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./gradlew桌面:運行不起作用,但設置配置確實:libgdx

[英]./gradlew desktop:run does not work but setting a configuration does : libgdx

當我運行./gradlew desktop:run在Android Studio終端中運行它無法運行。 但是當我設置一個運行配置(Gradle項目是Gradle項目是我的項目並運行任務是“desktop:run”)時,它運行得非常好。 (另外./gradlew android:run也不起作用,它只在我運行自動創建的android配置時才有效。)

./gradlew desktop:run

FAILURE: Build failed with an exception.

* What went wrong:
Could not determine java version from '10.0.2'.

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

./gradlew android:run

FAILURE: Build failed with an exception.

* What went wrong:
Could not determine java version from '10.0.2'.

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

編輯:網上的一些頁面建議我使用較舊的Java版本,但這不起作用。

build.gradle(項目級別):

buildscript {
    repositories {
        mavenCentral()
        maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
        jcenter()
    }
    dependencies {
        classpath 'de.richsource.gradle.plugins:gwt-gradle-plugin:0.6'
        classpath 'com.android.tools.build:gradle:2.2.3'
        classpath 'org.robovm:robovm-gradle-plugin:1.14.0'
    }
}

allprojects {
    apply plugin: "eclipse"
    apply plugin: "idea"

    version = '1.0'
    ext {
        appName = 'FPSCounter'
        gdxVersion = '1.6.4'
        roboVMVersion = '1.14.0'
        box2DLightsVersion = '1.4'
        ashleyVersion = '1.4.0'
        aiVersion = '1.5.0'
    }

    repositories {
        mavenCentral()
        maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
        maven { url "https://oss.sonatype.org/content/repositories/releases/" }
    }
}

project(":desktop") {
    apply plugin: "java"


    dependencies {
        compile project(":core")
        compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
        compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
    }
}

project(":android") {
    apply plugin: "android"

    configurations { natives }

    dependencies {
        compile project(":core")
        compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
    }
}

project(":ios") {
    apply plugin: "java"
    apply plugin: "robovm"


    dependencies {
        compile project(":core")
        compile "org.robovm:robovm-rt:$roboVMVersion"
        compile "org.robovm:robovm-cocoatouch:$roboVMVersion"
        compile "com.badlogicgames.gdx:gdx-backend-robovm:$gdxVersion"
        compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-ios"
    }
}

project(":html") {
    apply plugin: "gwt"
    apply plugin: "war"


    dependencies {
        compile project(":core")
        compile "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion"
        compile "com.badlogicgames.gdx:gdx:$gdxVersion:sources"
        compile "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion:sources"
    }
}

project(":core") {
    apply plugin: "java"


    dependencies {
        compile "com.badlogicgames.gdx:gdx:$gdxVersion"
    }
}

tasks.eclipse.doLast {
    delete ".project"
}

build.gradle(核心模塊):

apply plugin: "java"

sourceCompatibility = 1.6
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'

sourceSets.main.java.srcDirs = [ "src/" ]


eclipse.project {
    name = appName + "-core"
}

build.gradle(桌面模塊):

apply plugin: "java"

sourceCompatibility = 1.6
sourceSets.main.java.srcDirs = [ "src/" ]

project.ext.mainClassName = "com.udacity.gamedev.fpscounter.desktop.DesktopLauncher"
project.ext.assetsDir = new File("../android/assets");

task run(dependsOn: classes, type: JavaExec) {
    main = project.mainClassName
    classpath = sourceSets.main.runtimeClasspath
    standardInput = System.in
    workingDir = project.assetsDir
    ignoreExitValue = true
}

task dist(type: Jar) {
    from files(sourceSets.main.output.classesDir)
    from files(sourceSets.main.output.resourcesDir)
    from {configurations.compile.collect {zipTree(it)}}
    from files(project.assetsDir);

    manifest {
        attributes 'Main-Class': project.mainClassName
    }
}

dist.dependsOn classes

eclipse {
    project {
        name = appName + "-desktop"
        linkedResource name: 'assets', type: '2', location: 'PARENT-1-PROJECT_LOC/android/assets'
    }
}

