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基於 4 個 Qpoints 的圖像正確方向

[英]Correct orientation of an image based on 4 Qpoints

我正在嘗試根據從用戶那里獲取的四個 Qpoints 來校正圖像的方向(旋轉)。 我找到了一個類似的代碼,我正在處理它,並將其作為解決方案發布在此鏈接中

編碼:

import os
import sys
from PyQt5 import QtCore, QtGui, QtWidgets

current_dir = os.path.dirname(os.path.realpath(__file__))
point_filename = os.path.join(current_dir, "Lastout.png")

class GraphicsView(QtWidgets.QGraphicsView):
    def __init__(self, parent=None):
        super().__init__(QtWidgets.QGraphicsScene(), parent)
        self.pixmap_item = self.scene().addPixmap(QtGui.QPixmap())
        self.pixmap_item.setShapeMode(QtWidgets.QGraphicsPixmapItem.BoundingRectShape)
        self.setAlignment(QtCore.Qt.AlignCenter)
        self.setHorizontalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
        self.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)

    def set_image(self, pixmap):
        self.pixmap_item.setPixmap(pixmap)
        #The pixmap is scaled to a rectangle as small as possible outside size, preserving the aspect ratio.
        self.fitInView(self.pixmap_item, QtCore.Qt.KeepAspectRatio)

class CropView(GraphicsView):
    Changed_view = QtCore.pyqtSignal(QtGui.QPixmap)

    def __init__(self, parent=None):
        super().__init__(parent)
        self.point_items = []

    def mousePressEvent(self, event):
        if not self.pixmap_item.pixmap().isNull():
            sp = self.mapToScene(event.pos())
            #print("Event position = " +str(sp))
            lp = self.pixmap_item.mapFromScene(sp)
            #print("Event position FromScene = " +str(lp))
            if self.pixmap_item.contains(lp):
                size = QtCore.QSize(30, 30)
                height = (
                    self.mapToScene(QtCore.QRect(QtCore.QPoint(), size))
                    .boundingRect()
                    .size()
                    .height()
                )
                pixmap = QtGui.QPixmap(point_filename)
                point_item = QtWidgets.QGraphicsPixmapItem(pixmap, self.pixmap_item)
                point_item.setOffset(
                    -QtCore.QRect(QtCore.QPoint(), pixmap.size()).center()
                )
                point_item.setPos(lp)
                scale = height / point_item.boundingRect().size().height()
               # print ("Scale: "+str(scale))
                point_item.setScale(scale)
                self.point_items.append(point_item)
                if len(self.point_items) == 4:
                    points = []
                    for it in self.point_items:
                        points.append(it.pos().toPoint())
                        print ("points: " + str (it.pos().toPoint()))
                        print (" x " + str(it.x()) +" y "+ str( it.y()) )
                    self.crop(points)
                elif len(self.point_items) == 5:
                    for it in self.point_items[:-1]:
                        self.scene().removeItem(it)
                    self.point_items = [self.point_items[-1]]
            else:
                print("outside")
        super().mousePressEvent(event)

    def crop(self, points):
        # https://stackoverflow.com/a/55714969/6622587
        polygon = QtGui.QPolygonF(points)
        path = QtGui.QPainterPath()
        path.addPolygon(polygon)
        source = self.pixmap_item.pixmap()
        r = path.boundingRect().toRect().intersected(source.rect())
        print (str(r))
        #t = QtGui.QTransform()  #added
        pixmap = QtGui.QPixmap(source.size())
        #t.translate (pixmap._center.x() -pixmap.width() / 2, pixmap._center.y() -pixmap.height() / 2)
        #t.translate(pixmap.width() / 2, pixmap.height() / 2)
        # t.rotate(45.0)
        #t.translate(-pixmap.width() / 2, -pixmap.height() / 2)
        pixmap.fill(QtCore.Qt.transparent)
        painter = QtGui.QPainter(pixmap)
        painter.setClipPath(path)
        painter.drawPixmap(QtCore.QPoint(), source, source.rect())
        painter.end()
        result = pixmap.copy(r)
        self.Changed_view.emit(result)


class MainWindow(QtWidgets.QMainWindow):
    def __init__(self, parent=None):
        super().__init__(parent)
        self.setFixedSize(1200, 700)
        self.left_view = CropView()
        self.rigth_view = GraphicsView()
        self.left_view.Changed_view.connect(self.rigth_view.set_image)
        button = QtWidgets.QPushButton(self.tr("Select Image"))
        button.setStyleSheet("background-color: rgb(0, 100, 100);")
        button.setFixedSize(230, 60)
        font = QtGui.QFont()
        font.setFamily("Microsoft YaHei UI")
        font.setPointSize(11)
        font.setBold(True)
        font.setWeight(75)
        button.setFont(font)
        button.setCursor(QtGui.QCursor(QtCore.Qt.PointingHandCursor))
        button.clicked.connect(self.load_image)
        central_widget = QtWidgets.QWidget()
        self.setCentralWidget(central_widget)
        lay = QtWidgets.QGridLayout(central_widget)
        lay.addWidget(self.left_view, 0, 0)
        lay.addWidget(self.rigth_view, 0, 1)
        lay.addWidget(button, 1, 0, 1, 2, alignment=QtCore.Qt.AlignHCenter)

