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[英]How to use randomization, so when you press a button it brings you to a random screen
[英]How to make it so when I press load game it not only loads the information but brings you into the game in that state?
我正在制作游戲,並希望加載按鈕將玩家帶回使用共享偏好保存的游戲中。 加載方法是否可能缺少某些東西? 加載方法和按鈕在主菜單中的不同活動中,但您可以使用菜單按鈕返回 go
public static final String MY_PREFS = "prefs";
public static final String POSITION = "position";
public static final String INVENTORY = "inventory";
SharedPreferences sharedPrefs;
SaveButton = findViewById(R.id.SaveButton);
SaveButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
saveData();
}
});
MenuButton = findViewById(R.id.MenuButton);
MenuButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
finish();
}
});
} // public void setupControls()
public void saveData() {
sharedPrefs = getSharedPreferences(MY_PREFS, MODE_PRIVATE);
SharedPreferences.Editor edit = sharedPrefs.edit();
edit.putInt(POSITION, thePlayer.getPlayerPos());
edit.putString(INVENTORY, thePlayer.getInventory());
edit.commit();
Toast.makeText(this, "Data Saved", Toast.LENGTH_SHORT).show();
}
//The code below here is in a different activity
loadGame_button = findViewById(R.id.loadGame_button);
loadGame_button.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
loadData();
}
});
public void loadData() {
SharedPreferences sharedPreferences = getSharedPreferences(MY_PREFS, MODE_PRIVATE);
inv = sharedPreferences.getString(INVENTORY, "");
pos = sharedPreferences.getInt(POSITION, 0);
}
試試這個:在 draw() 中將你的游戲分成不同的狀態: mainmenu
, game
pausemenu
, gameoverscreen
。 在任何不是game
的 state 中設置加載按鈕,並使其除了加載您的信息外,還將 state 切換到game
。
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