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將選擇器從UITableViewCell類添加到UITableViewController類

[英]Add a Selector from a UITableViewCell class to the UITableViewController class

我正在嘗試設計自己的UITableViewCell以在AccessoryView中包含一個步進器。 因此,我想添加選擇器,以便ViewController可以處理更改值的行為。 (UITableViewCell應該只負責在其標簽中顯示結果)

當前,我可以通過使用addTarget到UITableViewCell類來修改標簽的文本,但是當我將目標添加到UITableViewController類時,出現以下錯誤:

2018-10-08 20:04:39.157912-0400 MyProject[1003:45273] -[MyProject expansionSelectionValueDidChange:]: unrecognized selector sent to instance 0x7fa88700fc00
2018-10-08 20:04:39.167219-0400 MyProject[1003:45273] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[MyProject.PlayerSelectionCell expansionSelectionValueDidChange:]: unrecognized selector sent to instance 0x7fa88700fc00'

我正在使用X-Code 10和Swift 4開發iOS 12應用程序。

這是UITableViewCell的代碼:

class PlayerSelectionCell: UITableViewCell {

    @objc func stepperValueDidChange(_ sender: UIStepper) {
        textLabel?.text = "\(newValue) Players"
    }

    override func awakeFromNib() {
        let stepper = UIStepper()
        stepper.addTarget(self, action: #selector(stepperValueDidChange(_:)), for: .valueChanged)
        stepper.addTarget(self, action: #selector(SetupViewController.expansionSelectionValueDidChange(_:)), for: .valueChanged)
        self.accessoryView = stepper
    }
}

這是我的UITableViewController的代碼

class SetupViewController: UITableViewController {

    @IBOutlet var setupTableView: UITableView!

    override func numberOfSections(in tableView: UITableView) -> Int {
        return 2
    }

    override func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
        switch section {
        case 0:
            return "Expansions"
        case 1:
            return "Players"
        default:
            return nil
        }
    }

    override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        switch section {
        case 0:
            return Expansions.allCases.count
        case 1:
            return 3
        default:
            return 0
        }
    }

    override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        if indexPath.section == 0 {
            let cell = tableView.dequeueReusableCell(withIdentifier: "Expansion Selection", for: indexPath) as? ExpansionCell ?? ExpansionCell()
            cell.textLabel?.text = Expansions.allCases[indexPath.row].rawValue
            return cell
        } else if indexPath.section == 1 && indexPath.row == 0 {
            let cell = tableView.dequeueReusableCell(withIdentifier: "Player Selection", for: indexPath) as? PlayerSelectionCell ?? PlayerSelectionCell()
            return cell
        } else {
            let cell = tableView.dequeueReusableCell(withIdentifier: "Player Detail", for: indexPath) as? PlayerCell ?? PlayerCell()
            cell.textLabel?.text = "Player \(indexPath.row)"
            return cell
        }
    }

    @objc func playerCountValueDidChange(_ sender: UIStepper) {
        print("Value : \(sender.value)")
    }

    @objc func expansionSelectionValueDidChange(_ sender: UISwitch) {
        print("Value : \(sender.isOn)")
    }

    override func viewDidLoad() {
        super.viewDidLoad()
    }
}

替代公認的解決方案:

根據情況,您可以嘗試使用委托代替操作/目標

//Declare a delegate for the cell
protocol PlayerSelectionCellDelegate : class {
    func playerSelectionCell(_ cell:PlayerSelectionCell, didChangeValue:Double)
    func playerSelectionCell(_ cell:PlayerSelectionCell, expansionSelectionValueDidChange:Bool)
}

class PlayerSelectionCell: UITableViewCell {

    weak var delegate : PlayerSelectionCellDelegate?        //Set a weak var to allocate the delegate

    @objc func stepperValueDidChange(_ sender: UIStepper) {
        delegate?.playerSelectionCell(self, didChangeValue: sender.value)
    }

    @objc func expansionSelectionValueDidChange(_ sender: UISwitch) {
        delegate?.playerSelectionCell(self, expansionSelectionValueDidChange: sender.isOn)
    }

    override func awakeFromNib() {
        let stepper = UIStepper()
        stepper.addTarget(self, action: #selector(stepperValueDidChange), for: .valueChanged)

        //This line should be reference to the UISwitch Action
        selectionSwitch.addTarget(self, action: #selector(expansionSelectionValueDidChange), for: .valueChanged)
        self.accessoryView = stepper
    }
}

在ViewController中,您可以更改代碼以使其符合委托,並將ViewController設置為委托給單元格

class SetupViewController: UITableViewController {

    @IBOutlet var setupTableView: UITableView!

    override func numberOfSections(in tableView: UITableView) -> Int {
        return 2
    }

    override func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
        switch section {
        case 0:
            return "Expansions"
        case 1:
            return "Players"
        default:
            return nil
        }
    }

    override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        switch section {
        case 0:
            return Expansions.allCases.count
        case 1:
            return 3
        default:
            return 0
        }
    }

    override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        if indexPath.section == 0 {
            let cell = tableView.dequeueReusableCell(withIdentifier: "Expansion Selection", for: indexPath) as? ExpansionCell ?? ExpansionCell()
            cell.textLabel?.text = Expansions.allCases[indexPath.row].rawValue
            return cell
        } else if indexPath.section == 1 && indexPath.row == 0 {
            let cell = tableView.dequeueReusableCell(withIdentifier: "Player Selection", for: indexPath) as? PlayerSelectionCell ?? PlayerSelectionCell()
            cell.delegate = self            //Set the ViewController to be delegated by cell
            return cell
        } else {
            let cell = tableView.dequeueReusableCell(withIdentifier: "Player Detail", for: indexPath) as? PlayerCell ?? PlayerCell()
            cell.textLabel?.text = "Player \(indexPath.row)"
            return cell
        }
    }

    override func viewDidLoad() {
        super.viewDidLoad()
    }

    //Remove the actions and implements the delegate methods
    func playerSelectionCell(_ cell: PlayerSelectionCell, didChangeValue players: Double) {
        print("Value Players: \(players)")
    }

    func playerSelectionCell(_ cell: PlayerSelectionCell, expansionSelectionValueDidChange selected: Bool) {
        print("Value Selected: \(selected)")
    }

}

實際上,問題在於addTarget(_ target, ...)方法調用target上的選擇器。 即使您像使用完整路徑一樣指定它。

您可以嘗試將target設置為nil ,如果文檔正確,它應該可以正常工作:

目標對象,即,其操作方法被調用的對象。 如果指定nil,則UIKit會在響應程序鏈中搜索對指定的操作消息作出響應的對象,並將該消息傳遞給該對象。

如果這樣做沒有幫助,則確切地指定目標應該可以解決它。 您只需要將引用傳遞給控制器​​。

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