[英]Pygame Becomes Unresponsive after running for a few seconds
我正在嘗試編寫一個 GUI 來顯示 Knights Tour 回溯算法。 我的算法可以正常工作,但是在運行 GUI 時,它會在幾秒鍾后變得無響應。
import pygame
import time
# Init Gui
pygame.init()
# Window Size
WIN_DIMENSION = 800
win = pygame.display.set_mode((WIN_DIMENSION, WIN_DIMENSION))
pygame.display.set_caption("Knights Tour")
# Board Size
N = 8
TARGETMOVES = N**2
# Colors
white = (255, 255, 255)
black = (0, 0, 0)
red = (180, 0, 0)
def DisplayGui(board, final=False):
win.fill(black)
for i in range(N):
ydraw = i * (WIN_DIMENSION/N)
for n in range(N):
xdraw = n * (WIN_DIMENSION / N)
pygame.draw.rect(win, red, (xdraw, ydraw, WIN_DIMENSION/N, WIN_DIMENSION/N), 3)
displayText(board[i][n], xdraw, ydraw)
while final:
for event in pygame.event.get():
if event.type == pygame.QUIT:
final = False
print("CLOSING")
pygame.display.update()
#time.sleep(1)
def text_objects(text, font):
textSurface = font.render(str(text), True, white)
return textSurface, textSurface.get_rect()
def displayText(text, xdraw, ydraw):
font = pygame.font.Font('freesansbold.ttf', 7 * N)
TextSurf, TextRect = text_objects(text, font)
TextRect.center = ((xdraw + (WIN_DIMENSION / N) / 2), (ydraw + (WIN_DIMENSION / N) / 2))
win.blit(TextSurf, TextRect)
def checkValid(board, movx, movy):
'''
params:
movx => next x move
movy => next y move
checks if move is valid
'''
if (movx >= 0 and movy >= 0 and movx < N and movy < N and board[movx][movy] == " "):
return True
return False
def printBoard(board):
'''
Prints Board
'''
for i in range(len(board)):
print(board[i])
def KnightsTour():
currx = 0
curry = 0
# Init board
board = [[" " for i in range(N)] for i in range(N)]
xmoves = [-2, -2, -1, -1, 1, 1, 2, 2]
ymoves = [1, -1, 2, -2, 2, -2, 1, -1]
totalmoves = 1
board[0][0] = 0
DisplayGui(board)
if generateMove(board, currx, curry, totalmoves, xmoves, ymoves):
printBoard(board)
DisplayGui(board, True)
else: print("Invalid")
def generateMove(board, currx, curry, totalmoves, xmoves, ymoves):
if totalmoves == TARGETMOVES:
return True
print("X: {} <> Y: {}".format(currx, curry)) # draw board here
DisplayGui(board)
for i in range(8):
nextx = currx + xmoves[i]
nexty = curry + ymoves[i]
if checkValid(board, nextx, nexty):
board[nextx][nexty] = totalmoves
if generateMove(board, nextx, nexty, totalmoves+1, xmoves, ymoves):
return True
# backtracking
board[nextx][nexty] = " "
return False
if __name__ == "__main__":
KnightsTour()
我試圖使用 sys.sleep() 來減慢它的速度,但這並沒有幫助它。 我不知道是什么導致 GUI 凍結。 算法仍在后台運行。
如果您想在不顯着更改代碼的情況下解決這個問題,您可以在DisplayGui()
函數中調用pygame.event.pump( )。 這將使您的操作系統/窗口管理器相信您的程序沒有凍結。
def DisplayGui(board, final=False):
win.fill(black)
if not final:
pygame.event.pump()
for i in range(N):
...
實際處理 QUIT 事件會更有幫助,這樣您就可以在不結束 python 進程的情況下提前結束程序。
如果您正在考慮重新組織您的代碼,也許這本openbook會很有用。 本節描述了一個標准的游戲循環,它應該類似於:
事件處理→更新狀態→繪制新狀態→更新顯示
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