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[英]How to fix “IndexError: list assignment index out of range” error in Python?
[英]How to fix "list assignment index out of range" python3
我的任務是創建一個十字和零的迷你游戲。 但我只是一個初學者,所以我不知道如何解決這個錯誤......
import turtle
hody = [1, 2, 3, 4, 5, 6, 7, 8, 9]
i = int()
j = 10
pl1 = turtle.Pen()
pl2 = turtle.Pen()
pole = turtle.Pen()
pl1.color("white")
pl2.color("white")
pole.color("white")
pole.goto(-170.00, 170.00)
pole.color("black")
pole.speed(0)
pole.fd(300)
pole.right(90)
pole.fd(300)
pole.right(90)
pole.fd(300)
pole.right(90)
pole.fd(300)
pole.right(90)
pole.fd(99.99)
pole.right(90)
pole.fd(300)
pole.left(90)
pole.fd(99.99)
pole.left(90)
pole.fd(300)
pole.right(90)
pole.fd(100.02)
pole.right(90)
pole.fd(99.99)
pole.right(90)
pole.fd(300)
pole.left(90)
pole.fd(99.99)
pole.left(90)
pole.fd(301)
pole.color("white")
pole.setx(310)
for i in range(j):
p = str(input("Хто буде ходити першим X чи 0 ?: "))#who will go first?X or 0?
p = p.lower()
if p == "x":
k = int(input("Введіть клітинку: "))#user choose the number of area
if k in hody:
if (k == 1) and k in hody:
pl2.goto(-158.89, 158.89)
pl2.color("red")
pl2.goto(-78.89, 78.89)
pl2.color("white")
pl2.goto(-78.89, 158.89)
pl2.color("red")
pl2.goto(-158.89, 78.89)
pl2.color("white")
del(hody[k - 1])
elif (k == 2) and k in hody:
pl2.goto(-58.89, 158.89)
pl2.color("red")
pl2.goto(21.11, 78.89)
pl2.color("white")
pl2.goto(21.11, 158.89)
pl2.color("red")
pl2.goto(-58.89, 78.89)
pl2.color("white")
del(hody[k - 1])
elif (k == 3) and k in hody:
pl2.goto(40.89, 158.89)
pl2.color("red")
pl2.goto(121.11, 78.89)
pl2.color("white")
pl2.goto(121.11, 158.89)
pl2.color("red")
pl2.goto(40.89, 78.89)
pl2.color("white")
del(hody[k - 1])
elif (k == 6) and k in hody:
pl2.goto(40.89, 58.89)
pl2.color("red")
pl2.goto(121.11, -20.89)
pl2.color("white")
pl2.goto(121.11, 58.89)
pl2.color("red")
pl2.goto(40.89, -20.89)
pl2.color("white")
del(hody[k - 1])
elif (k == 5) and k in hody:
pl2.goto(-59.89, 58.89)
pl2.color("red")
pl2.goto(21.11, -21.89)
pl2.color("white")
pl2.goto(21.11, 58.89)
pl2.color("red")
pl2.goto(-59.89, -21.89)
pl2.color("white")
del(hody[k - 1])
elif (k == 9) and k in hody:
pl2.goto(40.89, -40.89)
pl2.color("red")
pl2.goto(121.11, -120.89)
pl2.color("white")
pl2.goto(121.11, -40.89)
pl2.color("red")
pl2.goto(40.89, -120.89)
pl2.color("white")
del(hody[k - 1])
elif (k == 7) and k in hody:
pl2.goto(-158.89, -42.89)
pl2.color("red")
pl2.goto(-78.89, -122.89)
pl2.color("white")
pl2.goto(-78.89, -42.89)
pl2.color("red")
pl2.goto(-158.89, -122.89)
pl2.color("white")
del(hody[k - 1])
elif (k == 8) and k in hody:
pl2.goto(-59.89, -40.89)
pl2.color("red")
pl2.goto(21.11, -121.89)
pl2.color("white")
pl2.goto(21.11, -40.89)
pl2.color("red")
pl2.goto(-59.89, -121.89)
pl2.color("white")
del(hody[k - 1])
elif (k == 4) and k in hody:
pl2.goto(-158.89, 58.89)
pl2.color("red")
pl2.goto(-78.89, -20.89)
pl2.color("white")
pl2.goto(-78.89, 58.89)
pl2.color("red")
pl2.goto(-158.89, -20.89)
pl2.color("white")
del(hody[k - 1])
elif p == "0":
k = int(input("Введіть клітинку: "))# user choose the number of area
if k in hody:
if (k == 1) and k in hody:
pl1.goto(-119.39, 79.44)
pl1.color("blue")
pl1.circle(40)
pl1.fd(3)
pl1.color("white")
pl1.fd(30)
del(hody[k - 1])
elif (k == 4) and k in hody:
pl1.goto(-119.39, -21.44)
pl1.color("blue")
pl1.circle(40)
pl1.fd(3)
pl1.color("white")
pl1.fd(30)
del(hody[k - 1])
