[英]When adding cache to my longest increasing subsequence solution, answer is not correct?
[英]why is my score not increasing when a correct answer is chosen?
每次選擇正確答案“A”時,我試圖調用 increaseScore() function 將分數增加 1。 現在,當您點擊開始按鈕時,它會增加 1,但這是唯一一次改變。 Nothing else happens when the correct or incorrect answer is chosen. 我不確定 increaseScore() function 是否寫得不正確,或者它只是在錯誤的地方。 如此迷失
const startButton = document.getElementById('startBtn')
const nextButton = document.getElementById('nextBtn')
const questionContainerElement = document.getElementById('questionContainer')
const questionElement = document.getElementById('question')
const answerButtonsElement = document.getElementById('answerButtons')
let shuffledQuestions, currentQuestionIndex
startButton.addEventListener('click', startGame)
nextButton.addEventListener('click', () => {
currentQuestionIndex++
setNextQuestion()
})
function startGame() {
console.log('Started')
startButton.classList.add('hide')
shuffledQuestions = questions.sort(() => Math.random() - .5)
currentQuestionIndex = 0
questionContainerElement.classList.remove('hide')
setNextQuestion()
}
function setNextQuestion() {
resetState()
showQuestion(shuffledQuestions[currentQuestionIndex])
}
function showQuestion(question) {
questionElement.innerText = question.question
question.answers.forEach(answer => {
const button = document.createElement('button')
button.innerText = answer.text
button.classList.add('btn')
if (answer.correct) {
button.dataset.correct = answer.correct
increaseScore()
}
button.addEventListener('click', selectAnswer)
answerButtonsElement.appendChild(button)
})
}
function resetState() {
clearStatusClass(document.body)
nextButton.classList.add('hide')
while (answerButtonsElement.firstChild) {
answerButtonsElement.removeChild
(answerButtonsElement.firstChild)
}
}
function selectAnswer(e) {
const selectedButton = e.target
const correct = selectedButton.dataset.correct
setStatusClass(document.body,correct)
Array.from(answerButtonsElement.children).forEach(button => {
setStatusClass(button, button.dataset.correct)
})
if (shuffledQuestions.length > currentQuestionIndex + 1){
nextButton.classList.remove('hide')
} else {
startButton.innerText = 'Restart'
startButton.classList.remove('hide')
}
}
function setStatusClass(element, correct) {
if (correct) {
element.classList.add('correct')
}else {
element.classList.add('wrong')
}
}
function increaseScore(){
console.log('score increase', score)
return displayScore.innerHTML = score + 1
}
function clearStatusClass(element) {
element.classList.remove('correct')
element.classList.remove('wrong')
}
const questions = [
{
question: "What is question #1",
answers: [
{ text: 'A', correct: true},
{ text: 'B', correct: false},
{ text: 'C', correct: false},
{ text: 'D', correct: false}
]
},
{
question: "What is question #2",
answers: [
{ text: 'A', correct: true},
{ text: 'B', correct: false},
{ text: 'C', correct: false},
{ text: 'D', correct: false}
]
},
{
question: "What is question #3",
answers: [
{ text: 'A', correct: true},
{ text: 'B', correct: false},
{ text: 'C', correct: false},
{ text: 'D', correct: false}
]
},
{
question: "What is question #4",
answers: [
{ text: 'A', correct: true},
{ text: 'B', correct: false},
{ text: 'C', correct: false},
{ text: 'D', correct: false}
]
},
{
question: "What is question #5",
answers: [
{ text: 'A', correct: true},
{ text: 'B', correct: false},
{ text: 'C', correct: false},
{ text: 'D', correct: false}
]
}
]
var score = 0;
var displayScore = document.querySelector('.score')
displayScore.innerHTML = score
我相信這是因為您需要增加 score 的值,而不僅僅是設置 displayScore.innerHTML = score + 1。考慮
function increaseScore(){
score = score + 1
displayScore.innerHTML = score
}
您正在調用 increaseScore(),它返回分數,但您沒有將其保存在任何地方。
你有
increaseScore()
應該:
score = increaseScore();
一點點偵探工作很快就會發現罪魁禍首是displayScore.innerHTML = score + 1
你沒有進步分數,如果你想進步分數,只顯示 0 + 1 你的代碼應該是:
return displayScore.innerHTML = score++
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.