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沒有合適的默認構造函數可用

[英]No appropriate default constructor available

我收到一條錯誤消息:

SZ_GameItem - 沒有合適的默認構造函數可用。

以下是部分代碼:

主.cpp:

#include <iostream>

#include "SDL.h"
#include "SDL_image.h"
#include "SDL_mixer.h"

using namespace std;

#include "SZ_timer.h"
SZ_Timer aTimer;
const int DELTA_TIME = 10;
bool done = false;

#include "SZ_Player.h"
SZ_Player examplePlayer;

#include "SZ_GameItem.h"
SZ_GameItem exampleItem;

int main(int argc, char *argv[])
{
    if (SDL_Init(SDL_INIT_EVERYTHING) < 0);

    // Creates the game window
    SDL_Window* game_window = SDL_CreateWindow("Rise", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);

    // Creates the game render to draw on the game window.
    SDL_Renderer* game_renderer = SDL_CreateRenderer(game_window, 0, 0);

    // Game Loop
    examplePlayer.Init();
    while (!done)
    {
        aTimer.resetTicksTimer();

        examplePlayer.Update();
        examplePlayer.Input();

        exampleItem.Update();

        SDL_SetRenderDrawColor(game_renderer, 0, 0, 20, SDL_ALPHA_OPAQUE);
        SDL_RenderClear(game_renderer);
        examplePlayer.Render(game_renderer);
        exampleItem.Render(game_renderer);
        SDL_RenderPresent(game_renderer);

        // If less time has passed than allocated block, wait difference
        if (aTimer.getTicks() < DELTA_TIME)
        {
            SDL_Delay(DELTA_TIME - aTimer.getTicks());
        }
    }
    SDL_Quit();

    // Exits program
    return 0;
}

SZ_GameItem.cpp:

#include "SZ_GameItem.h"

SZ_GameItem::SZ_GameItem(int eX, int eY, int eW, int eH)
{
    x = eX;
    y = eY;
    height = eH;
    width = eW;

    rect.x = x;
    rect.y = y;
    rect.h = height;
    rect.w = width;

    velocity.x = 1;
    velocity.y = 0;
}

SZ_GameItem::~SZ_GameItem()
{

}

void SZ_GameItem::Input()
{

}

void SZ_GameItem::Update()
{
    rect.x = x;
    rect.y = y;
    rect.h = height;
    rect.w = width;

    x = x + velocity.x;
    y = y + velocity.y;
}

void SZ_GameItem::Render(SDL_Renderer* pRenderer)
{
    SDL_SetRenderDrawColor(pRenderer, 255, 255, 255, 255);
    SDL_RenderDrawRect(pRenderer, &rect);
}

SZ_GameItem.h:

#ifndef aGameItem
#define aGameItem

#include <iostream>
#include "SDL.h"
#include "SZ_Vector2D.h"

class SZ_GameItem
{
public:
    SZ_GameItem(int x, int y, int w, int h);
    ~SZ_GameItem();

    void Update();
    void Input();
    void Render(SDL_Renderer* aRenderer);

    SZ_Vector2D velocity;
    int x, y, height, width;

private:
    SDL_Rect rect;
};

#endif

當你寫這行時:

SZ_GameItem exampleItem;

您實際上聲明並初始化了一個SZ_GameItem類型的變量。 在這種情況下, 它使用默認構造函數(即不帶參數) 隱式初始化變量,但您沒有提供。 在某些情況下可以隱式定義默認構造函數,但由於您提供了用戶定義的構造函數,簽名為SZ_GameItem(int x, int y, int w, int h)默認構造函數不是隱式定義的

需要做的是使用您提供的構造函數自己初始化這個變量,或者提供一個默認的構造函數。

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