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[英]unordered_map<string, vector<string>> - memory location changes when things are push_back
[英]Error in topological sort when representing the graph as an unordered_map<string, vector<string>>
當我嘗試使用代表圖形的unordered_map<string, vector<string>>
在 C++ 中實現拓撲排序時,我遇到了無法解釋的錯誤(來自我的部分)。 具體來說,只有當被訪問的“當前節點”不作為unordered_map
的鍵存在時才會發生這種情況(即,它沒有傳出邊)。 它沒有返回“正確”的順序,而是完全終止函數調用topSort
並僅返回順序的一小部分。
代碼返回: ML, AML, DL
相反,可能的正確解決方案可能是: LA, MT, MA, PT, ML, AML, DL
誰能解釋為什么會發生這種情況?
以下是出現問題的一小段代碼片段:
// 0 -> white (node has not been visited)
// 1 -> grey (node is currently being visited)
// 2 -> black (node is completely explored)
bool topSortVisit(unordered_map<string, vector<string>>& graph,
unordered_map<string, int>& visited, string node, vector<string>& result){
if(visited[node] == 1) return false;
if(visited[node] == 2) return true;
// Mark current node as being visited.
visited[node] = 1;
// node might not have outgoing edges and therefore not in the
// unordered_map (graph) as a key.
for(auto neighbor : graph[node]){
if(!topSortVisit(graph, visited, neighbor, result)) return false;
}
result.push_back(node);
visited[node] = 2;
return true;
}
vector<string> topSort(unordered_map<string, vector<string>>& graph){
unordered_map<string, int> visited;
vector<string> result;
// Should visit all nodes with outgoing edges in the graph.
for(auto elem : graph){
string node = elem.first;
bool acyclic = topSortVisit(graph, visited, node, result);
if(!acyclic){
cout << "cycle detected\n";
return vector<string>{};
}
}
reverse(result.begin(), result.end());
return result;
}
這是重現所有內容的代碼:
#include<iostream>
#include<vector>
#include<unordered_map>
#include<algorithm>
using namespace std;
bool topSortVisit(unordered_map<string, vector<string>>& graph,
unordered_map<string, int>& visited, string node, vector<string>& result){
if(visited[node] == 1) return false;
if(visited[node] == 2) return true;
visited[node] = 1;
for(auto neighbor : graph[node]){
if(!topSortVisit(graph, visited, neighbor, result)) return false;
}
result.push_back(node);
visited[node] = 2;
return true;
}
vector<string> topSort(unordered_map<string, vector<string>>& graph){
unordered_map<string, int> visited;
vector<string> result;
for(auto elem : graph){
string node = elem.first;
bool acyclic = topSortVisit(graph, visited, node, result);
if(!acyclic){
cout << "cycle detected\n";
return vector<string>{};
}
}
return result;
}
unordered_map<string, vector<string>> makeGraph(vector<pair<string, string>> courses){
unordered_map<string, vector<string>> graph;
for(auto p : courses){
graph[p.first].push_back(p.second);
}
return graph;
}
int main(){
vector<pair<string, string>> pairs;
pairs.push_back(make_pair("LA", "ML"));
pairs.push_back(make_pair("MT", "ML"));
pairs.push_back(make_pair("MA", "PT"));
pairs.push_back(make_pair("PT", "ML"));
pairs.push_back(make_pair("ML", "DL"));
pairs.push_back(make_pair("ML", "AML"));
auto graph = makeGraph(pairs);
vector<string> result = topSort(graph); // ML, AML, DL
// A possible correct solution could be: LA, MT, MA, PT, ML, AML, DL
for(string s : result){
cout << s << " ";
}
cout << "\n";
}
插入unordered_map
會使映射中的迭代器無效( 如果它重新散列) 。 這會用auto elem : graph
打破你的循環(順便說一下,它復制了你的vector<string>
對象;改用auto &elem
)。 將您的圖形作為const&
傳遞以避免此類惡作劇; 然后編譯器會溫和地建議您使用at
而不是operator[]
。
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