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Pygame - 讓敵人的精靈向玩家移動

[英]Pygame - Getting enemy sprites to move towards player

截至目前,敵人精靈只是在軸上產生,並與玩家一起“移動”,這實際上是一個滾動背景,我希望敵人只沿 X 軸移動,這樣它就不會破壞沉浸感。

我還想讓精靈產生“離開地圖”,每當地圖向它們滾動時,它們就會向玩家設置的 X 軸移動? 我認為這會讓事情變得簡單,但現在並不是真正的問題。

我試圖為運動工作的當前代碼是:

def move_towards_player(self, player):
        # Find direction vector (dx, dy) between enemy and player.
        dx, dy = player.rect.x - self.rect.x, player.rect.y - self.rect.y
        dist = math.hypot (dx, dy)
        dx, dy = dx / dist, dy / dist # Normalize
        # Move along this normalized vector towards the player
        self.rect.x += dx * self.speed
        self.rect.y += dy * self.speed

但它不起作用,這是導入數學模塊。 (我知道我不需要 y 動作只是想讓它先工作)

這是其余的代碼——

僵屍.py:

import pygame
from pygame.locals import *
import random
import math

class ZombieEnemy(pygame.sprite.Sprite):
    def __init__(self, x=300, y=360):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.image.load('images/zombie.png')
        self.rect = self.image.get_rect()
        self.rect.center = (x, y)

all_zombies = pygame.sprite.Group()


for i in range( 50 ):
    new_x = random.randrange( 0, 10000)       # random x-position
    # new_y = random.randrange( 0, )      # random y-position
    all_zombies.add(ZombieEnemy(new_x))         # create, and add to group

我不確定我是否應該為敵人的運動創建一個全新的類,或者我的伙伴目前在播放器上工作,並讓精靈動畫和運動正常工作。

但這是我目前的主要代碼:

import pygame
from Zombie import *
import math
from pygame.locals import *
pygame.init()
​
win = pygame.display.set_mode((900,567))
​
pygame.display.set_caption("Power Rangers ZOMBIES")
​
walkRight = [pygame.image.load('images/walk1.png'), pygame.image.load('images/walk2.png'), pygame.image.load('images/walk3.png'), pygame.image.load('images/walk4.png'), pygame.image.load('images/walk5.png'), pygame.image.load('images/walk6.png')]
walkLeft = [pygame.image.load('images/leftwalk2.png'), pygame.image.load('images/leftwalk3.png'), pygame.image.load('images/leftwalk4.png'), pygame.image.load('images/leftwalk5.png'), pygame.image.load('images/leftwalk6.png'), pygame.image.load('images/leftwalk7.png')]
bg = pygame.image.load('images/background.png')
char = pygame.image.load('images/standingstill.png')
clock = pygame.time.Clock()
​
class Player(pygame.sprite.Sprite):
    def __init__(self,x,y,width,height):
        self.x = x
        self.y = y
        self.width = width
        self.height = height
        self.vel = 0
        self.isJump = False
        self.left = False
        self.right = False
        self.walkCount = 0
        self.jumpCount = 10
​
    def draw(self, win):
        if self.walkCount + 1 >= 18:
            self.walkCount = 0
​
        if self.left:
            win.blit(walkLeft[self.walkCount//3], (self.x,self.y))
            self.walkCount += 1
        elif self.right:
            win.blit(walkRight[self.walkCount//3], (self.x,self.y))
            self.walkCount +=1
        else:
            win.blit(char, (self.x,self.y))
​
class Background(pygame.sprite.Sprite):
    def __init__(self, image_file, location):
        pygame.sprite.Sprite.__init__(self)  #call Sprite initializer
        self.image = pygame.image.load('images/background.png')
        self.rect = self.image.get_rect()
        self.rect.left, self.rect.top = location
​
BackGround = Background('images/background.png', [0,0])
​
# def redrawGameWindow():
#     win.blit(bg, (0,0))
#     man.draw(win)

#     pygame.display.update()
​
#mainloop
man = Player(100, 340, 40, 60)
run = True
while run:
    clock.tick(27)
​
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False
​
    keys = pygame.key.get_pressed()
​
    if keys[pygame.K_LEFT] and man.x > man.vel:
        BackGround.rect.left = BackGround.rect.left + int(10)
        man.x -= man.vel
        man.left = True
        man.right = False
    elif keys[pygame.K_RIGHT]: #and man.x < 500 - man.width - man.vel:
        BackGround.rect.left = BackGround.rect.left - int(10)
        man.x += man.vel
        man.right = True
        man.left = False
    else:
        man.right = False
        man.left = False
        man.walkCount = 0

    if not(man.isJump):
        if keys[pygame.K_SPACE]:
            man.isJump = True
            man.right = False
            man.left = False
            man.walkCount = 0
    else:
        if man.jumpCount >= -10:
            neg = 1
            if man.jumpCount < 0:
                neg = -1
            man.y -= (man.jumpCount ** 2) * 0.5 * neg
            man.jumpCount -= 1
        else:
            man.isJump = False
            man.jumpCount = 10

    # redrawGameWindow()
    for zombie in all_zombies:
        zombie.move_towards_player(Player)
    all_zombie.update()
    win.blit(BackGround.image, BackGround.rect)
    man.draw(win)
    pygame.display.flip()
    all_zombies.draw(screen)
​
pygame.quit()

我無法運行代碼,但我看到兩個問題

1 - move_towards_player必須在類ZombieEnemy

# --- classes ---

class ZombieEnemy(pygame.sprite.Sprite):

    def __init__(self, x=300, y=360):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.image.load('images/zombie.png')
        self.rect = self.image.get_rect()
        self.rect.center = (x, y)

    def move_towards_player(self, player):
        # Find direction vector (dx, dy) between enemy and player.
        dx, dy = player.rect.x - self.rect.x, player.rect.y - self.rect.y
        dist = math.hypot (dx, dy)
        dx, dy = dx / dist, dy / dist # Normalize
        # Move along this normalized vector towards the player
        self.rect.x += dx * self.speed
        self.rect.y += dy * self.speed 

 # --- other ---

 all_zombies = pygame.sprite.Group()

2 - 你必須在主循環中使用它

    for zombie in all_zombies:
        zombie.move_towards_player(player)

在主循環中

while running:

    # --- events ---

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
    # If keystroke is pressed check right, left.
    if event.type == pygame.KEYDOWN:
        if event.key == pygame.K_LEFT:
            #playerX_change = -2.0
            BackGround.rect.left = BackGround.rect.left + 2.5
        if event.key == pygame.K_RIGHT:
            #playerX_change = 2.0
            BackGround.rect.left = BackGround.rect.left - 2.5
    # if event.type == pygame.KEYUP:
    #     if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
    #         BackGround.rect.left = 0

    # --- updates/moves ---

    playerX += playerX_change

    for zombie in all_zombies:
        zombie.move_towards_player(player)
    all_zombies.update()

    # --- draws ---

    screen.blit(BackGround.image, BackGround.rect)
    player(playerX,playerY)
    all_zombies.draw(screen)
    pygame.display.flip()

但是在這里我看到了其他問題 - 您的函數期望 player 作為內部帶有self.rect類實例(類似於ZombieEnemy )但您將player作為單獨的變量playerImgplayerXplayerYplayerX_change

所以,你必須創建一流的Player ,或者你必須使用playerx, playerymove_towards_player代替player.rect.xplayer.rect.y

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