[英]Random Numbers in Swift
我想創建隨機數,以便在應用程序正面的5個UIImage框中顯示。 但是,我希望這些數字並不總是在同一范圍內。 例如,我的代碼在randomPoolBallIndex3
中顯示0 ... 9。 但相反,我希望它顯示0到49之間的任何數字,但不會在另一個randomPoolBallIndex上重復相同的數字。 所以每次按下按鈕都不會顯示,比如1,1,34,35和50,但是每個數字都會不同。
有沒有辦法解決這個問題?
我為每個randomPoolBallIndex打破了數組從0 ... 49,但現在他們只會顯示我設置范圍的內容並且我並不完全滿意,同時它解決了重復問題。
代碼如下:
let ballArray = ["poolball1","poolball2","poolball3","poolball4","poolball5","poolball6","poolball7","poolball8","poolball9","poolball10","poolball11","poolball12","poolball13","poolball14","poolball15","poolball16","poolball17","poolball18","poolball19","poolball20","poolball21","poolball22","poolball23","poolball24","poolball25","poolball26","poolball27","poolball28","poolball29","poolball30","poolball31","poolball32","poolball33","poolball34","poolball35","poolball36","poolball37","poolball38","poolball39","poolball40","poolball41","poolball42","poolball43","poolball44","poolball45","poolball46","poolball47","poolball48","poolball49","poolball50"]
var randomPoolBallIndex: Int = 0
var randomPoolBallIndex1: Int = 0
var randomPoolBallIndex2: Int = 0
var randomPoolBallIndex3: Int = 0
var randomPoolBallIndex4: Int = 0
var randomPoolBallIndex5: Int = 0
@IBOutlet weak var poolBallView1: UIImageView!
@IBOutlet weak var poolBallView2: UIImageView!
@IBOutlet weak var poolBallView3: UIImageView!
@IBOutlet weak var poolBallView4: UIImageView!
@IBOutlet weak var poolBallView5: UIImageView!
@IBAction func buttonPressed(_ sender: UIButton) {
randomPoolBallIndex1 = Int.random(in: 20 ... 29)
randomPoolBallIndex2 = Int.random(in: 40 ... 49)
randomPoolBallIndex3 = Int.random(in: 0 ... 9)
randomPoolBallIndex4 = Int.random(in: 30 ... 39)
randomPoolBallIndex5 = Int.random(in: 10 ... 19)
poolBallView1.image = UIImage(named: ballArray[randomPoolBallIndex1])
poolBallView2.image = UIImage(named: ballArray[randomPoolBallIndex2])
poolBallView3.image = UIImage(named: ballArray[randomPoolBallIndex3])
poolBallView4.image = UIImage(named: ballArray[randomPoolBallIndex4])
poolBallView5.image = UIImage(named: ballArray[randomPoolBallIndex5])
我想你只需要從ballArray中獲得5個不同的隨機池球名稱。 所以你不需要生成任何隨機數。 只需在buttonPressed
從shuffled ballArray創建一個常量
let shuffledBallArray = ballArray.shuffled()
現在只需設置如下圖像:
poolBallView1.image = UIImage(named: shuffledBallArray[0])
poolBallView2.image = UIImage(named: shuffledBallArray[1])
...
所以你的buttonPressed
動作應如下所示:
@IBAction func buttonPressed(_ sender: UIButton) {
let shuffledBallArray = ballArray.shuffled()
poolBallView1.image = UIImage(named: shuffledBallArray[0])
poolBallView2.image = UIImage(named: shuffledBallArray[1])
poolBallView3.image = UIImage(named: shuffledBallArray[2])
poolBallView4.image = UIImage(named: shuffledBallArray[3])
poolBallView5.image = UIImage(named: shuffledBallArray[4])
}
或者,您可以創建功能,為您提供5個唯一的隨機數
func generateNumbers(repetitions: Int, maxValue: Int) -> [Int] {
var numbers = [Int]()
for _ in 1...repetitions {
var n: Int
repeat {
n = Int.random(in: 1...maxValue)
} while numbers.contains(n)
numbers.append(n)
}
return numbers
}
並且在buttonPressed
為這個隨機數組創建常量並設置圖像,而不在ballArray中的任何地方保存任何帶有硬編碼50個名字的圖像名稱
@IBAction func buttonPressed(_ sender: UIButton) {
let randomNumbers = generateNumbers(repetitions: 5, maxValue: 50)
poolBallView1.image = UIImage(named: "poolBall\(randomNumbers[0])")
poolBallView2.image = UIImage(named: "poolBall\(randomNumbers[1])")
poolBallView3.image = UIImage(named: "poolBall\(randomNumbers[2])")
poolBallView4.image = UIImage(named: "poolBall\(randomNumbers[3])")
poolBallView5.image = UIImage(named: "poolBall\(randomNumbers[4])")
}
創建一個數組。 它們允許存儲大量數據,您可以參考所有這些數據。 圖像相同
var randomPoolBallIndices:[Int]!
@IBOutlet weak var poolBallViews: [UIImageView]! //Look up how to make array from IBOutlets
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
randomPoolBallIndices = Array(repeating: 0, count: 5)
}
@IBAction func buttonPressed(_ sender: UIButton) {
for index in randomPoolBallIndices.indices {
let number = Int.random(in: 0 ... 49)
while (randomPoolBallIndices.contains(number)) {
number = Int.random(in: 0 ... 49)
}
randomPoolBallIndices[index] = number
poolBallViews[index] = randomPoolBallIndices[index]
}
}
生成隨機數並將其插入Set中。 當Set count達到5時,打破循環。 這樣你就可以避免重復。 然后從set中創建隨機數組。
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