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AttributeError'Button'對象沒有屬性scrlFBtn

[英]AttributeError 'Button' object has no attribute scrlFBtn

from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.label import Label
from kivy.core.window import Window
from kivy.uix.scrollview import ScrollView
from kivy.effects.scroll import ScrollEffect
from kivy.uix.widget import Widget
from kivy.uix.button import Button

class BSGameMain:
    def sas(self):
        # blmain.remove_widget(scrlFBtns)
        self.scrlFBtns.remove_widget(blbtns)

    blmain = BoxLayout(orientation = 'vertical') # MainBoxLayout init

    scrlFBtns = ScrollView(effect_cls = 'ScrollEffect')

    blbtns = BoxLayout(
        orientation = 'vertical',
        size_hint_y = None
        ) # BoxLayout for buttons

    blbtns.bind(minimum_height = blbtns.setter('height'))
    scrlFBtns.add_widget(blbtns)

    for i in range (2):
        blbtns.add_widget(Button(
            text='asd',
            size_hint_y = None,
            height = 40,
            on_press = sas
            ))

    lblmain = Label(text = 'asd')
    blmain.add_widget(lblmain)
    blmain.add_widget(scrlFBtns)


class BSApp(App):
    def build(self):
        game = BSGameMain()
        return game.blmain

if __name__ == "__main__":
    BSApp().run()

AttributeError'按鈕'對象沒有屬性scrlFBtn。 問題是什么? 我試圖這樣做,以便當您單擊時,屏幕被清除(小部件已刪除)。 Рelp,請給我=)

您的代碼有一些錯誤和不良的編程習慣:

  • 如果您聲明的變量在類之內並且在該類的任何方法之外,則將是類變量而不是類的屬性,因此如果要使用以后的self ,這樣做不是一個好習慣,那么所有這些代碼都必須是在類的方法中。

  • on_someproperty將接收參數的函數作為參數等待,在您的情況下, sas()不接收參數,因此解決方案是使用lambda方法。


from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.label import Label
from kivy.uix.scrollview import ScrollView
from kivy.effects.scroll import ScrollEffect
from kivy.uix.button import Button

class BSGameMain:
    def __init__(self):
        self.blmain = BoxLayout(orientation = 'vertical') # MainBoxLayout init

        self.scrlFBtns = ScrollView(effect_cls = 'ScrollEffect')

        self.blbtns = BoxLayout(
            orientation = 'vertical',
            size_hint_y = None )

        self.blbtns.bind(minimum_height = self.blbtns.setter('height'))
        self.scrlFBtns.add_widget(self.blbtns)

        for i in range(2):
            self.blbtns.add_widget(Button(
                text='asd',
                size_hint_y = None,
                height = 40,
                on_press = lambda *args: self.sas()))

        lblmain = Label(text = 'asd')
        self.blmain.add_widget(lblmain)
        self.blmain.add_widget(self.scrlFBtns)

    def sas(self):
        self.scrlFBtns.remove_widget(self.blbtns)


class BSApp(App):
    def build(self):
        game = BSGameMain()
        return game.blmain

if __name__ == "__main__":
    BSApp().run()

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