[英]Mesh in Metal IOS
我不熟悉MTKMesh / MDLMesh任何在線資源材料,無法創建2D創建自定義網格。 我有頂點數據。
init(vertexBuffer: MDLMeshBuffer, vertexCount: Int, descriptor: MDLVertexDescriptor, submeshes: [MDLSubmesh])
我希望使用此功能。 關於創建MDLMeshBuffer,MDLVertexDescriptor,子網格的任何建議
假設您有一個Vertex
結構,其中只有一個float2
成員表示位置。 您可以從此類頂點的數組( [Vertex]
)和16位無符號整數索引( [UInt16]
)的數組[UInt16]
。
然后,您可以執行以下操作:
let device = MTLCreateSystemDefaultDevice()!
let allocator = MTKMeshBufferAllocator(device: device)
let vertexBuffer = allocator.newBuffer(MemoryLayout<Vertex>.stride * vertices.count, type: .vertex)
let vertexMap = vertexBuffer.map()
vertexMap.bytes.assumingMemoryBound(to: Vertex.self).assign(from: vertices, count: vertices.count)
let indexBuffer = allocator.newBuffer(MemoryLayout<UInt16>.stride * indices.count, type: .index)
let indexMap = indexBuffer.map()
indexMap.bytes.assumingMemoryBound(to: UInt16.self).assign(from: indices, count: indices.count)
let submesh = MDLSubmesh(indexBuffer: indexBuffer,
indexCount: indices.count,
indexType: .uInt16,
geometryType: .triangles,
material: nil)
let vertexDescriptor = MDLVertexDescriptor()
vertexDescriptor.attributes[0] = MDLVertexAttribute(name: MDLVertexAttributePosition,
format: .float2,
offset: 0,
bufferIndex: 0)
let mdlMesh = MDLMesh(vertexBuffer: vertexBuffer,
vertexCount: vertices.count,
descriptor: vertexDescriptor,
submeshes: [submesh])
let mesh = try? MTKMesh(mesh: mdlMesh, device: device)
如果您的頂點類型更復雜,則可以相應地調整頂點描述符。
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