elif (k == 7) and k in hody:
pl1.goto(-119.39, -121.44)
pl1.color("blue")
pl1.circle(40)
pl1.fd(3)
pl1.color("white")
pl1.fd(30)
del(hody[k - 1])
elif (k == 2) and k in hody:
pl1.goto(-19.39, 79.44)
pl1.color("blue")
pl1.circle(40)
pl1.fd(3)
pl1.color("white")
pl1.fd(30)
del(hody[k - 1])
elif (k == 5) and k in hody:
pl1.goto(-19.39, -21.44)
pl1.color("blue")
pl1.circle(40)
pl1.fd(3)
pl1.color("white")
pl1.fd(30)
del(hody[k - 1])
elif (k == 8) and k in hody:
pl1.goto(-19.39, -121.44)
pl1.color("blue")
pl1.circle(40)
pl1.fd(3)
pl1.color("white")
pl1.fd(30)
del(hody[k - 1])
elif (k == 3) and k in hody:
pl1.goto(81.39, 79.44)
pl1.color("blue")
pl1.circle(40)
pl1.fd(3)
pl1.color("white")
pl1.fd(30)
del(hody[k - 1])
elif (k == 6) and k in hody:
pl1.goto(81.39, -21.44)
pl1.color("blue")
pl1.circle(40)
pl1.fd(3)
pl1.color("white")
pl1.fd(30)
del(hody[k - 1])
elif (k == 9) and k in hody:
pl1.goto(81.39, -121.44)
pl1.color("blue")
pl1.circle(40)
pl1.fd(3)
pl1.color("white")
pl1.fd(30)
del(hody[k - 1])
回溯(最近一次調用):文件“C:\\Users\\user\\AppData\\Roaming\\Profiles\\12p506pq.default\\extensions{3d7eb24f-2740-49df-8937-200b1cc08f8a}\\defaults\\preferences\\hrastuku_noliki”, 163, in del(hody[k - 1]) IndexError: list assignment index out of range
這段代碼有多個設計問題,但最直接的問題似乎是如何從列表中刪除hody
:
hody = [1, 2, 3, 4, 5, 6, 7, 8, 9]
方塊被索引刪除:
elif (k == 5) and k in hody:
# ...
del(hody[k - 1])
但是一旦刪除了一個方塊,索引就會隨着列表的縮小而改變! 您可以簡單地通過全局文本替換以下十二行半來解決此問題:
del(hody[k - 1])
成為:
hody.remove(k)
現在我們正在按值刪除方塊,因此刪除的順序無關緊要。 但還有其他問題,例如:
j = 10
# ...
for i in range(j):
此循環控制游戲中的移動次數。 最多只有九個回合,但它允許十個動作! ( j
范圍從 0 到 9。)
讓我們嘗試合理化這段代碼:
from turtle import Screen, Turtle
def draw_X(x, y):
pl2.penup()
pl2.goto(x, y)
pl2.pendown()
pl2.goto(x + 80, y - 80)
pl2.penup()
pl2.goto(x + 80, y)
pl2.pendown()
pl2.goto(x, y - 80)
def draw_0(x, y):
pl1.penup()
pl1.goto(x, y)
pl1.pendown()
pl1.circle(40)
pole = Turtle()
pole.hideturtle()
pole.speed('fastest')
pole.penup()
pole.goto(-170, 170)
pole.pendown()
for _ in range(4):
pole.forward(300)
pole.right(90)
for _ in range(2):
pole.forward(100)
pole.right(90)
pole.forward(300)
pole.left(90)
pole.forward(100)
pole.left(90)
pole.forward(300)
pole.right(90)
pole.forward(100)
pole.right(90)
hody = [1, 2, 3, 4, 5, 6, 7, 8, 9]
pl1 = Turtle()
pl1.hideturtle()
pl1.color("blue")
pl2 = Turtle()
pl2.hideturtle()
pl2.color("red")
p = input("Хто буде ходити першим X чи 0 ?: ") # who will go first? X or 0?
while hody:
k = int(input("Введіть клітинку: ")) # user choose the number of area
if k in hody:
if p.lower() == "x":
if k == 1:
draw_X(-158.89, 158.89)
elif k == 2:
draw_X(-58.89, 158.89)
elif k == 3:
draw_X(40.89, 158.89)
elif k == 4:
draw_X(-158.89, 58.89)
elif k == 5:
draw_X(-59.89, 58.89)
elif k == 6:
draw_X(40.89, 58.89)
elif k == 7:
draw_X(-158.89, -42.89)
elif k == 8:
draw_X(-59.89, -40.89)
elif k == 9:
draw_X(40.89, -40.89)
p = "0" # successful move, switch players
elif p.lower() in ("0", 'o'):
if k == 1:
draw_0(-119.39, 79.44)
elif k == 2:
draw_0(-19.39, 79.44)
elif k == 3:
draw_0(81.39, 79.44)
elif k == 4:
draw_0(-119.39, -21.44)
elif k == 5:
draw_0(-19.39, -21.44)
elif k == 6:
draw_0(81.39, -21.44)
elif k == 7:
draw_0(-119.39, -121.44)
elif k == 8:
draw_0(-19.39, -121.44)
elif k == 9:
draw_0(81.39, -121.44)
p = "x" # successful move, switch players
hody.remove(k)
screen = Screen()
screen.mainloop()
仍然不完整,仍然沒有我們能做到的那么干凈,但應該足夠干凈以構建下一階段的代碼:為游戲評分?
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