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Boost beast :: websocket回調函數

[英]Boost beast::websocket callback functions

我正在嘗試使用Boost beast :: websocket websocket_client_async.cpp示例,結合websocket_server_async.cpp

如上所述, 客戶端示例只是進行連接,向服務器發送一個字符串(簡單地回顯),打印回復,關閉和存在。

我正在嘗試修改客戶端以使會話保持活動狀態,以便我可以重復發送/接收字符串。 因此,雖然示例代碼的on_handshake函數通過ws_.async_write(...)立即發送字符串,但我將其分離為自己的write(...)函數。

這是我修改過的session類:

using tcp = boost::asio::ip::tcp;
namespace websocket = boost::beast::websocket;

void fail(boost::system::error_code ec, char const* what)
{
    std::cerr << what << ": " << ec.message() << "\n";
}

// Sends a WebSocket message and prints the response
class session : public std::enable_shared_from_this<session>
{
    tcp::resolver resolver_;
    websocket::stream<tcp::socket> ws_;
    std::atomic<bool> io_in_progress_;
    boost::beast::multi_buffer buffer_;
    std::string host_;

public:
    // Resolver and socket require an io_context
    explicit session(boost::asio::io_context& ioc) : resolver_(ioc), ws_(ioc) {
        io_in_progress_ = false;
    }

    bool io_in_progress() const {
        return io_in_progress_;
    }

    // +---------------------+
    // | The "open" sequence |
    // +---------------------+
    void open(char const* host, char const* port)
    {
        host_ = host;

        // Look up the domain name
        resolver_.async_resolve(host, port,
            std::bind( &session::on_resolve, shared_from_this(),
                std::placeholders::_1, std::placeholders::_2 )
        );
    }

    void on_resolve(boost::system::error_code ec, tcp::resolver::results_type results)
    {
        if (ec)
            return fail(ec, "resolve");

        boost::asio::async_connect(
            ws_.next_layer(), results.begin(), results.end(),
            std::bind( &session::on_connect, shared_from_this(),
                std::placeholders::_1 )
        );
    }

    void on_connect(boost::system::error_code ec)
    {
        if (ec)
            return fail(ec, "connect");

        ws_.async_handshake(host_, "/",
            std::bind( &session::on_handshake, shared_from_this(),
                std::placeholders::_1 )
        );
    }

    void on_handshake(boost::system::error_code ec)
    {
        if (ec)
            return fail(ec, "handshake");
        else {
            std::cout << "Successful handshake with server.\n";
        }
    }

    // +---------------------------+
    // | The "write/read" sequence |
    // +---------------------------+
    void write(const std::string &text)
    {
        io_in_progress_ = true;
        ws_.async_write(boost::asio::buffer(text),
            std::bind( &session::on_write, shared_from_this(),
                std::placeholders::_1, std::placeholders::_2 )
        );
    }

    void on_write(boost::system::error_code ec, std::size_t bytes_transferred)
    {
        boost::ignore_unused(bytes_transferred);
        if (ec)
            return fail(ec, "write");

        ws_.async_read(buffer_,
            std::bind( &session::on_read, shared_from_this(),
                std::placeholders::_1, std::placeholders::_2 )
        );
    }

    void on_read(boost::system::error_code ec, std::size_t bytes_transferred)
    {
        io_in_progress_ = false; // end of write/read sequence
        boost::ignore_unused(bytes_transferred);
        if (ec)
            return fail(ec, "read");

        std::cout << boost::beast::buffers(buffer_.data()) << std::endl;
    }

    // +----------------------+
    // | The "close" sequence |
    // +----------------------+
    void close()
    {
        io_in_progress_ = true;
        ws_.async_close(websocket::close_code::normal,
            std::bind( &session::on_close, shared_from_this(),
                std::placeholders::_1)
        );
    }

    void on_close(boost::system::error_code ec)
    {
        io_in_progress_ = false; // end of close sequence
        if (ec)
            return fail(ec, "close");

        std::cout << "Socket closed successfully.\n";
    }
};

問題是,雖然連接工作正常並且我可以發送一個字符串,但on_read回調永遠不會被命中(除非我做了下面描述的丑陋的黑客攻擊)。

我的main看起來像這樣:

void wait_for_io(std::shared_ptr<session> psession, boost::asio::io_context &ioc)
{
    // Continually try to run the ioc until the callbacks are finally
    // triggered (as indicated by the session::io_in_progress_ flag)
    while (psession->io_in_progress()) {
        std::this_thread::sleep_for(std::chrono::milliseconds(1));
        ioc.run();
    }
}

int main(int argc, char** argv)
{
    // Check command line arguments.
    if (argc != 3) {
        std::cerr << "usage info goes here...\n";
        return EXIT_FAILURE;
    }
    const char *host = argv[1], *port = argv[2];

    boost::asio::io_context ioc;
    std::shared_ptr<session> p = std::make_shared<session>(ioc);
    p->open(host, port);
    ioc.run(); // This works. Connection is established and all callbacks are executed.

    p->write("Hello world"); // String is sent & received by server,
                             // even before calling ioc.run()
                             // However, session::on_read callback is never
                             // reached.

    ioc.run();               // This seems to be ignored and returns immediately, so
    wait_for_io(p, ioc);     // <-- so this hack is necessary

    p->close();              // session::on_close is never reached
    ioc.run();               // Again, this seems to be ignored and returns immediately, so
    wait_for_io(p, ioc);     // <-- this is necessary

    return EXIT_SUCCESS;
}

如果我這樣做:

p->write("Hello world");
while(1) {
    std::this_thread::sleep_for(std::chrono::milliseconds(1));
}

我可以確認服務器發送和接收字符串1 ,並且達到session::on_read回調。

p->close()也會發生同樣的事情。

但是,如果我添加我奇怪的wait_for_io()函數,一切正常。 我很肯定這是一個可怕的黑客,但我無法弄清楚發生了什么。

1注意:我可以確認消息是否到達服務器,因為我修改了服務器示例以將任何接收到的字符串打印到控制台。 這是我制作的唯一修改。 echo-to-client功能未更改。

在第一次調用之后調用io_context::run()的原因io_context::run() (如下所示):

boost::asio::io_context ioc;
std::shared_ptr<session> p = std::make_shared<session>(ioc);
p->open(host, port);
ioc.run(); // This works. Connection is established and all callbacks are executed.

是因為必須在io_context::run任何后續調用之前調用函數io_context::restart()

從文檔

io_context ::重啟

重新啟動io_context以准備后續的run()調用。

當由於io_context被停止或用完而導致先前調用這些函數時,必須在run(),run_one(),poll()或poll_one()函數的任何第二次或更高版本的調用之前調用此函數。工作。 在調用restart()之后,io_context對象的stopped()函數將返回false。

io_context::run只會在沒有更多待處理工作時返回。 如果您只是確保對websocket::stream::async_read處於活動狀態的掛起調用,那么run將永遠不會返回並且不需要hacks。 此外,您將收到服務器發送的所有消息。

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