~Person()
{
cout << "Destructor Called" << endl;
}
}
main.cpp中
#include "person.h"
int main()
{
cout << school::Person::MAX << endl;
school::Person::setID(5);
cout << school::Person::getID() << endl;
return 0;
}
我編譯上面的代碼時收到以下鏈接器錯誤。 但是當我將idcount更改為public並將其聲明為main(int Person :: idcount;)時,我沒有任何問題。
D:\Hari\Project\CPP_Practise\build>mingw32-make
[ 50%] Built target person
Scanning dependencies of target app
[ 75%] Building CXX object CMakeFiles/app.dir/chapter2/classes2.cpp.obj
[100%] Linking CXX executable app.exe
CMakeFiles\app.dir/objects.a(classes2.cpp.obj): In function
`ZN6school6Person5se
tIDEi':
D:/Hari/Project/CPP_Practise/chapter2/person.h:21: undefined reference to
`schoo
l::Person::idcount'
CMakeFiles\app.dir/objects.a(classes2.cpp.obj): In function
`ZN6school6Person5ge
tIDEv':
D:/Hari/Project/CPP_Practise/chapter2/person.h:22: undefined reference to
`schoo
l::Person::idcount'
collect2.exe: error: ld returned 1 exit status
CMakeFiles\app.dir\build.make:97: recipe for target 'app.exe' failed
mingw32-make[2]: *** [app.exe] Error 1
CMakeFiles\Makefile2:103: recipe for target 'CMakeFiles/app.dir/all'
failed
mingw32-make[1]: *** [CMakeFiles/app.dir/all] Error 2
Makefile:82: recipe for target 'all' failed
mingw32-make: *** [all] Error 2
當我將它用作私有靜態變量時,我該怎么辦?
1.Static變量意味着它為該類創建的所有對象都是通用的。 2.在頭文件中寫入的任何內容都充當藍圖,即它不為其分配內存。 因此,所有靜態變量都在cpp實現文件中定義。 編譯器為cpp文件中定義的內存分配內存。
Person :: i仍然需要定義(在類體外):int Person :: i;
只有那些未在體內分配值的靜力學才需要在外部定義。 並且只有非易失性常數積分才能具有這樣的體內分配。
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