task afterEclipseImport(description: "Post processing after project generation", group: "IDE") {
  doLast {
    def classpath = new XmlParser().parse(file(".classpath"))
    new Node(classpath, "classpathentry", [ kind: 'src', path: 'assets' ]);
    def writer = new FileWriter(file(".classpath"))
    def printer = new XmlNodePrinter(new PrintWriter(writer))
    printer.setPreserveWhitespace(true)
    printer.print(classpath)
  }
}

build.gradle(android模塊):

android {
    buildToolsVersion "25.0.2"
    compileSdkVersion 25
    sourceSets {
        main {
            manifest.srcFile 'AndroidManifest.xml'
            java.srcDirs = ['src']
            aidl.srcDirs = ['src']
            renderscript.srcDirs = ['src']
            res.srcDirs = ['res']
            assets.srcDirs = ['assets']
            jniLibs.srcDirs = ['libs']
        }

        instrumentTest.setRoot('tests')
    }
}


// called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders
// so they get packed with the APK.
task copyAndroidNatives() { 
    file("libs/armeabi/").mkdirs();
    file("libs/armeabi-v7a/").mkdirs();
    file("libs/x86/").mkdirs();

    configurations.natives.files.each { jar ->
        def outputDir = null
        if(jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")
        if(jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
        if(jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
        if(outputDir != null) {
            copy {
                from zipTree(jar)
                into outputDir
                include "*.so"
            }
        }
    }
}

task run(type: Exec) {
    def path
    def localProperties = project.file("../local.properties")
    if (localProperties.exists()) {
        Properties properties = new Properties()
        localProperties.withInputStream { instr ->
            properties.load(instr)
        }
        def sdkDir = properties.getProperty('sdk.dir')
        if (sdkDir) {
            path = sdkDir
        } else {
            path = "$System.env.ANDROID_HOME"
        }
    } else {
        path = "$System.env.ANDROID_HOME"
    }

    def adb = path + "/platform-tools/adb"
    commandLine "$adb", 'shell', 'am', 'start', '-n', 'com.udacity.gamedev.fpscounter.android/com.udacity.gamedev.fpscounter.android.AndroidLauncher'
}

// sets up the Android Eclipse project, using the old Ant based build.
eclipse {
    // need to specify Java source sets explicitely, SpringSource Gradle Eclipse plugin
    // ignores any nodes added in classpath.file.withXml
    sourceSets {
        main {
            java.srcDirs "src", 'gen'
        }
    }

    jdt {
        sourceCompatibility = 1.6
        targetCompatibility = 1.6
    }

    classpath {
        plusConfigurations += [ project.configurations.compile ]        
        containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES'       
    }

    project {
        name = appName + "-android"
        natures 'com.android.ide.eclipse.adt.AndroidNature'
        buildCommands.clear();
        buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder"
        buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder"
        buildCommand "org.eclipse.jdt.core.javabuilder"
        buildCommand "com.android.ide.eclipse.adt.ApkBuilder"
    }
}

// sets up the Android Idea project, using the old Ant based build.
idea {
    module {
        sourceDirs += file("src");
        scopes = [ COMPILE: [plus:[project.configurations.compile]]]        

        iml {
            withXml {
                def node = it.asNode()
                def builder = NodeBuilder.newInstance();
                builder.current = node;
                builder.component(name: "FacetManager") {
                    facet(type: "android", name: "Android") {
                        configuration {
                            option(name: "UPDATE_PROPERTY_FILES", value:"true")
                        }
                    }
                }
            }
        }
    }
}

您可能在Gradle Wrapper中使用的Gradle版本太舊而無法識別JDK 10.當您直接在Android Studio中運行時,它可能正在使用自己的Gradle版本(我認為導入項目時有一個設置可確定Android Studio是否會使用包裝的Gradle。)

因此,您可以降級JDK或升級Gradle包裝器版本。 降級JDK很痛苦,因為他們已經開始從Sun下載站點刪除舊版本。 你可能有一些非LibGDX的東西,你想用更新的JDK。

要升級Gradle包裝器,請打開/gradle/wrapper/gradle-wrapper.properties並將結尾處的文件名更改為gradle-5.1.1-bin.zip 至少,這就是我使用的,它適用於JDK 12。

然后,你需要更換compile關鍵字在你build.gradle與文件implementation /desktop/build.gradle ,將from files(sourceSets.main.output.classesDir)from files(sourceSets.main.output.classesDir)更改from files(sourceSets.main.output.classesDirs) (在末尾添加s)。

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