[英]Screen Manager in kivy doesn't work
我是一個初學者,我正在嘗試通過“菜單”屏幕執行此程序,其中的“播放”按鈕運行2048游戲代碼。 問題在於它不與玩游戲的類綁定。 它僅顯示kivy文件部分。 顯然,這里必須執行菜單,這只是一個帶有兩個按鈕的測試。
from __future__ import division
import random
from kivy.animation import Animation
from kivy.app import App
from kivy.uix.screenmanager import ScreenManager, Screen, WipeTransition
from kivy.core.window import Window, Keyboard
from kivy.graphics import Color, BorderImage
from kivy.properties import ListProperty, NumericProperty, ObjectProperty, ReferenceListProperty
from kivy.uix.widget import Widget
from kivy.utils import get_color_from_hex
from kivy.vector import Vector
from kivy.clock import Clock
from kivy.uix.popup import Popup
from kivy.uix.label import Label
spacing = 15
colors = (
'eee4da', 'ede0c8', 'f2b179', 'f59563',
'f67c5f', 'f65e3b', 'edcf72', 'edcc61',
'edc850', 'edc53f', 'edc22e')
tile_colors = {2 ** i: color for i, color in
enumerate(colors, start=1)}
key_vectors = {
Keyboard.keycodes['up']: (0, 1),
Keyboard.keycodes['right']: (1, 0),
Keyboard.keycodes['down']: (0, -1),
Keyboard.keycodes['left']: (-1, 0),
}
class Tile(Widget):
font_size = NumericProperty(24)
number = NumericProperty(2)
color = ListProperty(get_color_from_hex(tile_colors[2]))
number_color = ListProperty(get_color_from_hex('776e65'))
def __init__(self, number=2, **kwargs):
super(Tile, self).__init__(**kwargs)
self.font_size = 0.5 * self.width
self.number = number
self.update_colors()
def update_colors(self):
self.color = get_color_from_hex(tile_colors[self.number])
if self.number > 4:
self.number_color = get_color_from_hex('f9f6f2')
def resize(self, pos, size):
self.pos = pos
self.size = size
self.font_size = 0.5 * self.width
def all_cells(flip_x=False, flip_y=False):
for x in (reversed(range(4)) if flip_x else range(4)):
for y in (reversed(range(4)) if flip_y else range(4)):
yield (x, y)
class Board(Widget):
b = None
moving = False
def __init__(self, **kwargs):
super(Board, self).__init__(**kwargs)
self.resize()
def reset(self):
self.b = [[None for i in range(4)] for j in range(4)]
self.new_tile()
self.new_tile()
def new_tile(self, *args):
empty_cells = [(x, y) for x, y in all_cells()
if self.b[x][y] is None]
if not empty_cells:
print('Game over (tentative: no cells)')
return
x, y = random.choice(empty_cells)
tile = Tile(pos=self.cell_pos(x, y),
size=self.cell_size)
self.b[x][y] = tile
self.add_widget(tile)
if len(empty_cells) == 1 and self.is_deadlocked():
print('Game over (board is deadlocked)')
self.moving = False
def is_deadlocked(self):
for x, y in all_cells():
if self.b[x][y] is None:
return False
number = self.b[x][y].number
if self.can_combine(x + 1, y, number) or \
self.can_combine(x, y + 1, number):
return False
return True
def move(self, dir_x, dir_y):
if self.moving:
return
dir_x = int(dir_x)
dir_y = int(dir_y)
for board_x, board_y in all_cells(dir_x > 0, dir_y > 0):
tile = self.b[board_x][board_y]
if not tile:
continue
x, y = board_x, board_y
while self.can_move(x + dir_x, y + dir_y):
self.b[x][y] = None
x += dir_x
y += dir_y
self.b[x][y] = tile
if self.can_combine(x + dir_x, y + dir_y, tile.number):
self.b[x][y] = None
x += dir_x
y += dir_y
self.remove_widget(self.b[x][y])
self.b[x][y] = tile
tile.number *= 2
if (tile.number == 2048):
print('You win the game')
tile.update_colors()
if x == board_x and y == board_y:
continue # nothing has happened
anim = Animation(pos=self.cell_pos(x, y),
duration=0.25, transition='linear')
if not self.moving:
anim.on_complete = self.new_tile
self.moving = True
anim.start(tile)
def valid_cell(self, board_x, board_y):
return (board_x >= 0 and board_y >= 0 and
board_x <= 3 and board_y <= 3)
