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[英]Pygame: KEYDOWN and KEYUP being triggered at the same time causing no net movement
[英]Pygame KEYUP, KEYDOWN causing ghost movement
我在學習KEYUP和KEYDOWN時遇到了麻煩。 基本上,在用戶崩潰到窗口的任意一側后,游戲會按預期重置。 即使沒有按下或釋放任何鍵,也不希望正方形再次開始移動。
理想的事件系列:-用戶崩潰-游戲在原始起始位置(固定)以正方形重置-按下移動鍵並進行正方形移動
對於為什么會發生這種情況的任何見解都會很棒。
謝謝
import pygame
import time
pygame.init()
display_width = 800
display_height = 600
black = (0, 0, 0)
white = (255, 255, 255)
red = (255, 0, 0)
car_width = 75
gameDisplay = pygame.display.set_mode((display_width, display_height))
pygame.display.set_caption('A bit Racey')
clock = pygame.time.Clock()
def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()
def message_display(text):
largeText = pygame.font.Font('freesansbold.ttf', 115)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width / 2), (display_height / 2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
game_loop()
def crash():
message_display('You Crashed')
def game_loop():
x = 200
y = 200
x_change = 0
y_change = 0
gameExit = False
while not gameExit:
# Movement logic
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
x_change += 5
if event.key == pygame.K_LEFT:
x_change += -5
if event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
x_change += -5
if event.key == pygame.K_LEFT:
x_change += 5
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
y_change += -5
if event.key == pygame.K_DOWN:
y_change += 5
if event.type == pygame.KEYUP:
if event.key == pygame.K_UP:
y_change += 5
if event.key == pygame.K_DOWN:
y_change += -5
x += x_change
y += y_change
gameDisplay.fill(white)
pygame.draw.rect(gameDisplay, red, [x, y, 75, 75])
# Check if border hit
if x > display_width - car_width or x < 0:
crash()
if y > display_height - car_width or y < 0:
crash()
pygame.display.update()
clock.tick(60)
game_loop()
pygame.quit()
quit()
修改全局變量,事件和大量標志。
只需使用pygame.key.get_pressed
即可獲取鍵盤的當前狀態。 為每個箭頭鍵分配一個運動矢量,將其累加,歸一化,然后就可以了。
另外,如果您想對矩形做某事,只需使用Rect
類。 這將使您的生活更加輕松。
這是一個正在運行的示例:
import pygame
import time
pygame.init()
display_width = 800
display_height = 600
black = (0, 0, 0)
white = (255, 255, 255)
red = (255, 0, 0)
car_width = 75
gameDisplay = pygame.display.set_mode((display_width, display_height))
pygame.display.set_caption('A bit Racey')
clock = pygame.time.Clock()
def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()
def message_display(text):
largeText = pygame.font.Font('freesansbold.ttf', 115)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width / 2), (display_height / 2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
game_loop()
def crash():
message_display('You Crashed')
keymap = {
pygame.K_RIGHT: pygame.math.Vector2(1, 0),
pygame.K_LEFT: pygame.math.Vector2(-1, 0),
pygame.K_UP: pygame.math.Vector2(0, -1),
pygame.K_DOWN: pygame.math.Vector2(0, 1)
}
def game_loop():
# we want to draw a rect, so we simple use Rect
rect = pygame.rect.Rect(200, 200, 75, 75)
gameExit = False
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
# get the state of the keyboard
pressed = pygame.key.get_pressed()
# get all the direction vectors from the keymap of all keys that are pressed
vectors = (keymap[key] for key in keymap if pressed[key])
# add them up to we get a single vector of the final direction
direction = pygame.math.Vector2(0, 0)
for v in vectors:
direction += v
# if we have to move, we normalize the direction vector first
# this ensures we're always moving at the correct speed, even diagonally
if direction.length() > 0:
rect.move_ip(*direction.normalize()*5)
gameDisplay.fill(white)
pygame.draw.rect(gameDisplay, red, rect)
# Check if border hit
# See how easy the check is
if not gameDisplay.get_rect().contains(rect):
crash()
pygame.display.update()
clock.tick(60)
game_loop()
pygame.quit()
quit()
您的代碼還有其他一些問題:
例如,如果使用time.sleep(2)
,則整個程序將凍結。 這意味着您無法在等待時關閉窗口,並且窗口管理器等將不會重新繪制窗口。
另外,您的代碼包含一個無限循環。 如果您經常碰壁,就會遇到堆棧溢出的情況,因為game_loop
調用會crash
,從而又調用game_loop
。 起初這可能不是一個大問題,但要記住一點。
您需要將游戲變量(x,y,x_change,y_change)設置為默認值,很可能是在crash()
后使用crash crash()
函數。 pygame
不會為您做到這一點。
要么使變量成為全局變量,要么使用一些可變對象(例如字典)從其他方法訪問它們。
正如Daniel Kukiela所說,您可以將“ x_change”和“ y_change”設置為全局變量,並在開始時將它們的值設置為0,據我所知,這是工作項目。
import pygame
import time
pygame.init()
display_width = 800
display_height = 600
black = (0, 0, 0)
white = (255, 255, 255)
red = (255, 0, 0)
car_width = 75
x_change = 0
y_change = 0
gameDisplay = pygame.display.set_mode((display_width, display_height))
pygame.display.set_caption('A bit Racey')
clock = pygame.time.Clock()
def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()
def message_display(text):
largeText = pygame.font.Font('freesansbold.ttf', 115)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width / 2), (display_height / 2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
game_loop()
def crash():
message_display('You Crashed')
def game_loop():
x = 200
y = 200
global x_change
x_change == 0
global y_change
y_change == 0
gameExit = False
while not gameExit:
# Movement logic
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
x_change += 5
if event.key == pygame.K_LEFT:
x_change += -5
if event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
x_change += -5
if event.key == pygame.K_LEFT:
x_change += 5
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
y_change += -5
if event.key == pygame.K_DOWN:
y_change += 5
if event.type == pygame.KEYUP:
if event.key == pygame.K_UP:
y_change += 5
if event.key == pygame.K_DOWN:
y_change += -5
x += x_change
y += y_change
gameDisplay.fill(white)
pygame.draw.rect(gameDisplay, red, [x, y, 75, 75])
# Check if border hit
if x > display_width - car_width or x < 0:
crash()
if y > display_height - car_width or y < 0:
crash()
pygame.display.update()
clock.tick(60)
game_loop()
pygame.quit()
quit()
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