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AudioKit 4.3:錄制音頻,將其渲染為離線,然后播放

[英]AudioKit 4.3: record audio, render it offline, then play it

我想錄制音頻,然后使用離線保存AudioKit.renderToFile ,然后用AKPlayer發揮原有錄制的音頻文件。

import UIKit
import AudioKit


class ViewController: UIViewController {

private var recordUrl:URL!
private var isRecording:Bool = false

public var player:AKPlayer!
private let format = AVAudioFormat(commonFormat: .pcmFormatFloat64, sampleRate: 44100, channels: 2, interleaved: true)!

private var amplitudeTracker:AKAmplitudeTracker!
private var boostedMic:AKBooster!
private var mic:AKMicrophone!
private var micMixer:AKMixer!
private var silence:AKBooster!
public var recorder: AKNodeRecorder!

@IBOutlet weak var recordButton: UIButton!

override func viewDidLoad() {
    super.viewDidLoad()
    //self.recordUrl = Bundle.main.url(forResource: "sound", withExtension: "caf")
    //self.startAudioPlayback(url: self.recordUrl!)
    self.recordUrl = self.urlForDocument("record.caf")
}

override func didReceiveMemoryWarning() {
    super.didReceiveMemoryWarning()
    // Dispose of any resources that can be recreated.
}

func requestMic(completion: @escaping () -> Void) {
    AVAudioSession.sharedInstance().requestRecordPermission({ (granted: Bool) in

        if granted { completion()}
    })
}
public func switchToMicrophone() {
    stopEngine()
    do {
        try AKSettings.setSession(category: .playAndRecord, with: .allowBluetoothA2DP)
    } catch {
        AKLog("Could not set session category.")
    }
    mic = AKMicrophone()
    micMixer = AKMixer(mic)
    boostedMic = AKBooster(micMixer, gain: 5)
    amplitudeTracker = AKAmplitudeTracker(boostedMic)
    silence = AKBooster(amplitudeTracker, gain: 0)
    AudioKit.output = silence
    startEngine()
}

@IBAction func startStopRecording(_ sender: Any) {
    self.isRecording = !self.isRecording

    if self.isRecording {
        self.startRecording()
        self.recordButton.setTitle("Stop Recording", for: .normal)
    } else {
        self.stopRecording()
        self.recordButton.setTitle("Start Recording", for: .normal)
    }
}

func startRecording() {
    self.requestMic() {
        self.switchToMicrophone()
        if let url = self.recordUrl {
            do {
            let audioFile = try AKAudioFile(forWriting: url, settings: self.format.settings, commonFormat: .pcmFormatFloat64, interleaved: true)

            self.recorder = try AKNodeRecorder(node: self.micMixer, file: audioFile)

            try self.recorder.reset()
            try self.recorder.record()
            } catch {
                print("error setting up recording", error)
            }
        }
    }
}

func stopRecording() {
    recorder.stop()
    startAudioPlayback(url: self.recordUrl)
}

@IBAction func saveToDisk(_ sender: Any) {
    if let source = self.player, let saveUrl = self.urlForDocument("pitchAudio.caf") {
        do {
            source.stop()

            let audioFile = try AKAudioFile(forWriting: saveUrl, settings: self.format.settings, commonFormat: .pcmFormatFloat64, interleaved: true)
            try AudioKit.renderToFile(audioFile, duration: source.duration, prerender: {
                source.play()
            })
            print("audio file rendered")

        } catch {
            print("error rendering", error)
        }

        // PROBLEM STARTS HERE //

        self.startAudioPlayback(url: self.recordUrl)

    }
}

public func startAudioPlayback(url:URL) {
    print("loading playback audio", url)
    self.stopEngine()

    do {
        try AKSettings.setSession(category: .playback)
        player = AKPlayer.init()
        try player.load(url: url)
    }
    catch {
        print("error setting up audio playback", error)
        return
    }

    player.prepare()
    player.isLooping = true
    self.setPitch(pitch: self.getPitch(), saveValue: false)
    AudioKit.output = player

    startEngine()
    startPlayer()
}


public func startPlayer() {
    if AudioKit.engine.isRunning { self.player.play() }
    else { print("audio engine not running, can't play") }
}

public func startEngine() {
    if !AudioKit.engine.isRunning {
        print("starting engine")
        do { try AudioKit.start() }
        catch {
            print("error starting audio", error)
        }
    }
}

public func stopEngine(){

    if AudioKit.engine.isRunning {
        print("stopping engine")
        do {
            try AudioKit.stop()
        }
        catch {
            print("error stopping audio", error)
        }
    }

