[英]localStorage not working properly on glitch.com?
我創建了一個增量游戲,並有興趣將變量存儲在 localStorage 中。 我決定先在小范圍內嘗試它是明智的。 我閱讀了相當多的 w3 教程和堆棧溢出問題,但我無法讓它發揮作用。 我寫了以下內容:
var val; //declares test variable
function incr() {
val += 1;
document.getElementById("count").innerHTML = val; //update the div where the variable is displayed
console.log(val)
} //called on by an html button
function save() {
var saveGame = {
val: val
}
localStorage.setItem("saveGame",JSON.stringify(saveGame));
}
setInterval(function() {
save();
console.log("Game Saved.")
}, 100)
function saveDataTest() {
if (localStorage.getItem("saveGame") || null) {
load();
} //called on by 'onload' event
}
function load() {
var loadGame = JSON.parse(localStorage.getItem("saveGame"));
val = loadGame.val;
} //split string into an object/variable and use said object/variable to define variable
if (val == undefined){val = 0;}
正如我在標題中提到的,我正在使用 Glitch.com 並且考慮到我找不到任何問題,我認為這可能是網站的錯。 如果我在代碼中犯了錯誤,請糾正我。
var val = 0; //declares test variable
function incr() {
val += 1;
document.getElementById("count").innerHTML = val; //update the div where the variable is displayed
console.log(val)
} //called on by an html button
function save() {
var saveGame = {
val: val.toString(),
}
localStorage.setItem("saveGame",JSON.stringify(saveGame));
}
window.onload = function() {
loadGame = JSON.parse(localStorage.getItem("saveGame"));
load();
};
setTimeout(function() {setInterval(function() {
save();
console.log("Game Saved.")
}, 10)},400) //use delay so that game does not save immediately after loading
}
function load() {
if (!(localStorage.getItem("saveGame") == null)) {
val = Number(loadGame.val);}
} //split string into an object/variable and use said object/variable to define variable
使用 Number() 和 .toString() 將字符串轉換為數字,反之亦然。
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