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[英]Synchronise function inside GlobalScope.launch(Main): Kotlin
[英]Why are the contents of some GlobalScope.launch calls in Kotlin silently failing to execute?
我是 Kotlin 的新手——事實上,我從來沒有打算使用它,但我正在嘗試使用CameraKit庫,它使用似乎是生成的 Kotlin 層作為其 API 接口。 我一直遇到相機未正確斷開連接的問題,有問題的代碼(或至少在我看來最相關的部分)如下所示:
class CameraPreview : FrameLayout, CameraEvents {
var TAG = "CameraPreview.kt"
var lifecycleState: LifecycleState = LifecycleState.STOPPED
var surfaceState: SurfaceState = SurfaceState.SURFACE_WAITING
var cameraState: CameraState = CameraState.CAMERA_CLOSED
set(state) {
field = state
when (state) {
CameraState.CAMERA_OPENED -> {
listener?.onCameraOpened()
}
CameraState.PREVIEW_STARTED -> {
listener?.onPreviewStarted()
}
CameraState.PREVIEW_STOPPED -> {
listener?.onPreviewStopped()
}
CameraState.CAMERA_CLOSING -> {
listener?.onCameraClosed()
}
else -> {
// ignore
}
}
}
private val cameraDispatcher: CoroutineDispatcher = newSingleThreadContext("CAMERA")
private var cameraOpenContinuation: Continuation<Unit>? = null
private var previewStartContinuation: Continuation<Unit>? = null
init {
val windowManager = context.getSystemService(Context.WINDOW_SERVICE) as WindowManager
displayOrientation = windowManager.defaultDisplay.rotation * 90
cameraSurfaceView.cameraSurfaceTextureListener = object : CameraSurfaceTextureListener {
override fun onSurfaceReady(cameraSurfaceTexture: CameraSurfaceTexture) {
surfaceTexture = cameraSurfaceTexture
surfaceState = SurfaceState.SURFACE_AVAILABLE
if (lifecycleState == LifecycleState.STARTED || lifecycleState == LifecycleState.RESUMED) {
resume()
}
}
}
addView(cameraSurfaceView)
}
fun start(facing: CameraFacing) {
GlobalScope.launch(cameraDispatcher) {
runBlocking {
Log.i(TAG, "Start preview state is "+lifecycleState)
lifecycleState = LifecycleState.STARTED
cameraFacing = facing
openCamera()
}
}
}
fun resume() {
GlobalScope.launch(cameraDispatcher) {
runBlocking {
Log.i("CameraPreview.kt", "Resume preview state is "+lifecycleState)
lifecycleState = LifecycleState.RESUMED
try {
startPreview()
} catch (e: Exception) {
Log.i("CameraPreview.kt", "Start preview hit an exception: "+e.message)
// camera or surface not ready, wait.
}
}
}
}
fun pause() {
Log.i("CameraPreview.kt", "Pause called");
GlobalScope.launch(cameraDispatcher) {
Log.i(TAG, "Pause scope launched, runblocking call ahead.")
runBlocking {
Log.i("CameraPreview.kt", "Pause initiated, stop preview state is "+lifecycleState)
lifecycleState = LifecycleState.PAUSED
stopPreview()
}
}
}
fun stop() {
Log.i("CameraPreview.kt", "Stop called");
GlobalScope.launch(cameraDispatcher) {
Log.i(TAG, "Stop scope launched, runblocking call ahead.")
runBlocking {
Log.i("CameraPreview.kt", "Stop initiated, close camera state is "+lifecycleState)
lifecycleState = LifecycleState.STOPPED
closeCamera()
}
}
}
enum class CameraState {
CAMERA_OPENING,
CAMERA_OPENED,
PREVIEW_STARTING,
PREVIEW_STARTED,
PREVIEW_STOPPING,
PREVIEW_STOPPED,
CAMERA_CLOSING,
CAMERA_CLOSED;
}
// Camera control:
private suspend fun openCamera(): Unit = suspendCoroutine {
cameraOpenContinuation = it
cameraState = CameraState.CAMERA_OPENING
Log.i("CameraPreview.kt", "openCamera call state is "+lifecycleState)
cameraApi.open(cameraFacing)
}
private suspend fun startPreview(): Unit = suspendCoroutine {
Log.i("CameraPreview.kt", "startPreview, lifecyclestate "+ lifecycleState);
// do stuff
}
private suspend fun stopPreview(): Unit = suspendCoroutine {
Log.i("CameraPreview.kt", "Stop preview state is "+lifecycleState)
cameraState = CameraState.PREVIEW_STOPPING
cameraApi.stopPreview()
it.resume(Unit)
}
private suspend fun closeCamera(): Unit = suspendCoroutine {
Log.i("CameraPreview.kt", "Close camera state is "+lifecycleState)
cameraState = CameraState.CAMERA_CLOSING
cameraApi.release()
it.resume(Unit)
}
}
現在,當start
和resume
被調用時,他們會做他們應該做的事情。 調用pause
和stop
,沒有可感知的變化,相機預覽既不暫停也不停止。
我的日志記錄表明,在調用pause()
時,會記錄初始調用,但GlobalScope.launch(cameraDispatcher)
的日志語句從未出現。 似乎 GlobalScope 只是將協同程序啟動到了虛空中。 當start
和resume
工作時,呼叫或調度員似乎沒有問題,但很難知道還能在哪里查看
如果我將pause
或stop
協程的內容放在GlobalScope.launch
之外以創建如下內容:
fun pause() {
Log.i("CameraPreview.kt", "Pause called");
GlobalScope.launch(cameraDispatcher) {
Log.i(TAG, "Pause scope launched, runblocking call ahead.")
runBlocking {
Log.i("CameraPreview.kt", "Pause initiated, stop preview state is "+lifecycleState)
lifecycleState = LifecycleState.PAUSED
stopPreview()
}
}
cameraState = CameraState.PREVIEW_STOPPING
cameraApi.stopPreview()
}
它不僅現在可以工作,而且協程也開始處理后續調用,就好像被調用的內容以某種方式讓它卡住了。 運行時,我在 Logcat 中看不到任何錯誤消息。
這是我對 Kotlin 的第一次介紹,所以我不完全確定它應該如何工作,但似乎完全繞過基本代碼可能不是規范的一部分。 任何人都可以建議這里發生了什么,或者我如何追蹤問題的真正根源?
問題可能是您正在使用帶有cameraDispatcher
的共享單線程調度cameraDispatcher
,然后您使用runBlocking
阻止runBlocking
。 我不確定這段代碼基於什么,但runBlocking
在其文檔中有一個警告,它應該只在協程和嚴格線程綁定的執行(如main
或測試框架)之間進行橋接時使用。
如果您刪除對runBlocking
所有調用,您的代碼應該仍然有效
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