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搖擺-記憶游戲結束時計時器不會停止

[英]Swing - timer does not stop when memory game is over

我正在嘗試創建一個記憶游戲,其中有12個切換按鈕。 如果單擊一個按鈕,圖標將更改。 如果兩個圖標匹配,則兩個圖標都將翻轉。 我在游戲頂部顯示了一個經過的計時器。 我想在游戲結束時停止計時器; 但是,計時器一直在繼續。 這就是我所擁有的:

import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList;
import java.util.Arrays;
import javax.swing.*;
import java.util.Collections;
import java.util.Calendar;
import java.time.*;

public class MemoryGame extends JToggleButton implements ActionListener {

private Timer cdTimer;
private Timer swTimer;

private int count = 0;
private long start;
private long begin = Calendar.getInstance().getTimeInMillis();

private JToggleButton[] buttons;
private JToggleButton last;
private JLabel time;
//private String[] commandID = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11"};
ArrayList<ImageIcon> iconList = new ArrayList();
ArrayList<JToggleButton> retireButton = new ArrayList();
ImageIcon icon = new ImageIcon("MemoryGame.png");


public MemoryGame() {
    JFrame jfrm = new JFrame("Memory Game");

    jfrm.setSize(1000, 1000);

    jfrm.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

    jfrm.setIconImage(icon.getImage());

    time = new JLabel("Elapsed time is 00:00:00");

    GridLayout layout = new GridLayout(3,4);

    JPanel gamePanel = new JPanel();
    gamePanel.setLayout(layout);

    createIcons();

    buttons = new JToggleButton[12];

    for(int i = 0; i < buttons.length; i++) {
        JToggleButton btn = new JToggleButton(icon);

        buttons[i] = btn;

        //buttons[i].setActionCommand(commandID[i]);

        buttons[i].addActionListener(this);

        gamePanel.add(buttons[i]);   
    }

    //Collections.shuffle(Arrays.asList(buttons));
    //Collections.shuffle(iconList);

    jfrm.add(gamePanel, BorderLayout.CENTER);
    time.setHorizontalAlignment(JLabel.CENTER);
    time.setVerticalAlignment(JLabel.CENTER);
    jfrm.add(time, BorderLayout.NORTH);

    jfrm.setLocationRelativeTo(null);

    jfrm.setVisible(true);
}

public void actionPerformed(ActionEvent e){

    timerStart();

    JToggleButton btn = (JToggleButton)e.getSource();

    setIcon(btn);
    if(last == null){
        last = btn;
        return;
    }

    matching(btn, last);

    last = null;

}

public void updateTime(){
    long temp = Calendar.getInstance().getTimeInMillis();
    time.setText("Elapsed time is " + formatTime((long) (temp - begin)) + "-"+retireButton.size());
}

public static String formatTime(long ms){
    long millis = ms % 1000;
    long x = ms / 1000;
    long seconds = x % 60;
    x /= 60;
    long minutes = x % 60;
    x /= 60;
    long hours = x % 24;

    return String.format("%02d:%02d:%02d", hours, minutes, seconds);
}

private void timerStart(){
    ActionListener timerAL = new ActionListener(){
        public void actionPerformed(ActionEvent e){
            updateTime();
        }
    };
    swTimer = new Timer(1000, timerAL);
    swTimer.start();
}

private void timerStop(){
    if(retireButton.size() == 12){
        long stop = Calendar.getInstance().getTimeInMillis();
        time.setText("Elapsed time is " + formatTime((long)(stop-begin)));
        swTimer.stop();
    }
}
private void setIcon(JToggleButton btn) {
    if(btn == buttons[0] || btn == buttons[1])
        btn.setIcon(iconList.get(0)); 

    else if(btn == buttons[2] || btn == buttons[3])
        btn.setIcon(iconList.get(1));

    else if(btn == buttons[4] || btn == buttons[5])
        btn.setIcon(iconList.get(2));

    else if(btn == buttons[6] || btn == buttons[7])
        btn.setIcon(iconList.get(3));

    else if(btn == buttons[8] || btn == buttons[9])
        btn.setIcon(iconList.get(4));

    else if(btn == buttons[10] || btn == buttons[11])
        btn.setIcon(iconList.get(5));
}

