[英]ImageIcon method loops infinitely
我正在開發一個 Java 搖擺應用程序,我正在嘗試加載國際象棋棋子的圖像,並且一切都很好,直到突然出現錯誤:
Exception in thread "main" java.lang.StackOverflowError
at java.base/java.lang.String.indexOf(String.java:1612)
at java.base/java.lang.String.indexOf(String.java:1569)
at java.base/java.net.URLStreamHandler.parseURL(URLStreamHandler.java:151)
at java.base/sun.net.www.protocol.file.Handler.parseURL(Handler.java:67)
at java.base/java.net.URL.<init>(URL.java:696)
at java.base/java.net.URL.<init>(URL.java:563)
at java.base/jdk.internal.loader.URLClassPath$FileLoader.getResource(URLClassPath.java:1222)
at java.base/jdk.internal.loader.URLClassPath$FileLoader.findResource(URLClassPath.java:1211)
at java.base/jdk.internal.loader.URLClassPath.findResource(URLClassPath.java:294)
at java.base/jdk.internal.loader.BuiltinClassLoader.findResourceOnClassPath(BuiltinClassLoader.java:499)
at java.base/jdk.internal.loader.BuiltinClassLoader.findResource(BuiltinClassLoader.java:323)
at java.base/java.lang.ClassLoader.getResource(ClassLoader.java:1400)
at java.base/java.lang.Class.getResource(Class.java:2741)
at model.Board.getImageIcon(Board.java:246)
at model.Board.setBoard(Board.java:49)
at model.Board.<init>(Board.java:37)
at model.Board.getBoardInstance(Board.java:28)
at controler.FigureAction.<init>(FigureAction.java:15)
at model.Figure.<init>(Figure.java:30)
at model.Board.setBoard(Board.java:49)
at model.Board.<init>(Board.java:37)
at model.Board.getBoardInstance(Board.java:28)
at controler.FigureAction.<init>(FigureAction.java:15)
at model.Figure.<init>(Figure.java:30)
at model.Board.setBoard(Board.java:49)
at model.Board.<init>(Board.java:37)
at model.Board.getBoardInstance(Board.java:28)
at controler.FigureAction.<init>(FigureAction.java:15)
at model.Figure.<init>(Figure.java:30)
at model.Board.setBoard(Board.java:49)
at model.Board.<init>(Board.java:37)
at model.Board.getBoardInstance(Board.java:28)
at controler.FigureAction.<init>(FigureAction.java:15)
at model.Figure.<init>(Figure.java:30)
at model.Board.setBoard(Board.java:49)
at model.Board.<init>(Board.java:37)
at model.Board.getBoardInstance(Board.java:28)
at controler.FigureAction.<init>(FigureAction.java:15)
at model.Figure.<init>(Figure.java:30)
at model.Board.setBoard(Board.java:49)
at model.Board.<init>(Board.java:37)
at model.Board.getBoardInstance(Board.java:28)
at controler.FigureAction.<init>(FigureAction.java:15)
at model.Figure.<init>(Figure.java:30)at model.Board.setBoard(Board.java:49)
at model.Board.<init>(Board.java:37)
at model.Board.getBoardInstance(Board.java:28)
at controler.FigureAction.<init>(FigureAction.java:15)
at model.Figure.<init>(Figure.java:30)
at model.Board.setBoard(Board.java:49)
at model.Board.<init>(Board.java:37)
at model.Board.getBoardInstance(Board.java:28)
at controler.FigureAction.<init>(FigureAction.java:15)
at model.Figure.<init>(Figure.java:30)
at model.Board.setBoard(Board.java:49)
at model.Board.<init>(Board.java:37)
at model.Board.getBoardInstance(Board.java:28)
at controler.FigureAction.<init>(FigureAction.java:15)
at model.Figure.<init>(Figure.java:30)
at model.Board.setBoard(Board.java:49)
