[英]How do I find correct position of UIButton on swift?
嗨,我嘗試快速對按鈕應用脈沖效果。
但是每次我應用它時,按鈕上方總是有一個脈沖效果。
@IBAction func btnAction(_ sender: UIButton) {
var position = sender.center
let pulse = PulseAnimation(numberOfPulses: Float.infinity, radius: 100, position: position) }
如何找到 UIButton 的 Real CGPoint? 謝謝。
PulseAnimation.swift
class PulseAnimation: CALayer {
var animationGroup = CAAnimationGroup()
var animationDuration: TimeInterval = 1.5
var radius: CGFloat = 200
var numberOfPulses: Float = 10
override init(layer: Any) {
super.init(layer: layer)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
init(numberOfPulses: Float = 10, radius: CGFloat, position: CGPoint) {
super.init()
self.backgroundColor = UIColor.black.cgColor
self.contentsScale = UIScreen.main.scale
self.opacity = 0
self.radius = radius
self.numberOfPulses = numberOfPulses
self.position = position
self.bounds = CGRect(x: 0, y: 0, width: radius*2, height: radius*2)
self.cornerRadius = radius
DispatchQueue.global(qos: DispatchQoS.QoSClass.default).async {
self.setupAnimationGroup()
DispatchQueue.main.async {
self.add(self.animationGroup, forKey: "pulse")
}
}
}
func scaleAnimation() -> CABasicAnimation {
let scaleAnimation = CABasicAnimation(keyPath: "transform.scale.xy")
scaleAnimation.fromValue = NSNumber(value: 0)
scaleAnimation.toValue = NSNumber(value: 1)
scaleAnimation.duration = animationDuration
return scaleAnimation
}
func createOpacityAnimation() -> CAKeyframeAnimation {
let opacityAnimation = CAKeyframeAnimation(keyPath: "opacity")
opacityAnimation.duration = animationDuration
opacityAnimation.keyTimes = [0, 0.3, 1]
opacityAnimation.values = [0.4, 0.8, 0]
return opacityAnimation
}
func setupAnimationGroup() {
self.animationGroup.duration = animationDuration
self.animationGroup.repeatCount = numberOfPulses
let defaultCurve = CAMediaTimingFunction(name: .default)
self.animationGroup.timingFunction = defaultCurve
self.animationGroup.animations = [scaleAnimation(), createOpacityAnimation()]
}
}
它是一個應用脈沖效果的類。 它使用 CGPoint 為其設置動畫,並僅使用位置到 self.position。 不知道為什么位置不對。 謝謝解答。
真正的 CGPoint 你想知道的是一個 CGPoint 有 x 范圍 0~sender.frame.width 和 y 范圍 0~sender.height 試試這個。 :)
@IBAction func buttonAction(_ sender: UIButton) {
let position = CGPoint(x: sender.frame.width * 0.5, y: sender.frame.height * 0.5)
let pulse = PulseAnimation(numberOfPulses: Float.infinity, radius: 100, position: position)
sender.layer.addSublayer(pulse)
}
我不知道 PulseAnimation 類是做什么的,但是通過搜索,我可以找到有關它的主題並將其應用於我的代碼以測試預期效果。
@IBAction func numberHit(_ sender: UIButton) {
let pulseAnimation = CABasicAnimation(keyPath: "opacity")
pulseAnimation.duration = 30
pulseAnimation.fromValue = 0
pulseAnimation.toValue = 1
pulseAnimation.timingFunction = CAMediaTimingFunction(name: .easeInEaseOut)
pulseAnimation.autoreverses = true
pulseAnimation.repeatCount = .greatestFiniteMagnitude
sender.layer.add(pulseAnimation, forKey: nil)
}
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