private void matching(JToggleButton btn, JToggleButton btn2){
    if(btn.isSelected()){
        if(btn2.isSelected()){
            buttonDisable(btn, btn2);
            if(!btn.getIcon().toString().equals(btn2.getIcon().toString())){
                startTime(1, btn, btn2);
            }
            else {
                retirePair(btn, btn2);
                timerStop();
                buttonEnable(btn, btn2);
            }
        }
    }   
}

private void startTime(int countPassed, JToggleButton btn, JToggleButton btn2){
    ActionListener action = new ActionListener(){
        public void actionPerformed(ActionEvent e){
            if(count == 0){
                cdTimer.stop();
                unflipPair(btn, btn2);
                buttonEnable(btn, btn2);
            }
            else
                count--;
            }

    };
    cdTimer = new Timer(500, action);
    cdTimer.start();
    count = countPassed;
}

private void buttonEnable(JToggleButton btn, JToggleButton btn2){
    if(retireButton.isEmpty()){
        for(int i = 0; i < buttons.length; i++){
            if(buttons[i] != btn && buttons[i] != btn2)
                buttons[i].setEnabled(true);
        }
    }    
    else{
        for(int i = 0; i < buttons.length; i++){
            for(int j = 0; j < retireButton.size(); j++){        
                if(buttons[i] != btn && buttons[i] != btn2 && buttons[i] != retireButton.get(j))
                    buttons[i].setEnabled(true);
            }   
        }
    }
}

private void buttonDisable(JToggleButton btn, JToggleButton btn2){
    for(int i = 0; i < buttons.length; i++){
        if(buttons[i] != btn && buttons[i] != btn2)
            buttons[i].setEnabled(false);
    }
}
private void unflipPair(JToggleButton btn, JToggleButton btn2){
    btn.setIcon(icon);
    btn2.setIcon(icon);
    btn.setEnabled(true);
    btn2.setEnabled(true);
    btn.setSelected(false);
    btn2.setSelected(false);
}

private void retirePair(JToggleButton btn, JToggleButton btn2){
    btn.setEnabled(false);
    btn2.setEnabled(false);
    btn.setSelected(true);
    btn2.setSelected(true);
    retireButton.add(btn);
    retireButton.add(btn2);
}

private void createIcons(){
    ImageIcon icon1 = new ImageIcon("1.png");
    ImageIcon icon2 = new ImageIcon("2.png");
    ImageIcon icon3 = new ImageIcon("3.png");
    ImageIcon icon4 = new ImageIcon("4.png");
    ImageIcon icon5 = new ImageIcon("5.png");
    ImageIcon icon6 = new ImageIcon("6.png");

    iconList.add(icon1);
    iconList.add(icon2);
    iconList.add(icon3);
    iconList.add(icon4);
    iconList.add(icon5);
    iconList.add(icon6);
}

因此,我創建了一個退休按鈕的數組列表。 我為計時器設置的條件是,如果退出按鈕的數組列表大小達到12(這是游戲中按鈕的總數),則計時器將停止;否則,計時器將停止。 但是,它一直在繼續。 我沒有做錯什么。 請幫忙謝謝。

我看到的一個問題是,您正在創建許多 Timer實例,將它們放入swTimer變量中,但是只是試圖停止最后一個實例,而其他所有實例繼續運行。 一種可能的解決方案-在創建新的Timer實例之前,查看當前是否正在運行,如果正在運行,則將其停止。

例如,

private void timerStart() {
    ActionListener timerAL = new ActionListener() {
        public void actionPerformed(ActionEvent e) {
            updateTime();
        }
    };
    // check if swTimer is not null and is currently running
    if (swTimer != null && swTimer.isRunning()) {
        swTimer.stop(); // !! if so STOP it!
    }
    swTimer = new Timer(1000, timerAL);
    swTimer.start();
}

話雖如此,您真的需要創建所有這些新的Timer實例嗎? 一個實例不能工作,一個實例在按下第一個按鈕時啟動,而在游戲結束時才停止嗎?

附帶問題(與當前問題無關):

  • 這不屬於: MemoryGame extends JToggleButton 游戲絕對不是 JToggleButton,因此您不應該讓該類擴展該類。
  • 您的游戲邏輯令人費解,難以測試,並且可能會有所偏離。 最好將邏輯與GUI分開,以便您可以使用非GUI的一組測試來對其進行獨立測試,以查看其是否正常工作。

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