[英]Change Graphics2D Shape
嘿,我想創建一個程序,您可以在其中繪制圓形,矩形,線條等多形。當我單擊圓形按鈕並繪制圓形(1)然后當我單擊矩形時,它應該只繪制矩形,而不是圓形和矩形(2),當我點擊了 Line 它應該只繪制 Line 而不是 Circle 和 Rectangle 和 Line(3)。
public class Images extends JComponent {
private Image image;
private Graphics2D g2;
private int currentX, currentY, oldX, oldY;
public Images() {
setDoubleBuffered(false);
}
protected void paintComponent(Graphics g) {
if (image == null) {
image = createImage(getSize().width, getSize().height);
g2 = (Graphics2D) image.getGraphics();
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
clear();
}
g.drawImage(image, 0, 0, null);
}
public void line() {
currentX = 0;
currentY = 0;
oldX = 0;
oldY = 0;
addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent e) {
oldX = e.getX();
oldY = e.getY();
}
});
addMouseListener(new MouseAdapter() {
public void mouseReleased(MouseEvent e) {
currentX = e.getX();
currentY = e.getY();
g2.draw(new Line2D.Double(oldX, oldY, currentX, currentY));
repaint();
}
});
}
public void rectangle() {
currentX = 0;
currentY = 0;
oldX = 0;
oldY = 0;
addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent e) {
oldX = e.getX();
oldY = e.getY();
}
});
addMouseListener(new MouseAdapter() {
public void mouseReleased(MouseEvent e) {
currentX = e.getX();
currentY = e.getY();
g2.draw(new Rectangle2D.Double(oldX, oldY, currentX - oldX, currentY - oldY));
repaint();
}
});
}
public void circle() {
currentX = 0;
currentY = 0;
oldX = 0;
oldY = 0;
addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent e) {
oldX = e.getX();
oldY = e.getY();
}
});
addMouseListener(new MouseAdapter() {
public void mouseReleased(MouseEvent e) {
currentX = e.getX();
currentY = e.getY();
g2.draw(new Ellipse2D.Double(oldX, oldY, (currentX - oldX), (currentX - oldX)));
repaint();
}});}}
您將獲得所有之前選擇的形狀,因為它們的 mousedown/mouseup 事件仍然是綁定的。
解決此問題的一種直接方法是跟蹤您的 MouseAdapter(綁定它們時將它們添加到列表中)並在切換工具時刪除它們(隨后清除列表)。
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