[英]Generating and playing sound signals
我想創建應用程序來播放摩爾斯電碼。 為此,我發現您可以通過將字節數組寫入 AudoTrack 對象來生成聲音。 但是,無論配置如何,我都聽不到任何聲音,即使我的日志在說,我正確調用了每個函數
主班
import android.app.AlertDialog;
import android.app.Dialog;
import android.content.Context;
import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioTrack;
import android.media.MediaPlayer;
import android.media.ToneGenerator;
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.util.Log;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
import android.widget.TextView;
import java.util.Random;
public class MainActivity extends AppCompatActivity {
Consts Cons = new Consts();
final int patternLenght = 10;
String pattern;
int[] soundArray = new int[patternLenght * 2];
MediaPlayer[] mp = new MediaPlayer[patternLenght * 2];
int userInputCorrectNumber;
private String GeneratePattern(int lenght) {
String patterngen = "";
Random rand = new Random();
for (int i = 0; i < lenght; i++) {
int n = rand.nextInt(2);
String temp = Cons.ALFABET[n];
patterngen = patterngen + temp;
}
pattern = patterngen;
return patterngen;
}
private void PlayPattern(){
BeepClassMain.SetUpEverything();
BeepClassMain.GenerateSoundWave();
String morsePat=BeepClassMain.ConvertPatternToMorsePattern(pattern);
BeepClassMain.PlayPattern(morsePat);
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button start = findViewById(R.id.make_pattern);
start.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
pattern = GeneratePattern(patternLenght);
Log.i("Pattern", pattern);
}
});
Button playpattern = findViewById(R.id.playPattern);
playpattern.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
PlayPattern();
}
});
}
}
常量類
public class Consts {final String ALFABET[] = {"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"}; }
BeepClassMain
import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioTrack;
import android.util.Log;
public class BeepClassMain {
private static AudioTrack audioTrack;
private static int SAMPLE_RATE_HZ = 48000;
private static int numofSamples;
private static short samples[];
private static short silenceTab[];
public static void SetUpEverything() {
int bufferSize = AudioTrack.getMinBufferSize(SAMPLE_RATE_HZ, AudioFormat.CHANNEL_OUT_MONO, AudioFormat.ENCODING_PCM_16BIT);
audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, SAMPLE_RATE_HZ, AudioFormat.CHANNEL_OUT_MONO, AudioFormat.ENCODING_PCM_16BIT, bufferSize, AudioTrack.MODE_STREAM);
audioTrack.setStereoVolume(AudioTrack.getMaxVolume(), AudioTrack.getMaxVolume());
numofSamples = 250 * 8000 / 1000; // duration in ms * samplerate/1000
samples = new short[numofSamples];
silenceTab=new short[numofSamples];
}
public static void GenerateSoundWave() {
for (int i = 0; i < numofSamples; i++) {
samples[i] = 15000; //example numbers of generated sound
silenceTab[i]=0; //no value, silence
}
}
public static String ConvertPatternToMorsePattern(String pattern) {
String morsePattern = "";
GenerateSoundWave();
for (int i = 0; i < pattern.length(); i++) {
if (pattern.charAt(i) == 'A') morsePattern += ".- ";
if (pattern.charAt(i) == 'B') morsePattern += "-... ";
if (pattern.charAt(i) == 'C') morsePattern += "-.-. ";
if (pattern.charAt(i) == 'D') morsePattern += "-.. ";
if (pattern.charAt(i) == 'E') morsePattern += ". ";
if (pattern.charAt(i) == 'F') morsePattern += "..-. ";
if (pattern.charAt(i) == 'G') morsePattern += "--. ";
if (pattern.charAt(i) == 'H') morsePattern += ".... ";
if (pattern.charAt(i) == 'I') morsePattern += ".. ";
if (pattern.charAt(i) == 'J') morsePattern += ".--- ";
if (pattern.charAt(i) == 'K') morsePattern += "-.- ";
if (pattern.charAt(i) == 'L') morsePattern += ".-.. ";
if (pattern.charAt(i) == 'M') morsePattern += "-- ";
if (pattern.charAt(i) == 'N') morsePattern += "-. ";
if (pattern.charAt(i) == 'O') morsePattern += "--- ";
if (pattern.charAt(i) == 'P') morsePattern += ".--. ";
if (pattern.charAt(i) == 'Q') morsePattern += "--.- ";
if (pattern.charAt(i) == 'R') morsePattern += ".-. ";
if (pattern.charAt(i) == 'S') morsePattern += "... ";
if (pattern.charAt(i) == 'T') morsePattern += "- ";
if (pattern.charAt(i) == 'U') morsePattern += "..- ";
if (pattern.charAt(i) == 'V') morsePattern += "...- ";
if (pattern.charAt(i) == 'W') morsePattern += ".-- ";
if (pattern.charAt(i) == 'X') morsePattern += "-..- ";
if (pattern.charAt(i) == 'Y') morsePattern += "-.-- ";
if (pattern.charAt(i) == 'Z') morsePattern += "--.. ";
}
Log.i("patterntomorsebeep", morsePattern);
return morsePattern;
}
private static void PlayDot() {
audioTrack.write(samples, 0, 8000);
}
private static void PlaySilence(){
audioTrack.write(silenceTab,0,8000);
}
public static int isStillSameCharacter(String morsePattern, int i) {
if (morsePattern.charAt(i + 1) == '.' || morsePattern.charAt(i + 1) == '-') return 1;
else return 0;
}
public static void PlayPattern(String morsePattern) {
audioTrack.play();
for (int i = 0; i < morsePattern.length(); i++) {
if (morsePattern.charAt(i) == '.') {
PlayDot();
if (isStillSameCharacter(morsePattern, i) == 1) continue;
PlaySilence();
}
}
}
}
現在我只寫了點函數和靜音,因為其他字符將基於這兩個函數,但是只有通過乘以樣本數來增加它們的大小,例如audioTrack.write(samples, 0, 8000*3);
用於播放線,而不是點
我很驚訝您沒有聽到咔嗒聲(因為從 15000 過渡到 0)。 無論如何,您沒有聽到任何嗶嗶聲,因為您沒有將實際波形放入樣本中。 15000只是一條直線。 嘗試使用正弦波:
samples[i] = (short) (Math.sin(i*1000.0f/*Hz*//SAMPLE_RATE_HZ*Math.PI*2)*15000/*Amp*/);
每當您編寫代碼以在內存中生成波形時,就像這樣,最好在調試器中檢查數組。 這樣你就可以確保你的數學是正確的。 這應該顯示一個波,從 0 開始,在大約 +15000 和 -15000 之間波動,周期約為 44 個樣本。
此外,您要確保聲音數組的大小至少為 8000,因為這是您嘗試write()
。 確保這一行:
250 * 8000 / 1000
正在使用正確的采樣率:
250 * SAMPLE_RATE_HZ / 1000
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