    //playback doesn't work without this?
    mic = nil
}

@IBAction func changePitch(_ sender: UISlider) {
    self.setPitch(pitch:Double(sender.value))
}

public func getPitch() -> Double {
    return UserDefaults.standard.double(forKey: "pitchFactor")
}

public func setPitch(pitch:Double, saveValue:Bool = true) {
    player.pitch = pitch * 1000.0
    if saveValue {
        UserDefaults.standard.set(pitch, forKey: "pitchFactor")
        UserDefaults.standard.synchronize()
    }
}

func urlForDocument(_ named:String) -> URL? {
    let path = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as String
    let url = NSURL(fileURLWithPath: path)
    if let pathComponent = url.appendingPathComponent(named) {
        return pathComponent
    }
    return nil
}

}

調用的順序是switchToMicrophonestartRecordingstopRecordingstartAudioPlaybacksaveToDisk ,以及startAudioPlayback

請參閱github repo以獲取ViewController.swift中的完整代碼

renderToFile函數之后,當為播放器重新啟動AudioKit時,會發生以下錯誤:


[mcmx] 338:輸入總線0采樣率為0

[avae] AVAEInternal.h:103:_AVAE_CheckNoErr:[AVAudioEngineGraph.mm:1265:Initialize :(錯誤= AUGraphParser :: InitializeActiveNodesInOutputChain(ThisGraph,kOutputChainOptimizedTraversal,* GetOutputNode(),isOutputChainActive)):錯誤-10875

[avae] AVAudioEngine.mm:149:- [AVAudioEngine准備]:引擎@ 0x1c4008ae0:無法初始化,錯誤= -10875

[mcmx] 338:輸入總線0采樣率為0

[avae] AVAEInternal.h:103:_AVAE_CheckNoErr:[AVAudioEngineGraph.mm:1265:Initialize :(錯誤= AUGraphParser :: InitializeActiveNodesInOutputChain(ThisGraph,kOutputChainOptimizedTraversal,* GetOutputNode(),isOutputChainActive)):錯誤-10875

錯誤啟動音頻錯誤Domain = com.apple.coreaudio.avfaudio Code = -10875“(null)”UserInfo = {failed call = err = AUGraphParser :: InitializeActiveNodesInOutputChain(ThisGraph,kOutputChainOptimizedTraversal,* GetOutputNode(),isOutputChainActive)} ***

如果我將錄音片段或離線渲染出來,但這兩者都不包括在內,這一切都完美無缺。

可能是你的執行順序問題是嘗試交換startAudioPlayback,saveToDisk,以便它首先執行saveToDisk,然后讀取文件並播放它,startAudioPlayback。

編輯:到目前為止,通過玩它我相信我已經確定了這個問題。 保存文件后,由於某種原因,錄制的其他臨時文件正在消失。 我認為需要縮小其原因。

或者也許是播放並將整個saveToDisk方法發送到后台線程而不會中斷當前播放的文件。

在業余時間,我會嘗試稍微調整一下,讓你知道。

編輯2:檢查此https://stackoverflow.com/a/48133092/9497657,如果你無處可試在這里發布你的問題: https//github.com/audiokit/AudioKit/issues/

也請查看本教程: https//www.raywenderlich.com/145770/audiokit-tutorial-getting-started

也可能有用的消息Aurelius Prochazka,因為他是AudioKit的開發者,可以提供幫助。

通過將錄制和回放組合到一個管道中,我能夠將其工作:

mixer = AKMixer(mic)
boostedMic = AKBooster(mixer, gain: 5)
amplitudeTracker = AKAmplitudeTracker(boostedMic)
micBooster = AKBooster(amplitudeTracker, gain: 0)

player = AKPlayer()
try? player.load(url: self.recordUrl)
player.prepare()
player.gain = 2.0

outputMixer = AKMixer(micBooster, player)
AudioKit.output = outputMixer

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