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[英]How to calculate remaining time in custom html5 audio player with JavaScript?
[英]JavaScript - HTML5 Audio / custom player's seekbar and current time
我正在開發一個自定義 HTML5 音頻播放器,但似乎我在某些時候錯過了一些東西:
<input>
范圍滑塊沒有跟隨音頻,並且播放當前時間的<div>
跨度不起作用 - 它正在彼此相鄰添加零。
到目前為止,這是我的代碼:
HTML
<div class="player">
<audio id="HAE">
<source src="https://upload.wikimedia.org/wikipedia/commons/transcoded/b/b1/Haussperling2008.ogg/Haussperling2008.ogg.mp3" type="audio/mpeg">
</audio>
<div id="playpause">PLAY</div>
<input id="progress" type="range" min="0" max="100" value="0" step="0.1">
<div id="ct">00:00</div>
</div>
JavaScript
// VARIABLES
hae = document.getElementById('HAE');
pp = document.getElementById('playpause');
progress = document.getElementById('progress');
seeking = false;
seekto = hae.duration * (progress.value / 100);
ct = document.getElementById('ct');
time = hae.currentTime * (100 / hae.duration);
mins = Math.floor(hae.currentTime / 60);
secs = Math.floor(hae.currentTime - mins * 60);
// EVENTS
pp.addEventListener('click', togglePlay);
progress.addEventListener('mousedown', function(event) {seeking = true; seek(event);});
progress.addEventListener('mousemove', function(event) {seek(event);});
progress.addEventListener('mouseup', function() {seeking = false;});
hae.addEventListener('timeupdate', function(){ seekTimeUpdate(); });
// TOGGLE PLAY/PAUSE
function togglePlay() {
if (hae.paused) {
hae.play();
pp.innerHTML = "PAUSE";
}
else {
hae.pause();
pp.innerHTML = "PLAY";
}
}
// PROGRESS BAR
function seek(event){
if(seeking){
progress.value = event.clientX - progress.offsetLeft;
hae.currentTime = seekto;
}
}
// MM:SS
function seekTimeUpdate(){
progress.value = time;
if(secs < 10) {secs = "0" + secs;}
if(mins < 10) {mins = "0" + mins;}
ct.innerHTML = mins + ":" + secs;
}
這是一個工作小提琴。
有人可以幫我解決我的問題嗎?
提前致謝!
這里的基本問題是,變量time,mins,secs和seekto無法獲得音頻的currentTime屬性-它們是已定義的,但是每次調用它們時,它們始終是相同的值。 您需要的是將在現有代碼中使用實時currentTime值的getter函數。 這是一個修訂版本,保留了原始HTML和盡可能多的JavaScript:
// VARIABLES
hae = document.getElementById('HAE');
pp = document.getElementById('playpause');
progress = document.getElementById('progress');
seeking = false;
ct = document.getElementById('ct');
// FUNCTIONS
function pad(str) {
return (parseInt(str)<10 ? '0' : '') + str;
}
audioData = {};
Object.defineProperties(audioData, {
seekto: {
get: function() {
return hae.duration * (progress.value / 100);
},
enumerable: true,
configurable: true
},
time: {
get: function() {
return hae.currentTime * (100 / hae.duration);
},
enumerable: true,
configurable: true
},
mins: {
get: function() {
return Math.floor(hae.currentTime / 60);
},
enumerable: true,
configurable: true
},
secs: {
get: function() {
return Math.floor(hae.currentTime % 60);
},
enumerable: true,
configurable: true
},
});
// EVENTS
pp.addEventListener('click', togglePlay);
progress.addEventListener('mousedown', function(event) {seeking = true; seek(event);});
progress.addEventListener('mousemove', function(event) {seek(event);});
progress.addEventListener('mouseup', function() {seeking = false;});
hae.addEventListener('timeupdate', function(){ seekTimeUpdate(); });
// TOGGLE PLAY/PAUSE
function togglePlay() {
if (hae.paused) {
hae.play();
pp.innerHTML = "PAUSE";
}
else {
hae.pause();
pp.innerHTML = "PLAY";
}
}
// PROGRESS BAR
function seek(event){
if(seeking){
progress.value = event.clientX - progress.offsetLeft;
hae.currentTime = audioData.seekto;
}
}
// CURRENT TIME
function seekTimeUpdate(){
progress.value = audioData.time;
ct.innerHTML = pad(audioData.mins) + ":" + pad(audioData.secs);
}
JsFiddle 在這里
secs = "0" + secs;
在secs
"0"
,因此該字符串將隨着timeupdate
事件調用seekTimeUpdate
不斷增加。
從相關問題Custom progress bar for <audio> 和 <progress> HTML5 元素中的進度代碼開始(有關說明,請參閱該帖子),可以使用線程JavaScript中的格式選項之一添加時間讀數。 格式為 hh:mm:ss 的字符串。 我選擇的方法使用Date
和toISOString
來避免擔心細節。
const url = "https://upload.wikimedia.org/wikipedia/commons/transcoded/b/b1/Haussperling2008.ogg/Haussperling2008.ogg.mp3"; const audio = new Audio(url); const playBtn = document.querySelector("button"); const currTimeEl = document.querySelector(".current-time"); const durationEl = document.querySelector(".duration"); const progressEl = document.querySelector('input[type="range"]'); let mouseDownOnSlider = false; const fmtTime = s => { const d = new Date(0); if (s > 0) { d.setSeconds(s % 60); d.setMinutes(s / 60); } return d.toISOString().slice(14, 19); }; audio.addEventListener("loadeddata", () => { progressEl.value = 0; currTimeEl.textContent = fmtTime(audio.currentTime); durationEl.textContent = fmtTime(audio.duration); }); audio.addEventListener("timeupdate", () => { if (!mouseDownOnSlider) { progressEl.value = audio.currentTime / audio.duration * 100; currTimeEl.textContent = fmtTime(audio.currentTime); durationEl.textContent = fmtTime(audio.duration); } }); audio.addEventListener("ended", () => { playBtn.textContent = "▶️"; }); playBtn.addEventListener("click", () => { audio.paused ? audio.play() : audio.pause(); playBtn.textContent = audio.paused ? "▶️" : "⏸️"; }); progressEl.addEventListener("change", () => { const pct = progressEl.value / 100; audio.currentTime = (audio.duration || 0) * pct; }); progressEl.addEventListener("mousedown", () => { mouseDownOnSlider = true; }); progressEl.addEventListener("mouseup", () => { mouseDownOnSlider = false; });
button { font-size: 1.5em; }
<button>▶️</button> <input type="range" value="0" min="0" max="100" step="1"><span class="current-time">00:00</span>/<span class="duration">00:00</span>
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