at model.Board.<init>(Board.java:37)
at model.Board.getBoardInstance(Board.java:28)
at controler.FigureAction.<init>(FigureAction.java:15)
at model.Figure.<init>(Figure.java:30)
at model.Board.setBoard(Board.java:49)
at model.Board.<init>(Board.java:37)
at model.Board.getBoardInstance(Board.java:28)
at controler.FigureAction.<init>(FigureAction.java:15)
at model.Figure.<init>(Figure.java:30)
並且來自at model.Board.setBoard(Board.java:49)
部分在(僅該部分)之后被記錄了很多次。 在調試錯誤時,我看到它一遍又一遍地進入相同的方法,直到發生堆棧溢出錯誤。 我正在從本地地址檢索圖像。(以前都有效..)方法如下:
private ImageIcon getImageIcon(String path,String description) {
URL imgURL = getClass().getResource(path);
if (imgURL != null) {
Image ii=new ImageIcon(imgURL, description).getImage().getScaledInstance(70, 70, Image.SCALE_SMOOTH);
ImageIcon im=new ImageIcon(ii);
return im;
}
else {
System.err.println("Couldn't find file: " + path);
return null;
}
}
它被稱為here
public void setBoard(Color c1,Color c2,Dimension dim) {
for(int i=0;i<8;i++) {
for(int j=0;j<8;j++) {
Point point=new Point(i,j);
if ((i+j)%2==0) {
if(i==0 && j==0) {
***Figure f=new Figure (null,null,"white_rook",null,getImageIcon("/images/WhiteRook.png",null));***
fields[i][j]=new Field(c1,new Position(point.x,point.y),i*8+j,f);
f.field=fields[i][j];
f.pos=new Position(point.x,point.y);
fields[i][j].add(f);
figures[i][j]=f;
}
這是 setBoard 方法的一部分,它基本上將每個棋子放在場上。 圖類看起來像:
public class Figure extends JPanel {
public Field field;
public Color color;
public String name;
public Movement movement;
public ImageIcon imageIcon;
public Position pos;
public Figure(Field field, Color color, String name, Movement movement, ImageIcon icon) {
this.field = field;
this.color = color;
this.name = name;
this.movement = movement;
this.imageIcon = icon;
this.setPreferredSize(new Dimension(70, 70));
this.addMouseMotionListener(new FigureAction());
this.addMouseListener(new FigureAction());
this.setBackground(null);
}
}
在這里,我正在從 png 圖像制作縮放的 imageIcon 並將其檢索回來。 如果有人能夠告訴我可能是什么問題,我將不勝感激。 我想我在這里遺漏了一些重要的東西,但目前不知道還能在哪里看.. 提前致謝。
首先getClass()
實際上可能是一個子類,所以為了良好的順序:
URL imgURL = Board.class.getResource(path);
然后,優化內存使用和速度。 我忽略這里的描述。
Map<String, ImageIcon> sharedIcons = new HashMap<>();
private ImageIcon getImageIcon(String path, String description) {
ImageIcon icon = sharedIcons.get(path);
if (icon == null) {
URL imgURL = getClass().getResource(path);
if (imgURL == null) {
System.err.println("Couldn't find file: " + path);
return null;
}
icon = new ImageIcon(imgURL, description);
Image ii = new ImageIcon(imgURL, description)
.getImage().getScaledInstance(70, 70, Image.SCALE_SMOOTH);
icon = new ImageIcon(ii);
sharedIcons.put(path, icon);
}
return icon;
}
檢查沒有遞歸。 FigureAction
調用setBoard
左右。
根據您提供的堆棧跟蹤和代碼:
at model.Board.setBoard(Board.java:49)
at model.Board.<init>(Board.java:37)
at model.Board.getBoardInstance(Board.java:28)
at controler.FigureAction.<init>(FigureAction.java:15)
at model.Figure.<init>(Figure.java:30)
意思是:
Figure
構造函數。FigureAction
構造函數。Board.setBoard
。Board.setBoard
再次調用了您剛剛用 3 個星號突出顯示的行中的Figure
構造函數...為了解決這個問題,這取決於您要實現的目標。 這意味着我們需要更多代碼來查看(例如MRE ),如果您希望我們嘗試解決它。
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