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小部件onUpdate調用一次

[英]Widget onUpdate calls once

我嘗試創建android小部件:

public class MyWidget extends AppWidgetProvider {

    final String LOG_TAG = "myLogs";

    @Override
    public void onEnabled(Context context) {
        super.onEnabled(context);
        Log.d(LOG_TAG, "onEnabled");
    }

    @Override
    public void onUpdate(Context context, AppWidgetManager appWidgetManager,
                         int[] appWidgetIds) {
        super.onUpdate(context, appWidgetManager, appWidgetIds);
        Log.d(LOG_TAG, "onUpdate " + Arrays.toString(appWidgetIds));
    }
}

首次啟動應用程序時,我會看到日志輸出: D/myLogs: onUpdate [8]

但是,如果我按此小部件,那不會發生。 我希望D/myLogs: onUpdate [8]再次打印,但事實並非如此。

但是,如果我按此小部件,那不會發生

正確。 您的應用程序小部件沒有UI,並且在該UI中您沒有設置會觸發onUpdate() (或其他任何東西)的PendingIntent

例如,下面是一個AppWidgetProvider ,它創建一個UI並使用PendingIntent來控制點擊次數:

/***
  Copyright (c) 2008-2012 CommonsWare, LLC
  Licensed under the Apache License, Version 2.0 (the "License"); you may not
  use this file except in compliance with the License. You may obtain a copy
  of the License at http://www.apache.org/licenses/LICENSE-2.0. Unless required
  by applicable law or agreed to in writing, software distributed under the
  License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
  OF ANY KIND, either express or implied. See the License for the specific
  language governing permissions and limitations under the License.

  Covered in detail in the book _The Busy Coder's Guide to Android Development_
    https://commonsware.com/Android
*/

package com.commonsware.android.appwidget.dice;

import android.app.PendingIntent;
import android.appwidget.AppWidgetManager;
import android.appwidget.AppWidgetProvider;
import android.content.ComponentName;
import android.content.Context;
import android.content.Intent;
import android.widget.RemoteViews;

public class AppWidget extends AppWidgetProvider {
  private static final int[] IMAGES={R.drawable.die_1,R.drawable.die_2,
                                      R.drawable.die_3,R.drawable.die_4,
                                      R.drawable.die_5,R.drawable.die_6};

  @Override
  public void onUpdate(Context ctxt, AppWidgetManager mgr,
                        int[] appWidgetIds) {
    ComponentName me=new ComponentName(ctxt, AppWidget.class);

    mgr.updateAppWidget(me, buildUpdate(ctxt, appWidgetIds));
  }

  private RemoteViews buildUpdate(Context ctxt, int[] appWidgetIds) {
    RemoteViews updateViews=new RemoteViews(ctxt.getPackageName(),
                                            R.layout.widget);

    Intent i=new Intent(ctxt, AppWidget.class);

    i.setAction(AppWidgetManager.ACTION_APPWIDGET_UPDATE);
    i.putExtra(AppWidgetManager.EXTRA_APPWIDGET_IDS, appWidgetIds);

    PendingIntent pi=PendingIntent.getBroadcast(ctxt, 0 , i,
                                                PendingIntent.FLAG_UPDATE_CURRENT);

    updateViews.setImageViewResource(R.id.left_die,
                                     IMAGES[(int)(Math.random()*6)]); 
    updateViews.setOnClickPendingIntent(R.id.left_die, pi);
    updateViews.setImageViewResource(R.id.right_die,
                                     IMAGES[(int)(Math.random()*6)]); 
    updateViews.setOnClickPendingIntent(R.id.right_die, pi);
    updateViews.setOnClickPendingIntent(R.id.background, pi);

    return updateViews;
  }
}

(摘自本書中介紹的示例應用

我的onUpdate()方法調出一個buildUpdate()方法。 buildUpdate()

  • 根據布局創建一個RemoteViews ,以定義應用程序小部件的基本UI
  • 標識要在該布局中的兩個ImageView小部件中顯示的ImageView (在這種情況下,是六個六模面的隨機圖像)
  • 創建一個Intent ,該Intent將調用與觸發onUpdate()調用相同的廣播
  • 在廣播PendingIntent包裝該Intent
  • PendingIntent附加到UI以響應點擊事件
  • 使用將RemoteViews配置為應用程序小部件的UI

結果:當用戶單擊圖像或背景時,將使用onUpdate()再次調用AppWidgetProvider ,並且用戶會看到骰子的更新。

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