    @QtCore.pyqtSlot()
    def load_image(self):
        fileName, _ = QtWidgets.QFileDialog.getOpenFileName(
            None, "Select Image", "", "Image Files (*.png *.jpg *jpeg *.bmp)"
        )
        if fileName:
            pixmap = QtGui.QPixmap(fileName)
            self.left_view.set_image(pixmap)

if __name__ == "__main__":
    app = QtWidgets.QApplication(sys.argv)
    w = MainWindow()
    w.show()
    sys.exit(app.exec_())

電流輸出:

在此處輸入圖片說明

預期輸出:裁剪后用戶輸入圖像的校正方向

裁剪后用戶輸入圖像的校正方向

誰能指導我如何做到這一點?

謝謝你。

選擇四個任意點不會給你一個矩形,而是一個四邊形,它可能不是所有的角都是 90° 角。 你將如何決定條線作為旋轉的參考?
此外,簡單的旋轉不會補償透視失真。

與其簡單地旋轉矩形,不如使用變換。

我冒昧地更改了創建點背后的邏輯(使其更簡單):這樣它們就不是像素圖項的子項,而是場景的子項; 它們也可以移動,立即顯示結果圖像。

裁剪和變換示例

在下圖中,透視失真得到了更好的解釋:我正在使用具有可見透視的源,並且通過轉換,我能夠將四邊形變成矩形。

透視變換

在這個例子中,我假設點的順序總是左上、右上、右下、左下。
如果用戶遵循另一個順序,結果顯然是錯誤的,因此您可能需要找到一種方法來更好地檢查點的位置。

class CropView(GraphicsView):
    Changed_view = QtCore.pyqtSignal(QtGui.QPixmap)

    def __init__(self, parent=None):
        super().__init__(parent)
        self.point_items = []
        self.crosshair = QtGui.QPixmap(point_filename)

    def mousePressEvent(self, event):
        if not self.pixmap_item.pixmap().isNull():
            if not self.itemAt(event.pos()) in self.point_items:
                scenePos = self.mapToScene(event.pos())
                if len(self.point_items) == 4:
                    while self.point_items:
                        self.scene().removeItem(self.point_items.pop())
                if self.pixmap_item.sceneBoundingRect().contains(scenePos):
                    point_item = self.scene().addPixmap(self.crosshair)
                    point_item.setPos(scenePos)
                    point_item.setFlag(point_item.ItemIgnoresTransformations)
                    point_item.setFlag(point_item.ItemIsMovable)
                    point_item.setOffset(-self.crosshair.rect().center())
                    self.point_items.append(point_item)
                    if len(self.point_items) == 4:
                        self.crop()
        super().mousePressEvent(event)

    def mouseMoveEvent(self, event):
        super().mouseMoveEvent(event)
        if len(self.point_items) == 4 and self.itemAt(event.pos()) in self.point_items:
            # update the rectangle if the points have been moved
            self.crop()

    def crop(self):
        points = []
        for point_item in self.point_items:
            points.append(self.pixmap_item.mapFromScene(point_item.pos()))

        # get the width and height based on the 4 points:
        # I'm assuming that the points are always in this order:
        # top-left, top-right, bottom-right, bottom-left
        # so we get the width from the longest two top and bottom lines
        # and the height from the longest left and right lines
        width = max(QtCore.QLineF(points[0], points[1]).length(), QtCore.QLineF(points[2], points[3]).length())
        height = max(QtCore.QLineF(points[1], points[2]).length(), QtCore.QLineF(points[3], points[0]).length())

        sourcePolygon = QtGui.QPolygonF(points)
        source = self.pixmap_item.pixmap()
        pixmap = QtGui.QPixmap(width, height)

        transform = QtGui.QTransform()
        rect = pixmap.rect()
        # this is the target used for the transformation
        targetPolygon = QtGui.QPolygonF([rect.topLeft(), rect.topRight(), rect.bottomRight(), rect.bottomLeft()])
        # quadToQuad is a static that sets the matrix of a transform based on two
        # four-sided polygons
        QtGui.QTransform.quadToQuad(sourcePolygon, targetPolygon, transform)

        painter = QtGui.QPainter(pixmap)
        # smooth pixmap transform is required for better results
        painter.setRenderHints(painter.SmoothPixmapTransform)
        painter.setTransform(transform)
        painter.drawPixmap(QtCore.QPoint(), source)
        painter.end()

        self.Changed_view.emit(pixmap)

請注意,我還在set_image函數中添加了一行:

        self.setSceneRect(self.scene().sceneRect())

這確保了視圖的sceneRect 總是適應實際的場景矩形。
此外,您應該記住在加載新圖像后立即刪除所有點項目。

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