def can_move(self, board_x, board_y):
return (self.valid_cell(board_x, board_y) and
self.b[board_x][board_y] is None)
def can_combine(self, board_x, board_y, number):
return (self.valid_cell(board_x, board_y) and
self.b[board_x][board_y] is not None and
self.b[board_x][board_y].number == number)
def cell_pos(self, board_x, board_y):
return (self.x + board_x * (self.cell_size[0] + spacing) + spacing,
self.y + board_y * (self.cell_size[1] + spacing) + spacing)
def resize(self, *args):
self.cell_size = (0.25 * (self.width - 5 * spacing), ) * 2
# redraw background
self.canvas.before.clear()
with self.canvas.before:
BorderImage(pos=self.pos, size=self.size, source='board.png')
Color(*get_color_from_hex('ccc0b4'))
for board_x, board_y in all_cells():
BorderImage(pos=self.cell_pos(board_x, board_y),
size=self.cell_size, source='cell.png')
# resize tiles
if not self.b:
return
for board_x, board_y in all_cells():
tile = self.b[board_x][board_y]
if tile:
tile.resize(pos=self.cell_pos(board_x, board_y),
size=self.cell_size)
on_pos = resize
on_size = resize
def on_key_down(self, window, key, *args):
if key in key_vectors:
self.move(*key_vectors[key])
def on_touch_up(self, touch):
v = Vector(touch.pos) - Vector(touch.opos)
if v.length() < 20:
return
if abs(v.x) > abs(v.y):
v.y = 0
else:
v.x = 0
self.move(*v.normalize())
class Manager(ScreenManager):
pass
class GameApp(App):
def build(self):
board = self.root.ids.board
board.reset()
Window.bind(on_key_down=board.on_key_down)
return Manager(transition=WipeTransition())
if __name__ == '__main__':
Window.clearcolor = get_color_from_hex('faf8ef')
GameApp().run()
#:set padding 20
FloatLayout:
Board:
id: board
pos_hint: {'center_x': 0.5, 'center_y': 0.5}
size_hint: (None, None)
center: root.center
size: [min(root.width, root.height) - 2 * padding] * 2
<Tile>:
canvas:
Color:
rgb: self.color
BorderImage:
pos: self.pos
size: self.size
source: 'cell.png'
Label:
pos: root.pos
size: root.size
bold: True
color: root.number_color
font_size: root.font_size
text: str(root.number)
<Manager>:
id: screen_manager
Screen:
name: 'home'
BoxLayout:
orientation: 'vertical'
Button:
text: 'Play'
halign: 'center'
valign: 'middle'
font_size: 100
text_size: self.size
on_press: root.current = 'game'
Button:
text: 'Options'
halign: 'center'
valign: 'middle'
font_size: 100
text_size: self.size
Screen:
name: 'game'
Board:
id: game
問題是您已經創建了2個Board,而您看到的是Board在Screen下並且從未重置過或未與鍵盤鏈接過的Board,解決方案是僅創建一個,重置並與鍵盤中的鍵鏈接。構造函數。
* .kv
#:set padding 20
<Tile>:
canvas:
Color:
rgb: self.color
BorderImage:
pos: self.pos
size: self.size
source: 'cell.png'
Label:
pos: root.pos
size: root.size
bold: True
color: root.number_color
font_size: root.font_size
text: str(root.number)
<Manager>:
id: screen_manager
Screen:
name: 'home'
BoxLayout:
orientation: 'vertical'
Button:
text: 'Play'
halign: 'center'
valign: 'middle'
font_size: 100
text_size: self.size
on_press: root.current = 'game'
Button:
text: 'Options'
halign: 'center'
valign: 'middle'
font_size: 100
text_size: self.size
Screen:
name: 'game'
Board:
id: garme
pos_hint: {'center_x': 0.5, 'center_y': 0.5}
size_hint: (None, None)
center: root.center
size: [min(root.width, root.height) - 2 * padding] * 2
* .py
[...]
class Board(Widget):
b = None
moving = False
def __init__(self, **kwargs):
super(Board, self).__init__(**kwargs)
self.resize()
self.reset()
Window.bind(on_key_down=self.on_key_down)
[...]
class GameApp(App):
def build(self):
return Manager(transition=WipeTransition())
if __name__ == '__main__':
Window.clearcolor = get_color_from_hex('faf8ef')
GameApp().run()
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