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在 Flutter 中播放自定義聲音

[英]Play a Custom Sound in Flutter

我正在嘗試播放我已將資產文件夾中的自定義 mp3 聲音放入應用程序文件夾中,就像您對字體或圖像文件所做的那樣,但我真的不知道如何繼續。 我想我可能需要將音頻文件注冊到 pubspec.yaml 中,但是如何注冊?

我該怎么玩?

我已經查看了這兩個答案: 如何在 Flutter 中播放自定義聲音?

Flutter - 播放自定義聲音更新了嗎?

但是第一個太舊了,第二個使用 URL 作為聲音路徑: const kUrl2 = "http://www.rxlabz.com/labz/audio.mp3"; 我喜歡播放的聲音是在應用程序中,而不是在線播放。 所以……我該怎么做?

這是我當前的代碼,如您所見,只有一個浮動按鈕。 我需要在我在代碼中聲明的點開始聲音。

但是visual studio 用紅色強調了各個部分: await :它說等待是無法識別的。 audioPlugin.play : 說它也無法識別

import 'dart:io';
import 'dart:typed_data';

import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
void main() => runApp(new MyApp());

Directory tempDir = await getTemporaryDirectory();
File tempFile = new File('${tempDir.path}/demo.mp3');
await tempFile.writeAsBytes(bytes, flush: true);
AudioPlayer audioPlugin = new AudioPlayer();


class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return new MaterialApp(
      title: 'Flutter Demo',
      theme: new ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: new MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);

  final String title;

  @override
  _MyHomePageState createState() => new _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {


  void _incrementCounter() {
    setState(() {
      print("Button Pressed");

      ///
      /// 
      /// 
      /// Here I Need To start Playing the Sound
      /// 
      /// 
      /// 
      /// 
      audioPlugin.play(tempFile.uri.toString(), isLocal: true);

    });
  }



  @override
  Widget build(BuildContext context) {
    return new Scaffold(
      appBar: new AppBar(
        title: new Text(widget.title),
      ),
      body: new Center(),
      floatingActionButton: new FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: new Icon(Icons.add),
      ),
    );
  }
}

不漂亮,但是...

將 mp3 文件添加到資產文件夾中,然后將其添加到pubspec.yaml如下所示

使用rootBundle.load(asset)將資產加載為二進制數據

使用path_provider獲取應用程序的臨時文件夾位置

使用常規dart:iotempDir打開一個文件(可能使用資產名稱)並將bytes寫入其中。

從臨時文件名形成file URL,格式為file:///folderPath/fileName

它傳遞給audioplayer ,設置isLocal為true(需要在iOS)。

import 'dart:async';
import 'dart:io';
import 'dart:typed_data';

import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:audioplayer/audioplayer.dart';
import 'package:path_provider/path_provider.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Audio Player Demo',
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: const MyHomePage(),
    );
  }
}

class MyHomePage extends StatefulWidget {
  const MyHomePage({Key key}) : super(key: key);

  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  AudioPlayer audioPlugin = AudioPlayer();
  String mp3Uri;

  @override
  void initState() {
    _load();
  }

  Future<Null> _load() async {
    final ByteData data = await rootBundle.load('assets/demo.mp3');
    Directory tempDir = await getTemporaryDirectory();
    File tempFile = File('${tempDir.path}/demo.mp3');
    await tempFile.writeAsBytes(data.buffer.asUint8List(), flush: true);
    mp3Uri = tempFile.uri.toString();
    print('finished loading, uri=$mp3Uri');
  }

  void _playSound() {
    if (mp3Uri != null) {
      audioPlugin.play(mp3Uri, isLocal: true);
    }
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: const Text('Audio Player Demo Home Page'),
      ),
      body: Center(),
      floatingActionButton: FloatingActionButton(
        onPressed: _playSound,
        tooltip: 'Play',
        child: const Icon(Icons.play_arrow),
      ),
    );
  }
}

使用 audioplayers 包 => https://pub.dev/packages/audioplayers

將密鑰添加到 plist 以獲取 iOS 支持

<key>NSAppTransportSecurity</key>
<dict>
    <key>NSAllowsArbitraryLoads</key>
    <true/>
</dict>

將依賴項添加到 pubspec.yaml 文件

audioplayers: ^0.13.2

顫振代碼:

import 'package:flutter/material.dart';
import 'package:audioplayers/audio_cache.dart';
import 'package:audioplayers/audioplayers.dart';

class AudioTest extends StatefulWidget {
  @override
  _AudioTestState createState() => _AudioTestState();
}

class _AudioTestState extends State<AudioTest> {

  static AudioCache _player = AudioCache();
  static const _audioPath = "count_down.mp3";
  AudioPlayer _audioPlayer = AudioPlayer();

  Future<AudioPlayer> playAudio() async {
    return _player.play(_audioPath);
  }

  void _stop(){
    if (_audioPlayer != null) {
      _audioPlayer.stop();
  }

  @override
  void initState() {

    playAudio().then((player) {
      _audioPlayer = player;
    });

    super.initState();
  }

  @override
  Widget build(BuildContext context) {

    return homeScreen();
  }

  Widget homeScreen() {
    return Scaffold();
    //Enter your code here
  }
}

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